This is why I noticed. I was playing around with StoneSense and threw some Toad sprites together.
I basically took a Toad sprite from PM:TTYD and modified it to be kind of like the Dwarf sprites that Caldfir's Dwarf sprites were in the current StoneSense. I wanted to see how the layering stuff layered and how to go about making Toads with mushroom caps that coupld be different colors.
So basically there are three sprites. A naked Toad, a Mushroom cap sans spots, and a Mushroom cap sans non-spot area.
I color the Toad with their skin color, the field (non-spot area) white as a default, and then the colored spots.
Initially, I was going to make the caps based on their material... but materials generally turned out to be leathers... so all the caps ended up brown. For the image above, I had it coloring the spots based on profession. This was before I noticed that the colors of the caps seem to be determined by the Toad's creature definition...
All in all it took a bit to get everything kind the way I wanted.
I probably won't continue with the project, but I wanted to share what I did... hence the do not get excited part.
Please no one bug me about it. I probably will not have any time to work on it anyway.
If I do decided to do more I'll post it here when I do... but do not expect it.
(I say this not out of being mean... but I don't want anyone to get their hopes up only to be shattered by my laziness and
lack of pixelating skills. I really didn't do much original here. I merely cleaned up the shading of an actual Toad sprite from TTYD
and then seperated him into three pieces for Stonesense to put together. Then I shrunk the three piece to half their original size so they could work with the 128 size. BTW the Toad Sprites are actually about half the size of Caldfir's dwarf sprites... but I honestly think they look good at that size.)