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Author Topic: Playing as Procedurally Generated Creatures (Adventure Mode)  (Read 3273 times)

Zale

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So, I was wanting to try and play as one of the many strange and exotic random critters you can go up against.

Looked through the forum, to find this thread.

It suggested making a file "Entity_Demon.txt" with the code..

Code: [Select]
entity_demon

[OBJECT:ENTITY]
[ENTITY:DEMON]
   [INDIV_CONTROLLABLE]
   [CREATURE:DEMON_1]
   [CREATURE:DEMON_2]
   [CREATURE:DEMON_3]
   [CREATURE:DEMON_4]
   [CREATURE:DEMON_5]
   [CREATURE:DEMON_6]
   [CREATURE:DEMON_7]
   [CREATURE:DEMON_8]
   [CREATURE:DEMON_9]
   [CREATURE:DEMON_10]
   [CREATURE:DEMON_11]
   [CREATURE:DEMON_12]
   [CREATURE:DEMON_13]
   [CREATURE:DEMON_14]
   [CREATURE:DEMON_15]
   [CREATURE:DEMON_16]
   [CREATURE:DEMON_17]
   [CREATURE:DEMON_18]
   [CREATURE:DEMON_19]
   [CREATURE:DEMON_20]
   [MAX_STARTING_CIV_NUMBER:0]

I did that, gened up a new world.. and nothing happened.

So, where did I go wrong?
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Putnam

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #1 on: June 01, 2012, 08:27:02 am »

Try adding ADVENTURE_TIER to it.

Zale

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #2 on: June 01, 2012, 08:30:35 am »

Added [ADVENTURE_TIER] below [INDIV_CONTROLLABLE].

Still nothing.
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Putnam

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #3 on: June 01, 2012, 08:31:27 am »

No, ADVENTURE_TIER:number.

Zale

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #4 on: June 01, 2012, 08:40:37 am »

Oh, Sorry, Sorry. >.<

Code: [Select]
entity_demon

[OBJECT:ENTITY]
[ENTITY:DEMON]
   [INDIV_CONTROLLABLE]
   [ADVENTURE_TIER:4]
   [CREATURE:DEMON_1]
   [CREATURE:DEMON_2]
   [CREATURE:DEMON_3]
   [CREATURE:DEMON_4]
   [CREATURE:DEMON_5]
   [CREATURE:DEMON_6]
   [CREATURE:DEMON_7]
   [CREATURE:DEMON_8]
   [CREATURE:DEMON_9]
   [CREATURE:DEMON_10]
   [CREATURE:DEMON_11]
   [CREATURE:DEMON_12]
   [CREATURE:DEMON_13]
   [CREATURE:DEMON_14]
   [CREATURE:DEMON_15]
   [CREATURE:DEMON_16]
   [CREATURE:DEMON_17]
   [CREATURE:DEMON_18]
   [CREATURE:DEMON_19]
   [CREATURE:DEMON_20]
   [MAX_STARTING_CIV_NUMBER:0]

So, now I have this, and nothing still appears to be happening.
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Putnam

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #5 on: June 01, 2012, 08:58:01 am »

Did you make sure to gen a new world?

Zale

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #6 on: June 01, 2012, 09:02:37 am »

Yes.

There must be something I'm missing.
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Lucelle

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #7 on: June 01, 2012, 12:19:47 pm »

You have starting civ set to 0. That SHOULD allow you to play this creature as an outsider, but it would definitely explain why you aren't seeing it pop up under the adventurer civs.
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Lucelle Weapons and Armour adds in tons of historical weapons and armour from a variety of different cultures

Zale

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #8 on: June 01, 2012, 12:51:11 pm »

Removed that, still nothing.  ???
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Urist Da Vinci

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #9 on: June 01, 2012, 07:56:04 pm »

Code: [Select]
[ENTITY:BRONZE]
[INDIV_CONTROLLABLE]
[CREATURE:COLOSSUS_BRONZE]
[TRANSLATION:HUMAN]
[ADVENTURE_TIER:4]
[MAX_STARTING_CIV_NUMBER:0]

I added this to my entity_default.txt, and it works.

Zale

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #10 on: June 01, 2012, 11:38:53 pm »

That does work for bronze colossi(?), though I can't get it to work for demons or night trolls.
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Lucelle

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #11 on: June 02, 2012, 02:21:43 am »

Removed that, still nothing.  ???

Did you completely remove the tag or change the number to something higher than zero?
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Lucelle Weapons and Armour adds in tons of historical weapons and armour from a variety of different cultures

Zale

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #12 on: June 02, 2012, 02:44:12 am »

Did you completely remove the tag or change the number to something higher than zero?

I removed it. Then tried raising the number just now.
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Paramatter

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #13 on: June 02, 2012, 01:12:06 pm »

Is there anything in your errorlog?

Rumrusher

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #14 on: June 02, 2012, 04:50:06 pm »

hmm maybe it's because demons are randomly gen after world gen is finish, and setting up raws that call for a being that doesn't exist until later nets you no playable demons.
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