I didn't say they force you to. I said the game is designed around forcing you to, which is a huge difference. The vast majority of free to play games are designed with the mindset of "well people will basically have to play money to be competetive/have fun/complete the game." Obviously not all of them, but most of them.
Well yes, but "most of X is crap, therefore X sucks as a whole" could be used as an argument against absolutely everything. 90% of everything is crap, as the saying goes.
Take a game like Tribes: Ascend for example, which is an awesome game, and it is possible to unlock everything without spending money. But it'll take forever.
I see nothing wrong with that, as long as I'm having fun in the process. It's an online game, all online games are designed to be played for hundreds, if not thousands of hours. I'd actually be really disappointed if I could unlock things quickly. I find that having things to unlock is a very good motivation to play the game, even if I never intend to use them (such as the entire Soldier class, which is boring as hell). I know it's stupid and shallow, but it works for me. I play at least once a day to grab that First Win of the Day XP bonus. Often I then keep playing and have a ton of fun (both actual fun and DF Fun, because I suck). Would I do that if I had nothing to unlock? I'm not sure. It's almost as if having fun is a byproduct of hoarding XP. So yeah. Why should longevity be a flaw? I don't think it is.
And for the most part everything you unlock is better than what you start with.
Not really. There are one or two unlockable weapons that are widely considered slightly better than the default ones, but the vast majority of stuff that you can unlock with money is just sidegrades, not upgrades, and which one you like more comes down to personal preference and play style. Actual upgrades are relatively marginal and only purchasable with XP.
It's cool that you like F2P, I was just responding to you saying that the only reason people dislike F2P is because they think the people who play those games are inferior... Which simply isn't true.
I was only half-serious with that.
The physics based movement is great though. I don't know why more games don't do this.
I would guess the reason is that it sacrifices precision for immersion. Trying to stand in one specific spot is nearly impossible in this game, when you let go of the button the character takes one more step in an apparently random direction as he goes from walking animation to standing animation and he settles in a slightly different location than you intended. As I said earlier, this reminds me an awful lot of Trespasser, and that game combined a system that had this odd effect with a large number of idiotic jumping puzzles. Not a good combination, that.
Its not all of F2P though, and as far as I've seen so far in the thread thats all thats been talked about except for Tribes.
There was also a four page discussion about what a voxel is.