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Author Topic: Why are all curse's bad?  (Read 3943 times)

helmacon

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Why are all curse's bad?
« on: May 30, 2012, 06:04:44 pm »

Why are they all bad?
It takes away from the game a bit when thousands follow the Dawrvern god of peace who created 50 vampires, who in turn, killed thousands. Gods should curse based on what they represent. So the dawrvern god of blood would make vampires, while the god of wind and air may bless Urist Mcdawrf with flight.

To prevent them from being isolated unimportant things, maybe the gift is passed on to whoever kills that particular creature.
So in 133 Urist Mcdawrf god blessed Urist Mcdawrf with flight. then in 142 goblin Mcbad sought to kill Urist Mcdawrf to steal the power of flight. As a result, Urist Mcdawrfgod cursed Goblin Mcbad to prowl the night in search of blood in town.

This would make for some awsome stuff in adventure mode. 
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i2amroy

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Re: Why are all curse's bad?
« Reply #1 on: May 30, 2012, 06:38:07 pm »

Bad ones are easiest to set up and generally the most visible (such as werewolves and vampires), so Toady coded them in first. I believe good "curses" are eventually planned to be implemented, but as usual, have been temporarily delayed by other things that are going into the game first.
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Mr. Palau

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Re: Why are all curse's bad?
« Reply #2 on: May 30, 2012, 07:56:01 pm »

I know this is semantics, but there is no such thing as a good curse. All curses are bad. If it is good it is called a blessing.

And yeah there should be defferent curses for different gods, that would be really cool.
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Bohandas

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Re: Why are all curse's bad?
« Reply #3 on: May 30, 2012, 09:27:40 pm »

I know this is semantics, but there is no such thing as a good curse. All curses are bad. If it is good it is called a blessing.

Or a "boon". But whatever you call it, it would be cool to have them.
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Mr. Palau

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Re: Why are all curse's bad?
« Reply #4 on: May 31, 2012, 06:07:37 pm »

I know this is semantics, but there is no such thing as a good curse. All curses are bad. If it is good it is called a blessing.

Or a "boon". But whatever you call it, it would be cool to have them.
Yeah
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lordcooper

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Re: Why are all curse's bad?
« Reply #5 on: June 01, 2012, 01:08:21 pm »

Thi's i's a great 'suggestion on 'so many level's.
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Inarius

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Re: Why are all curse's bad?
« Reply #6 on: June 04, 2012, 08:02:07 am »

I believe that this (for example, the ability to fly) should be a part of a greater modification about MAGIC.

I think that the addition of magic in Dwarf fortress will be an ENORMOUS modification, and will without any doubt take long months (years?).
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Sprin

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Re: Why are all curse's bad?
« Reply #7 on: June 18, 2012, 08:00:24 pm »

basicly your talking about blessing not cursing
for instence
urist profaned the buety gods temple there for urist got cursed with uglyness
a blessing would be

urist mcjerk killed uglys and was given divine buety
and if you piss ANY divine off they wont be nice
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knutor

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Re: Why are all curse's bad?
« Reply #8 on: June 18, 2012, 08:17:48 pm »

Not fond of godly intervention on such a small scale, whether its a blessing or a curse.  I prefer, the entire embark region, not just to a specific fella become afflicted.  Touched by a god transforms an entity into a demigod.  Not a vampire or werewolf. 

I think Toady handcuffed his Gods when he reduced their skill set to a minuscule spell, a curse.  That's the skill set of cauldron swirling, witches and last breath exhaling, revenge, seekers.  Not the omnipotent.  He hurt his game, going about it the way he did.  Hope he someday realizes it, and in hindsight repairs it.  Gods don't curse lifeforms, they smite lifeforms. 

A god wouldn't waste a moment of time on a nonbeliever, much less curse him.  He'd just simply raze everything remotely related to what annoyed him, into nothingness.  He'd press the proverbial DELETE KEY.  By the Gods!, aren't their a ton of them however.  I upped my civs and pops in worldgen, and now have a bazillion gods in legends play.  Knutor
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GreatWyrmGold

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Re: Why are all curse's bad?
« Reply #9 on: June 18, 2012, 08:39:21 pm »

Not fond of godly intervention on such a small scale, whether its a blessing or a curse.  I prefer, the entire embark region, not just to a specific fella become afflicted.  Touched by a god transforms an entity into a demigod.  Not a vampire or werewolf.
Seems a bit harsh. "Someone desecrated my temple? The town will be BESIEGED BY LIVING CORPSES!" I'd imagine godly vengeance to be, at best, "You dare desecrate my temple? I will kill you outright!" and to be, at worst, "You dare desecrate my temple? I will curse you with a fate WORSE than death!" Aside from gods of vengeance or suffering, divine wrath should be localised. It's what classical deities did; even the Abrahamic god only showed his wrath to whole cities or nations when most everyone in them pissed Him off.

Quote
I think Toady handcuffed his Gods when he reduced their skill set to a minuscule spell, a curse.  That's the skill set of cauldron swirling, witches and last breath exhaling, revenge, seekers.  Not the omnipotent.  He hurt his game, going about it the way he did.  Hope he someday realizes it, and in hindsight repairs it.  Gods don't curse lifeforms, they smite lifeforms.
Mostly, he just hasn't programmed them to do anything else. Kinda like how haulers can't wear a backpack to haul stuff--they technically COULD, if they were directly controlled by the player, but they don't know to.

Quote
A god wouldn't waste a moment of time on a nonbeliever, much less curse him. He'd just simply raze everything remotely related to what annoyed him, into nothingness.  He'd press the proverbial DELETE KEY.  By the Gods!, aren't their a ton of them however.  I upped my civs and pops in worldgen, and now have a bazillion gods in legends play.  Knutor
Erm...what does that last part have to do with anything? And why would gods invoke the wrath of each other by razing the WHOLE WORLD for a single desecration? And how would playing in a world more or less destroyed by a god due to someone dropping non-(insert generic version of kosher here) offerings in the temple during worldgen be fun? And how do you understand the mind of an omnipotent being so well?
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knutor

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Re: Why are all curse's bad?
« Reply #10 on: June 18, 2012, 10:39:44 pm »

@GreatWyrmGold,

I don't know the mind of a God, ha.  I just speculate and worry about the wiggle room left in the game for wizard spells, if and when they come. 

In sieges on fortresses like the ones in Dwarf Fortress, one of the most powerful attacks would have to be earthquake.  I view that as a Godly skill or view it as a very high wizard skill.  Not cursing.  That's the realm of witches.  Not gods.  Unless the curse does effect more an entire region, then it would in my view have the spectrum of effect of a Godly action.

Yeah, I had seen a bazillion gods in that last adv world gen legend entity list.  To me a pantheon that large has a weakening effect on the believers and watering down effect of the global conflicts a world would have to have, at least one filled with strife and misery. 
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Josephus

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Re: Why are all curse's bad?
« Reply #11 on: June 19, 2012, 02:09:13 am »

Seems a bit harsh. "Someone desecrated my temple? The town will be BESIEGED BY LIVING CORPSES!" I'd imagine godly vengeance to be, at best, "You dare desecrate my temple? I will kill you outright!" and to be, at worst, "You dare desecrate my temple? I will curse you with a fate WORSE than death!" Aside from gods of vengeance or suffering, divine wrath should be localised. It's what classical deities did; even the Abrahamic god only showed his wrath to whole cities or nations when most everyone in them pissed Him off.

Dude, what about "That Queen claimed her daughter was more beautiful than me! SEA MONSTER TIME!"

Or, "That Trojan prince said Aphrodite was prettier than I am! I will end Troy."

The Greek Gods are full of spite, great examples for that kind of thing.
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Xantalos

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Re: Why are all curse's bad?
« Reply #12 on: June 19, 2012, 03:05:32 am »

All good. Perhaps if enough dwarves were devout followers of God A in DorfPaddles the fortress, and/or a big enough temple had been designated, the god will send avatars of him/her/it, like the suggestions from all the 'angel' threads here? The bigger the temple, the bigger the boon, and it would be based around the god's sphere, eg a god of healing would heal all your dwarfs in a battle or something, and a god of fire would cause magma to rain from the heavens. Likewise, if you disrespect a god's sanctum, in fortress or adventure mode, the god would curse you, for instance the god of life would mutate you (adventurer) or a random dwarf to have constant severe pain or fevers or whatever.

/rehashingoldideas
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Neonivek

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Re: Why are all curse's bad?
« Reply #13 on: June 19, 2012, 03:59:44 am »

I should state that in actual mythology the curses the gods could bestow were often very flexible and usually linked more with the person in question then with the god who did it.

-Arachnia was cursed by the goddess of Wisdom (and a God of War) into becoming a spider...
-Apollo cursed Midas, I think it was him and apollo, with donkey ears for chosing Pan's music (pan is sometimes and sometimes not a god himself)
-Zues turned some weeping lades into trees, or statues I forget, and they actually didn't offend him... it was like a mercy killing
(Oddly enough "Mercy" curses are quite common in mythology. The sheer amount of creatures who came about because a god felt pity on someone and gave them a new ironic form is massive. The Australian tale on how Hedgehogs were created is an example of one)

Mind you not that they couldn't mess with you in their own ways. Psideon was known to make the oceans absolutely deadly if he didn't like you.

Norse mythology also had curses but it also sort of had a lot less godly... gods. They didn't have unquestionable lordship over their domains (Loki for example didn't have unfettered domain over ALL magic)

Though I guess I could go into Aztec Mythology where messing with a god wasn't so much that they would curse you but that they would just withhold their services... or just kill you.
« Last Edit: June 19, 2012, 04:03:41 am by Neonivek »
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Helgoland

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Re: Why are all curse's bad?
« Reply #14 on: June 19, 2012, 05:16:02 am »

A god wouldn't waste a moment of time on a nonbeliever, much less curse him.  He'd just simply raze everything remotely related to what annoyed him, into nothingness.  He'd press the proverbial DELETE KEY.  By the Gods!, aren't their a ton of them however.  I upped my civs and pops in worldgen, and now have a bazillion gods in legends play. 

Maybe they could be like the discworld gods. Seems kinda fitting for DF, too - a whole deity just for creaking cupboards, and all of them are constantly bickering, being far from omnipotent.
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