It's all in the headshot multiplier. Maybe other weapons are just as ouwy if upgraded, but in lack of upgrades only revolvers seem realistically deadly. My current gripe is that the cyberware heal doesnt work, at least it doesnt with my remapped quickaccess (fuck the middlemousebutton), I want to play without quickheals only using that cyberware with its 120s cooldown (so 1 heal per fight or death>reload), but it doesnt work right now.
So I am reasonably confident that mobs have hardcoded HP and armor, and level adaptive loot (and dmg?), except for hardcoded finds. Legendaries are allways sold at the same shops, if you show up with a higher level, they will be stronger, stronger even than the same legendary upgraded to current max.
I will be playing the finished savegame for a bit still, in order to collect enough skillpoints to make a savegame from which I can try out anything (I splurged a bit too much on some random skillchecks in quests, pretty balanced char atm). I think I will make a hardcore run with a bunch of self imposed rules, but probably only once there have been some major updates.
I got the worst ending I think, do not assume you will be given more options unless you played relevant story parts to their very VERY end.
My wishlist for future improvements, by decreasing urgency:
-Pedestrian, driver and cop AI.
(-Better performance is allways good, console versions probably unacceptable but im unaffected)
-In more difficult modes, make police intervention a constant threat in most missions if the player is too bloodthirsty, make serial killers be hounded by the police, turning the whole city into a "sneaking mission".
-Actual gang stuff instead of a farcry-like system, turfs and reputation points, some basic upgrade tree for your own gang. Maybe make fashion relevant to this, they had a whole video about fashion after all. Turning the whole city into a shooting gallery, much like it is now, except theyre not waiting for you to show up to execute a pedestrian
.
-In more difficult modes, make the relic malfunctions actually matter: players got like 20-30h after the heist, if you dont do mainstory you plain die... Towards the end you'd have blackouts that spawn you somewhere else and make you loose a few ingame hours. If you show up to last mainstory mission in the last minute, ending is different too.
-Just a smidge more mobility, somebody around here mentionned being able to grip walls with mantis blades IIRC, but I found no such thing as of yet... IMHO, that plus a tiny bit of wallrunning (mainly just using the wall for the second jump, third possible with doublejump). Maybe some cyberware where instead of gripping ledges, you do the same thing a bit faster but the animation shows you your foot pushing you up for example, or more a buck vaulting.
-First person driving is unacceptable, barely being able to look over the dashboard is one thing, but the worst is the fact that during a sunny day the roads will have bloom at +8000 because you are under a roof -.- do I hate that stupid effect in all games, also mirrors maybe? Why the fuck do we have RTX if not for that?
-A tiny bit of normal life, dining, pachinko etc.
Other than that it's mostly allright.