The voxel revoultion is much better than the 3D revoultion.
Funny you should say that, given that there's not a single voxel in that game as far as I can tell.
That may be so, I'm fairly ignorant of the exact mechanics and technics that cover the term "voxel". You'll noticed the key word in my statement though is "revolution".
Ever since Infiniminer, Minecraft and the other games that popularised voxels and the effect they can have on world (de)formation and then adding a focus on resource gathering and survival, it has more or less spawn it's own genre that's usually gets labled "those voxel games".
Incorrect to call them so? Yes, but it looks like it's here to stay at this point and it's never that fun to argue about semantics anyway. I suppose this has happened since the genre can be rather hard to define, so anything thing "voxel-like" gets lumped together.
As for the game itself which I only just played I have some comments. It's very alpha at this point but I'm still having fun. While the movements seem rather odd and clunky at times, the physics that allow you to bounch off terriain and objects like a ragdoll is awesome. It can be a blast to hit a spinner and fly into a wall with neck-breaking speed.
The gameplay doesn't have much going for it right now apart from dicking around with the physics. The UI like health and ammo is a place-holder and don't function currently. The gunplay is also very bland currently and can also be rather clunky. The enemies are also pretty dim, bullet sinks, that seem to tank the FPS.
The game is also very demanding and I can only get 20 FPS on highest on my gaming rig, 15 in a decent firefight. Lesser-than 3 FPS in a really big one.
Graphics are pretty although there's something a little off about the grass terrain. There is way too much motion blur (imo) and it makes getting hit by enemy or spinner extremely confusing in first person since you can't see anything. Bloom is nice and doesn't seem to be over done. Skybox and clouds are again pretty.
There doesn't seem to be a cavern system that I cound find in the game currently. So I'm not sure what the part of the video where they were mining comes into it. Digging can also be rather confusing in a navigation sense. A compass or mini-map would easily fix this.
The "cubic building system" is a little hard to use. It doesn't seem to respond directly to your crosshair and would be better to implement the "drag and draw" method that Ace of Spades uses. The different tile sets are very nice though and look very good as well.
Devs shows a brief section of vehicle play in the trailer but I couldn't find a way to spawn one. Instead there was turrets and spinners to play with. The turrets seem to act rather strange when placed on normal terrain rather than the buildable bricks.
Apart from all these small problems it's still decent and with a few updates it looks like it could easily hit "shippable". Going to be keeping a very close eye on this one, methinks.