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Author Topic: You Are Bring Rope, Retconjurer (formerly You Are Not Rincewind). Day 4.  (Read 13563 times)

Ross Vernal

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Re: A CYOMA: You Are A Fantasy Hero (Of Sorts)
« Reply #15 on: May 30, 2012, 09:33:16 pm »

Gotta have proper headgear. I have a hemp and recycled milk carton plastic fedora. It's awesome.
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racnor

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Re: A CYOMA: You Are A Fantasy Hero (Of Sorts)
« Reply #16 on: May 30, 2012, 09:48:18 pm »

Truly, what is the point of the hero without the hat?
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

Ross Vernal

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Re: A CYOMA: You Are A Fantasy Hero (Of Sorts)
« Reply #17 on: May 31, 2012, 01:58:21 pm »

A hero without a hat is like an industrial kitchen: ugly, but it gets the job done.

In the interest of starting sooner rather than later, 24 hour countdown from noon PST. Most votes, I start. Easy enough.

(aka, shameless bump)
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Ross Vernal

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Re: A CYOMA: You Are A Fantasy Hero (Of Sorts)
« Reply #18 on: May 31, 2012, 07:17:12 pm »

Shameless bump in the form of the last character (who may end up being GiantBuddy at some point).

Code: [Select]
Adventurer Name: Humpledink von Grumblesnatch
HP: 11
Magic: 8 er day


Stats:
PA: 20
PE: 11
CH 16+1
IN 5
MA: 15

Skills
Adept At Fire Magic (5/13)
Skilled At Being Stupidly Lucky (2/13)
Competent At Doing Really Cool Things (1/13)
Competent At Making Shit Up (1/13)
Competent At Diplomacy (1/13)
Competent At Intimidation (1/13)

Inventory:
1. An Axe
2. A Sling
3. 30 Particularly Pointy Rocks
4. 3x A Blue Healing Potion [4 HP]
5. Giant Leather Armor (1 soak)
6. A Really Nice Hat (1 CHA)
7. A Giant Rope
8. A Lockpick Set
9. A Compass
10. 3x A Meal
11. A Torch
12. A Big Blue Gem
13. 23 Gold
14.
15.
16.
17.
18.
19.
20.


Things You've Killed:

Cosmic Retcons Incurred:
1.
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Ross Vernal

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Re: A CYOMA: You Are Not Rincewind
« Reply #19 on: June 04, 2012, 01:58:33 pm »

Dawn breaks over the High-Rise of Humanities, and the messenger owls return to the tower as the messenger ravens leave.

Yesterday, you graduated from an Invisible Institution as a certified Plot Wizard - the first in several decades. At some point during your graduation, the Archwizard - a fellow Plot Wizard - gave you a wink and a nod, and handed you a paper reading "Meet me in my office tomorrow morning after the Naming Ceremony." You have a Bad Feeling About This, but you suspect you do not have a choice.

With a sigh, you get out of bed, equip yourself, and head down the stairs, contemplating your new name.

It is known that no wizard students have names until they come of age. This did not stop other wizard students at the Invisible Institution from having names. First names and surnames, with big Families and Fancy Coats of Arms. You have... a rusty broken sword. It came with you when your basket was delivered.

Until this day, you have been known informally as "Bring Rope", because you always remember to bring rope. It certainly helped during last week's Extranatural Examinations, where your handy Rope allowed you to shimmy down a well and find a Big Blue Gem, which you later discovered was a Sphere of Elemental Control (Water)

You reach the end of the steps, and exit the High-Rise of Humanities. The Invisible Institution stands before you.

What do?


Code: [Select]
Adventurer Name: Unknown Hero / "Bring Rope"
HP: 15
Magic: 8+1 spells/day

Stats:


PE: 20
CHA: 17+1
INT: 17
MA: 16
PA: 15

Skills
Competent at Having Sheer Dumb Luck (1/13)
Competent at Plot Magic (1/13)
Competent at Diplomacy (1/13)
Competent at Making Shit Up (1/13)
Competent at Looking Cool (1/13)
Competent at Detecting Plot Elements (1/13)
Competent at Having Bad Feelings About Stuff (1/13)
(Competent at Water Elementalism 1/13)

Perks:
Heroic Willpower (18 or higher is 20)

Equipped:
Body: Magic Leather Armor: +1 Soak
Head: A Really Nice Hat: +1 CHA
Leg:
Arm:
Feet:
Hand:
Accessory:
Accessory:
Accessory:

Inventory:
1. Half a Brick in a Sock
2. 3x A Blue Healing Potion [4 HP]
3. 5x A Meal
4. A Rope
5. 40x A Gold Piece
6. A Lockpick Set
7. A Compass
8. 2x A Torch
9. A Set of Wizard Tools
10. A Sphere of Elemental Control (Water)
11. Your Grandfather's Rusty Old Broken Sword That Hints As To Your Mysterious Past And Is Probably Magic
12. A Set Of Ceremonial Bull Testicles, Which Proves Your Manhood
(13.) A Plot Hook [undroppable]

Things You've Killed:
1.

Cosmic Retcons Incurred:
1.
« Last Edit: June 04, 2012, 03:41:48 pm by Ross Vernal »
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Dermonster

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Re: A CYOMA: You Are Not Rincewind, Day 1
« Reply #20 on: June 04, 2012, 02:14:36 pm »

Examine II. Note various entrances.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Ross Vernal

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Re: A CYOMA: You Are Not Rincewind, Day 1
« Reply #21 on: June 04, 2012, 02:29:32 pm »

You look around the Institution.

Behind you is the High-Rise of Humanities. It is essentially the dorm room, and doubles as an art center for young Wizards. It is in disrepair, and inhabited by many magical... things. Most people don't bother climbing up to find out, and you didn't want to either. But, hey, it's a half-bell to eating time.

In front of you is the Institution proper. It's within some big, thick ol' walls with graffiti and beginning runes all over it. The South Gate is a few hundred feet behind the Tower. Outside is the city of Hoogeeves Awesheet, named after its founder. There is city stuff in there, as well as the famous statue of Flying Phook, Hoogeeves Awesheet's pegasus.

Inside the Institution itself are several areas of interest:

The Hall of Food, which, aside from having Food, is where the Name Ceremony is to be held. Maybe you will get a graduation present. Maybe not.

The Arch, which is the room of the Archwizard. Your ability to Detect Plot Elements indicates that your quest awaits you here. Your Bad Feeling indicates that you're probably going to end up here eventually, no matter what you do.

The Energetic Edifice, which hosts a bunch of freshly graduated wizards. Outside is the Nuke Wizard Testing Grounds - you can already faintly hear the familiar sounds of explosions and profanity. You might be able to learn a spell or two here.

The Library, which is a library that has books. You are literate.

EDIT:

« Last Edit: June 04, 2012, 02:58:30 pm by Ross Vernal »
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Dermonster

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Re: A CYOMA: You Are Not Rincewind, Day 1
« Reply #22 on: June 04, 2012, 02:49:18 pm »

Might as well check out the nuking grounds.


((Is anyone else here besides me and Ross?))
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Ross Vernal

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Re: A CYOMA: You Are Not Rincewind, Day 1
« Reply #23 on: June 04, 2012, 03:00:56 pm »

Pretty sure more people will show up now that char-gen is done and I whip out the Really Bad MS Paint.
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10ebbor10

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Re: A CYOMA: You Are Not Rincewind, Day 1
« Reply #24 on: June 04, 2012, 03:08:58 pm »

Might as well check out the nuking grounds.


((Is anyone else here besides me and Ross?))
+1
Me
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Ross Vernal

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Re: A CYOMA: You Are Not Rincewind, Day 1
« Reply #25 on: June 04, 2012, 03:41:18 pm »

Something about making large explosions and area of effect spells seems to really appeal to you right now. After all, it's the motto of the Nuclear School: there is no problem, big or small, that cannot be solved by an appropriately-sized explosion.

You set off towards the Energetic Edifice and the Testing Grounds. This early in the morning, there are only a handful of older wizards developing new spells, and two different classes, each with a pair of mediwizards, the professor, and the teaching assistants. The air smells of burned grass, scorched dirt, and slightly of flesh cooking.

As you approach the field, you have a Bad Feeling about the leftmost group of newbies.

[Roll(1d20)+4 (Luck, Bad Feeling, Physical Ability:
20,+4
Total:24]

A badly aimed fireball screams down from the sky at you. You leap aside and reflexively blurt something; the fireball stops in midair and fizzles. In the instant before the spell shreds itself upon the wind, you suddenly know how the spell works.

Alarmed, a teaching assistant runs up to you. Well, more like "waddles up to you" - he is wearing so much fire protection that he looks like a big yellow snowball with goggles and sausages for fingers.

"Bring Rope! Are you okay?! You should be more careful around here... say, what ARE you doing around here, anyway...?"

His voice sounds pretty metallic and raspy. You have no idea who this is, but (s)he seems to know you.

EDIT:



Code: [Select]
Adventurer Name: Unknown Hero / "Bring Rope"
HP: 15
Magic: 8+1 spells/day

Stats:


PE: 20
CHA: 17+1
INT: 17
MA: 16
PA: 15

Skills
Competent at Having Sheer Dumb Luck (1/13)
Competent at Plot Magic (1/13)
Competent at Diplomacy (1/13)
Competent at Making Shit Up (1/13)
Competent at Looking Cool (1/13)
Competent at Detecting Plot Elements (1/13)
Competent at Having Bad Feelings About Stuff (1/13)
Dabbling at Nuke Magic (-2/13)
(Competent at Water Elementalism 1/13)

Perks:
Heroic Willpower (18 or higher is 20)

Equipped:
Body: Magic Leather Armor: +1 Soak
Head: A Really Nice Hat: +1 CHA
Leg:
Arm:
Feet:
Hand:
Accessory:
Accessory:
Accessory:

Inventory:
1. Half a Brick in a Sock
2. 3x A Blue Healing Potion [4 HP]
3. 5x A Meal
4. A Rope
5. 40x A Gold Piece
6. A Lockpick Set
7. A Compass
8. 2x A Torch
9. A Set of Wizard Tools
10. A Sphere of Elemental Control (Water)
11. Your Grandfather's Rusty Old Broken Sword That Hints As To Your Mysterious Past And Is Probably Magic
12. A Set Of Ceremonial Bull Testicles, Which Proves Your Manhood
(13.) A Plot Hook [undroppable]

Things You've Killed:
1. A Badly Aimed Fireball
2.

Cosmic Retcons Incurred:
1.
« Last Edit: June 04, 2012, 03:56:39 pm by Ross Vernal »
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Dermonster

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Re: A CYOMA: You Are Not Rincewind, Day 1
« Reply #26 on: June 04, 2012, 03:47:55 pm »

"THINGS BEYOND MORTAL CONCEEEEEEEEEERN meeting the headmaster. Decided to take a look around for reasons I am currently regretting. Who shot that?"
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

10ebbor10

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Re: A CYOMA: You Are Not Rincewind, Day 1
« Reply #27 on: June 04, 2012, 03:50:40 pm »

"THINGS BEYOND MORTAL CONCEEEEEEEEEERN meeting the headmaster. Decided to take a look around for reasons I am currently regretting. Who shot that?"
Following Derm. If possible, try to get a complete explanation about how to do it. For example, by listening to the teacher when he explains the student what he did wrong. (though I doubt this is that kind of shool)
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Ross Vernal

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Re: A CYOMA: You Are Not Rincewind, Day 1
« Reply #28 on: June 04, 2012, 04:15:11 pm »

You cross your arms and explain to the firebug about wizarding matters, and demand to know who almost set you on fire. One of the bright yellow blobs takes off his helmet to reveal a boy in thick glasses. He looks in your general direction, then squeaks and takes off running before his classmates dog-pile him.

The dust settles. The teaching assistant pries them apart with brute force, and finally reveals the kid, sans hair, slightly scuffed and bleeding.

"Porkchop, Rope. Rope, Porkchop. Now, Porkchop, we've went over this. Don't you remember M. Bay's Explosion Theorum?"

The boy, who is not at all fat, looks at you, then looks at the ground and mumbles something. The teaching assistant looks displeased, and shakes his/her head before dismissing the class back to their area with a wave of the hand.

"If you like, we can send him to the kitchens. You certainly seemed to spend half your time there."

It occurs to you who this person is - Irritating Nemesis!

Quote
Roll(1d20)+1:
17,+1
Total:18

You suddenly realize that the fireball was, in fact, aimed well. He's done things like this before; clearly, he is getting more careful about his random attacks. Stupid competitive wizards - it's not YOUR fault you were clearly better suited for Plot Magic than he was.

"So, you're the one he wanted, eh? I could never understand why he wouldn't trust a task like this to a Tyrell. Hmph. What do you want here? The headmaster isn't here. Are you trying to learn how to be a nuke mage? I may even deign to tell you a few secrets. After all, the more you kill before your inevitable death via incompetence, the less I have to deal with when they send me in to fix your messes."
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Ross Vernal

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Re: A CYOMA: You Are Not Rincewind, Day 1
« Reply #29 on: June 05, 2012, 11:09:50 am »

>.>
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