I've had this game since it came out, but it was literally unplayable due to constant crashes (some of you might remember me whining about it on the first few pages of this thread). Decided to give it another try after 2.0 came out and... I can actually play it now!
Decided to go with int-based "hackermans", and I'm pretty disappointed so far. Not because it's weak - quite the opposite, it's way too strong. But it's strong in the wrong way. There's a lot of really interesting options available. They clearly put a lot of thought into the interactions between hacks, skills, and even the smartgun that comes with int. For example I can use poison and then fire to turn people into bombs, and after exploding people it makes the detonate grenade skill cheaper (down to only 4 mana) so I can explode them more. Or I can be more sneaky about it and use the various manipulation skills to lure people around to sneak past, or lure them into traps where I can grab them and kill them. And then I get rewarded for stealth kills with trace reductions and mana refills. Or, various other combos.
However.... none of that matters because burn synapse(?) does enough damage on it's own to easily 1-shot pretty much every enemy I've seen (I'm even using a lower tier to save mana), and sonic shock disables tracing and enemies alerting each other (also using a lower tier). If I do accidentally alert an enemy or decide I don't care then poison spreads, stacks twice, and does enough damage to kill most enemies over the 8(?) seconds it lasts. So I cast one poison, hide behind a wall, it spreads and kills everyone in the area. Repeat as needed. The majority of hacks, and hack/skill interactions are a complete waste of time. They all feel like they are designed for a slower paced, thoughtful RPG with difficult enemies. However the actual gameplay is your standard fast-paced dudebro action shooter where enemies are all fodder that die in 2 seconds. It's a shame, they did such a good job making interesting interactions, and it's all just completely wasted.
Other than that.... the game is ok, I guess? 7/10? 7.5/10 maybe? Most (but not all) of the bugs are fixed. Good visuals (even on my potato computer), lots of attention to detail in some areas but a shocking lack in others, Bad but not unusable UI, generic but not unfun gameplay, ok story (not a big fan of "everything sucks and it can never get better" but that's just me), standard open-world busywork that's unconnected from the actual plot, etc. It's not... bad. But it's not really amazing either. Still amusing people honestly thought this game was going to be The Best Thing Ever and sent death threats to people who said it was not 11/10 perfect.