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Author Topic: Roll to Dodge: American Politics Edition  (Read 34403 times)

Mego

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Roll to Dodge: American Politics Edition
« on: May 31, 2012, 12:06:23 am »

Spoiler: Inspiration (click to show/hide)

Premise

The United States Congress has just received startling news. A transmission has just been picked up by the Department of Defense, originating from outer space. After 3 hours of work, the nation's expert cryptographers have managed to decode the message. It is short and simple:

Quote from: The Message
Hello, America. We are coming. Expect us in 1/3 of a rotation after you receive this message.

An emergency joint session of Congress was called. Much speculation was made about the "1/3 of a rotation". Finally, the Vice President realized what it meant.

Quote from: Vice President
Of course! It means 8 hours! The Earth rotates once every 24 hours, so 1/3 of a rotation is 8 hours! Minus the 3 hours that have passed since we received the message, so we only have 5 hours left!

And so, Congress must now decide how to handle the message. Is it genuine? Are there actually extra-terrestrials coming to visit America? If so, what are they planning on doing once they arrive?

Factions

This game will feature two factions, the Conservatives and the Liberals. Within each faction exists two more sub-factions, the Moderates and the Extremists. Each faction and sub-faction have different characteristics, as described by the following character sheets:

Spoiler: Extreme Conservative (click to show/hide)

Spoiler: Moderate Conservative (click to show/hide)

Spoiler: Moderate Liberal (click to show/hide)

Spoiler: Extreme Liberal (click to show/hide)

The Game

Rolls will be done with a standard d6. The effects are as follows:

1: Hilarious Failure
2: Complete Failure
3: Partial Failure
4: Partial Success
5: Complete Success
6: Hilarious Overkill

Rolls less than 1 and more than 6 are possible due to status effects such as the intrinsic boosts from the factions. The effects of those rolls will be determined when they happen.

Each turn is 1 hour half an hour in-game. That means you have 5 10 turns before the aliens supposedly arrive.

There will be 6 spots in the game. 3 spots will be Conservatives, and 3 will be Liberals. Of those 3 spots, 1 will be an Extremist spot, and 2 will be Moderate spots. Though it is not required, I heavily encourage players to be in-character according to their respective factions. It will certainly be more entertaining that way.

Player List:
Extreme Conservative: Noodlerex
Moderate Conservative: NRDL
Moderate Conservative: RTD
Moderate Liberal: Imakuni
Moderate Liberal: Scelly9
Extreme Liberal: MonkeyHead

Spoiler: Disclaimers (click to show/hide)

Spoiler: Waitlist (click to show/hide)

Spoiler: Gone List (click to show/hide)
« Last Edit: June 26, 2012, 07:15:25 am by Mego »
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Noodlerex

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Re: Roll to Dodge: American Politics Edition
« Reply #1 on: May 31, 2012, 12:29:50 am »

extreme conservative right here!
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Mego

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Re: Roll to Dodge: American Politics Edition
« Reply #2 on: May 31, 2012, 12:32:00 am »

Added. The game will commence whenever I have free time and when we have all 6 slots filled.

NRDL

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Re: Roll to Dodge: American Politics Edition
« Reply #3 on: May 31, 2012, 01:06:51 am »

Moderate conservative.  Caution and prudence, all the way. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

MonkeyHead

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Re: Roll to Dodge: American Politics Edition
« Reply #4 on: May 31, 2012, 01:11:34 am »

Extreme Liberal please...
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This is a blank sig.

borno

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Re: Roll to Dodge: American Politics Edition
« Reply #5 on: May 31, 2012, 01:15:19 am »

Conservative=Better.

Also, you warned us after the link, not before. Stupid time-consuming TV tropes...
« Last Edit: May 31, 2012, 01:17:50 am by borno »
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Imakuni

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Re: Roll to Dodge: American Politics Edition
« Reply #6 on: May 31, 2012, 01:28:37 am »

Put me in for moderate liberal. We should have open diplomatic relations with these aliens and, if they decide to attack earth, fine them heavily.
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Urist McImmigrant: "What?! Hey! What's going onnn---aaaaRRRGGHH!!"
Urist McSurgeon: "Must remove the rot, yes.  This one is unclean, ssssss.  Purity of essence, yesss."
Urist McImmigrant: "Whhaa---aaaARRGHH OW!  MY PANCREAS!  AAAAGGHH!! THAT'S MY - NOOOOO---AAARRGHGHHH!!!"
Urist McImmigrant has suffocated.

lawastooshort

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Re: Roll to Dodge: American Politics Edition
« Reply #7 on: May 31, 2012, 02:13:58 am »

Edit: Actually, probably best to let someone else take my place, I have too much on at the moment to join new games. I will certainly follow this excellent idea though.

Spoiler: edited out (click to show/hide)
« Last Edit: May 31, 2012, 03:10:27 am by lawastooshort »
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Scelly9

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Re: Roll to Dodge: American Politics Edition
« Reply #8 on: May 31, 2012, 02:37:05 am »

Moderate Conservative right here.
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You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

RTD

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Re: Roll to Dodge: American Politics Edition
« Reply #9 on: May 31, 2012, 08:31:48 am »

Moderative Conservative, please!
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The dice are waiting...
1 in 6...
One roll can change things around.


Roll To Dodge.

Mego

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Re: Roll to Dodge: American Politics Edition
« Reply #10 on: May 31, 2012, 09:40:39 am »

Scelly9 and RTD, both Moderate Conservative positions have already been filled. There is only a Moderate Liberal position left. Scelly9 gets preference if he wants it, then RTD, then first come, first serve. Or, if you like, I could put you both on a waiting list.

I'm not sure yet how death/other removal from the game will work right now, but it'll be incorporated somehow.

Also, you warned us after the link, not before. Stupid time-consuming TV tropes...

:D

Scelly9

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Re: Roll to Dodge: American Politics Edition
« Reply #11 on: May 31, 2012, 10:13:43 pm »

Liberals good.
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You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

Mego

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Re: Roll to Dodge: American Politics Edition
« Reply #12 on: May 31, 2012, 10:55:29 pm »

Alright, everyone is signed up. Go ahead and start posting for Turn 1. Also, take note of the change I made. Turns are now 30 minutes, so you have 10 turns before the aliens are due to arrive.

borno

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Re: Roll to Dodge: American Politics Edition
« Reply #13 on: May 31, 2012, 11:25:29 pm »

Try to find a way to broadcast messages to the aliens.
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Noodlerex

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Re: Roll to Dodge: American Politics Edition
« Reply #14 on: May 31, 2012, 11:39:54 pm »

DAMMIT MAN! this is no time to talk to the enemy, we need to ready all troops and get ground to air missiles in every major city in America!
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