Really though I don't know where this super bitter attitude is coming from.
Because they pulled every Bethesda card in the deck. Lies about scope. Lies about AI. Lies about depth and complexity. Lies about player choice. Lies about minimum and required specs, and about performance for console players. Dialogue system that allows you to take
one tone of voice and
one path of conversation. Bugs and jank around every corner. Incredibly shallow mechanical-side RPG elements despite being billed as a complex RPG. Even shallower RP-side RPG elements despite being billed as a complex RPG driven by player choice. Very apparent lack of playtesting, i.e. the "consumers are unpaid playtesters for a full-price nominally complete release that we might fix six months down the line". That's one side of it.
Another side of it is that they just paid lip service to the cyberpunk aesthetic. It's pretty clear that whoever was in charge of this portion of development doesn't get cyberpunk
at all beyond the most superficial visual elements. They didn't even bother to load the soundtrack with synthwave, it's mostly contemporary generic rap and rock. They completely missed that the 'punk' component ties directly into punk values -- nonconformity, anti-system ideals, &c. Instead they interpreted it as "everyone conforms to the same shallow, capitalist pop-punk standard with the same ten """rebellious""" hair styles dyed in the same six shades of neon. Like holy fuck, the hairstyles are even
gender-locked. Ask literally
any punk who was around in the '80s scene and they probably have a nasty story or ten about some douchenozzles tossing bottles at them from a moving vehicle while screaming "faggot" or "dyke" because they were a man with long hair or a woman with close-cropped hair. Yeah, sure, there are a couple hairstyles that fit the opposite gender's stereotypes, but why the hell are they not just one big pool to begin with? Honestly that just gets further in to how shallow the character creation is. You don't even get to chose a body type. Your
only character creation choices are which parts of your head are shaved and whether your voice is masculine or feminine, beyond that your character is functionally hardlocked.
Basically what I'm saying is that even aside from all the bugs, jank, and general lack of polish the game is just horribly shallow and dull. Normally when I buy a new game I go hard on it for a week or two until I burn out. 25+ hours of playtime in the first ~5 days. 2077 was boring enough that after two hours I realized that I was paying more attention to playing Pokemon during cutscenes than I was to the game itself and cut out the middleman.
If you want my tl;dr it's that if you want a good cyberpunk video game, get one of the HBS Shadowrun RPGs. Hell, get Underrail, it's post-apoc themed and still gets closer to feeling like cyberpunk than this (and is also an actually good RPG on top of that).
I'm not a fan of the early game.
Hands are extremely unsteady when holding guns, enemies are all running around in pitch black darkness, none of the guns have scopes or even remotely precise sights, and every gun has a wide cone of fire so that even when I manage to aim precisely at the enemy half of my shots miss.
Of course all of this is intended to give room for growth. I can work towards finding more accurate guns and scopes, and save up money to enhance my eyes and hands. But it's just a lot of artificial handicap right at the start of the game that makes for extremely unsatisfying gunplay.
Hasn't it been standard for like a decade that inaccurate guns are "fixed" by allowing you to aim for a few seconds for better accuracy? Gives you the choice of normal speed and innaccurate or slow and mostly-accurate early game, and fast and semi-accurate or normal speed and super accurate late game.
The problem is that
every gun is a pain in the ass to aim thanks to the forced always-on mouse acceleration, and the gunplay itself is dull because of the lack of feedback and bulletsponge enemies. I'm convinced the only reason this isn't getting talked about more is because most of the people who bought it don't play shooters at all outside of action RPGs with guns. Same crowd who think that FO3/NV have acceptable gunplay (except that even those didn't force you to play with mouse acceleration).
Dunno. Maybe it's my fault for playing PvP shooters + Warframe and being used to precise, snappy controls and guns that feel like guns.