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Author Topic: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)  (Read 6624 times)

Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10 Community Fortress)
« Reply #30 on: June 02, 2012, 05:20:11 pm »

Yes, you can claim a dwarf when you return. I hope this fortress or the possible reclamation attempts are running then.

And even though I already buried Baran I can always relocate the tomb to caverns. Any other requests relating to it?

And yes, I saw the irony too. Was actually considering to mention it but it kinda slipped away. But that doesn't mean there won't be any future references to it.
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Vodrilus

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Re: Ringhammer - The Dawn of Dwarves (0.34.10 Community Fortress)
« Reply #31 on: June 03, 2012, 04:04:24 am »

Hehehe, perhaps a slab might also be in order to go along with the coffin. I prefer slabs to coffins anyway, personally. 8)

Btw, what were those doctors doing outside? Hauling like the other misfits? :P
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NRDL

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Re: Ringhammer - The Dawn of Dwarves (0.34.10 Community Fortress)
« Reply #32 on: June 03, 2012, 04:18:47 am »

Nice gameplay and narration Kipi.  Hmm, is magma really necessary for a metal industry?  Having lots of trees makes up for it, right? 

Because I have absolutely no experience in harnessing magma, and would like some advice. 
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Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10 Community Fortress)
« Reply #33 on: June 03, 2012, 08:11:46 am »

Hehehe, perhaps a slab might also be in order to go along with the coffin. I prefer slabs to coffins anyway, personally. 8)
Yeah, I usually give my citizens both the slab and the coffin.

Quote
Btw, what were those doctors doing outside? Hauling like the other misfits? :P

Honestly, I don't know. I have water source inside the walls and can't think of anything they would be picking up outside.

Nice gameplay and narration Kipi.  Hmm, is magma really necessary for a metal industry?  Having lots of trees makes up for it, right? 

Because I have absolutely no experience in harnessing magma, and would like some advice. 

It makes everything much easier. And to get wood I need to either send my woodcutters outside the walls or rely on caravans. I take magma instead.
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

DeepBlue

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Re: Ringhammer - The Dawn of Dwarves (0.34.10 Community Fortress)
« Reply #34 on: June 03, 2012, 08:39:33 am »

How are the caverns? From your description it seems they're mostly submerged. Nice storytelling!
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Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10 Community Fortress)
« Reply #35 on: June 03, 2012, 08:44:58 am »

10th of Granite, 104 S.B.S.

While we are still recovering from the incident against goblins one of our miners has been secretly working on special project.

Spoiler (click to show/hide)

A cabinet made from magnetite, with decorations like menacing spikes, a picture of the said artifact itself as well as a picture of our queen getting crowned. Not bad at all, especially since it worth of over seventy-nine thousand bucks.

Spoiler (click to show/hide)


22th of Granite, 104 S.B.S.

Both dead dwarves have buried properly now. I decided to honor Baran because of his bravery and give him a personal tomb to be his final resting place.

Spoiler (click to show/hide)

I know neither one has engraved slab yet but those will be made as soon as possible. The most important thing was to get the corpses inside coffins first, everything else could wait.

To make things more comfortable for our grieving dwarves I decided to order another set of bedrooms to be carved out. Perhaps that could help our citizens to forget the terrible incident we experienced just few weeks ago?


4th of Slate, 104 S.B.S.

Everything has been quiet lately. There has been lots of work to be done, like carving out the new bedrooms, constructing spare coffins and slabs, making sure we don't run out of food or alcohol and so on.

It kinda feels like everything is slowly returning to normal now.


11th of Slate, 104 S.B.S.

Another group of migrants arrived today. Twenty-five dwarves joined our "little" expedition, taking our population to ninety-eight dwarves.

Spoiler (click to show/hide)

Most of the migrants were farmers or such, though there were two doctors and three smiths among them. I think I should draft some of them to be masons just to speed up the construction projects we have going.

Now that our population is almost one hundred dwarves I think there should be an election of mayor soon. But so far I haven't received any orders from mountain home to arrange such thing so we are still waiting. Of course the result is already clear, there just isn't anybody else who would be better mayor than me.


6th of Felsite, 104 S.B.S.

The search of magma continues. And after receiving the latest reports from our miners I think we are close. I know this because those three dwarves reported that they discovered a section of semi-molten rock a bit over twenty floors bellow us.

Spoiler (click to show/hide)

Now we only need to discover the magma itself. I ordered our miners to be careful as I don't want to hear that one of them died in flooding accident.


18th of Felsite, 104 S.B.S.

Our miners have discovered the great magma sea!

Spoiler (click to show/hide)

And even better, there are traces of adamantine as well! And not only one but two different pillars of the precious blue metal!

Spoiler (click to show/hide)

And finally, the magma isn't even too far deep. A rough estimation is that the highest section of the magma is somewhere around the floor twenty-five, which means less than twenty floors from the deepest section of our fortress. That means it should be easy enough to produce all the materials for pumps to get it bellow our forges and furnaces. I'm going to order our smiths to start producing those materials immediately.


4th of Malachite, 104 S.B.S.

I know it has been some time since I previously updated this diary but overseeing the construction of pumps have taken most of my time.

Today we received another group of migrants. Twelve dwarves, taking our population up to one hundred and fifteen dwarves, including all the recent births we have had. None of the new dwarves stood out for possessing special skills so I just put them to hauling forces for now.

Now that our population is very high there are few things to consider. First of all we may need another farm to produce plump helmets. More farmers wouldn't hurt as well, though that shouldn't be too hard to arrange. Secondly we need to build more bedrooms. I will see it to happen after we get our pumps working.


7th of Malachite, 104 S.B.S.

One of our peasants has produced a robe of high quality.

Spoiler (click to show/hide)

It has some of the normal decorations as well as a picture of our former general Tulon Orbsscales, a great soldier who died in battle some time ago. I don't know the specific detail of what happened to him.

Spoiler (click to show/hide)


25th of Malachite, 104 S.B.S.

All the pumps are ready so it's time to start moving magma up. And for that I ordered that everybody who isn't part of the military will lend a hand. Soon we won't be needing coal to keep our metal industry running, which will be a great relief.


4th of Galena, 104 S.B.S.

It's working! The magma is filling the channels while I'm writing this and so far no leaks has been reported.

Spoiler (click to show/hide)

It should be few days more before the entire tunnel system under the forges are completely filled, after which we must reconstruct all the related workshops to support magma as fuel.


14th of Galena, 104 S.B.S.

Curse it!

While we were concentrating on the magma we didn't realize that goblins had been approaching our fortress with full forces!

Spoiler (click to show/hide)

There were two full squads of goblins spotted, all of them holding axes and eager to kill some of our citizens.

Spoiler (click to show/hide)

I ordered everybody to stay inside while our soldiers station near the stairs in case any of the goblins avoids the traps. The plan worked just as I expected, most of the invaders were either killed or captured by the traps.

Spoiler (click to show/hide)

Remaining forces begun to flee, at which point I ordered Nix to take her squad and chase down any of the filthy things who were left behind. Two or three goblins died this way and rest of them managed to flee.

After the goblins were gone a messenger arrived to our fortress. The poor dwarf had been hiding days outside our fortress, fearing that the goblins were going to find him out. After he gave me the message, signed by the queen, Nix took him to have a quick meal and a barrel of our best wine before returning to mountain home.

In the letter the queen demanded that we arrange an election to choose our mayor immediately. I did and the result was most surprising; I wasn't elected to the position, instead one of our farmers was. And what's worse, she immediately mandate the construction of shields.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

This is wrong, so wrong! I have been leading this place since we arrived here, not some mould-blooded peasant whose only knowledge is about different types of soil and how well a plant grows in it! But the law is law and I must accept the result, however hard it may be. And since he is officially our leader now we must make sure he has proper quarters and fulfill his demands.

This is a sad day for me even if it's a milestone to my fortress.


27th of Galena, 104 S.B.S.

I met the human caravan today. For some of the crafts we have produced I was able to buy lots of wood, iron anvil, alcohol, cloth, leather and lots of food. Unfortunately they didn't have much to offer since the wagons never arrived here.

The magma channels are filled and now we are waiting for the workshops to be turned to support magma.


18th of Limestone, 104 S.B.S.

Our masons have completed all the furnaces and forges, meaning we don't need coal anymore.

Spoiler (click to show/hide)

I have also ordered more bedrooms to be carved out. Also our mayors quarters are almost ready, just some furniture is still missing and perhaps some smoothing of floors and walls is required.


19th of Limestone, 104 S.B.S.

I went through the personal items of our dead doctor Baran. Among the items I found a note. In the note Baran is requesting that, if he dies, his body will be buried inside the cavern.

I knew Baran had some kind of fixation to the caverns. After all he even complained that he wasn't able to explore it before I restricted the access in it. As this is his last will I have no option to grant it. So, after our miners have finished the new bedrooms, they will start carving out a small tomb for our former chief doctor inside the cavern.
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10 Community Fortress)
« Reply #36 on: June 03, 2012, 08:48:00 am »

How are the caverns? From your description it seems they're mostly submerged. Nice storytelling!

Thanks!

Yeah, the caverns are mostly submerged, though I haven't found out third one yet. So far the first cavern is the only one with dry land, about 1/3 being dry and rest being water. Part of the dry land is also currently inaccessible since it's separate from the rest of the dry section by small section of water.
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You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

NRDL

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Re: Ringhammer - The Dawn of Dwarves (0.34.10 Community Fortress)
« Reply #37 on: June 03, 2012, 09:35:54 am »

Your traps are pretty darn effective.  Not enough blood and glory for me  >:(  ;)

At what Z-level relative to magma should I place the metalworking workshops?  Also, if you find warm stone, how many Z-levels above it should you mine out?  I always channel out some part, one of my miners gets deep fried.

Forgive me for the railroading, but you seem to know what you're doing, and I could use some tips. 
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Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10 Community Fortress)
« Reply #38 on: June 03, 2012, 09:58:17 am »

You will get your blood and glory, trust me...  ;D

As for the magma, it really depends. If you want to construct the forges down there instead moving magma up the I suggest taking the deepest level where magma occurs and construct the workshops one floor above.

Also, the best and safest method to find magma is just mining a stairwell using up/down stairs. Go one floor at a time, when one is ready designate the next floor bellow. This way, unless you hit semi-molten rock instead like I did in this fortress, you should be able to discover magma without putting your miners in danger. When you do it's much easier to plan out where to construct the workshops.

The safest method (assuming you have temperature on) to connect magma sea to the channels which runs bellow your forges is the following:

  • Make sure there is two squares separating the channel from magma sea
  • Smooth the tile which is at the end of the channel, the carve fortification in it.
  • Go one floor above and designate "Channelin" on the tile which is above the tile you did not
smooth.
  • When you see that the magma is running through the fortification (channeling removed the rock which was separating the fortification from the magma sea) construct a floor to cover the exposed square so that nothing can get to your fortress through the channeled tile
  • ???
  • PROFIT!

I didn't use that technique in this fortress since I had temperature set off due FPS reasons. In that case the only problem a flowing magma may cause is drowning, though usually the miners are able to escape it.
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10 Community Fortress)
« Reply #39 on: June 03, 2012, 03:17:47 pm »

4th of Sandstone, 104 S.B.S.

Oh dear! Our soldiers reported a strange creature inside the cavern. So far nobody has been able to actually identify it, though it looks like huge ladybug.

Spoiler (click to show/hide)

I ordered all of our soldiers to get down there and deal with this thing. I knew it was mistake to keep the cavern open!


6th of Sandstone, 104 S.B.S.

We received another group of migrants today. Twelve dwarves came with their pets. And again the migrants were just some lowly peasant and farmers, no smiths or doctors or crafters.

The strange beast hasn't attacked us yet. For a day now it has been lurking in the underground sea just a short distance east from the stairs.

Spoiler (click to show/hide)

Few times our soldiers have seen a climpse of it. It feels like it's studying us, trying to find a weakness to use. Well, we can't allow that. If it doesn't attack soon I'm forced to draft few archers to shoot it down.


8th of Sandstone, 104 S.B.S.

I did study some of the legends and histories and I think I now know what we are dealing with; Bosa Gozru Omo, also known as "Bosa the Hell of Caves".

Spoiler (click to show/hide)

At least the description in one of the stories fits in the creature we are dealing with here. None of the stories actually tells how we could drive this out or why it's here, it seems that it appears at times inside the caves or caverns, traveling through the underground seas.


11th of Sandstone, 104 S.B.S.

It seems that Bosa is not getting out of water so I ordered the construction of equipment for ten archers. Perhaps bolts are enough to kill it or drive it away?

I also ordered the construction of iron chains. Those will be used to make some jails in case someone tries to break the laws here.


12th of Timber, 104 S.B.S.

The goblins are here once again.

Spoiler (click to show/hide)

A squad of lashers and pikemen, commanded by elite archers. Most of them are mounted, using cave crocodiles or olms...

Spoiler (click to show/hide)

... a trained cave dragon?!

Spoiler (click to show/hide)

Oh shit! We are going to be screwed! What chances do we have if the goblins have been able to tame a dragon?! But we must try, so all soldiers were ordered to station inside the walls. Hopefully the ladybug doesn't decide to enter our fortress right now.


13th of Timber, 104 S.B.S.

The goblins are approaching. I can almost feel the ground trembling from their marching.

And to make the situation even worse, there isn't just one cave dragon. Oh no, that would have been too easy! There are whole squad of those!

Spoiler (click to show/hide)


14th of Timber, 104 S.B.S.

First came the cave dragons. To our luck I had made a mistake while identifying the creatures, these dragons weren't the dangerous types. While still being huge and immune to fire those can't breath fire and traps will affect them.

From eight dragons only one got past the traps, seven were captured.

Spoiler (click to show/hide)

At this point I ordered the bridge to be raised so that we could empty the traps. The timing was important since the first wave of goblins had almost reached the entrance. One goblin managed to get inside but our military was already ready and engagig the dragon.

Spoiler (click to show/hide)

The goblin and its mount as well as the dragon was easily killed, and thus it was time to reset the cage traps. When everything was ready the lever was pulled once again and the next wave was allowed to enter.

Spoiler (click to show/hide)

Around dozen or so goblins came, most of them being either killed or captured by traps. One got through and, unfortuantely, attacked the two dogs we had chained at the entrance.

Spoiler (click to show/hide)

Before our soldiers were able to even react the first dog was down and the goblin turned its attention to second dog. At this point the order to raise the inner bridge was given so that our soldiers would have enough time to deal with this lonely goblin. Also the idea was that the rest of the goblins still outside would try to rush inside and being slaughtered by our traps before they realize that the path is blocked.

Well, everything worked out just like we planned... except that nobody thought that our soldiers just might rush outside after dealing the lonely goblin.

Spoiler (click to show/hide)

Before anybody realized what was happening the lever was already pulled and the mechanism was triggered.

Spoiler (click to show/hide)

Nobody took serious injuries thought the confusion caused by colliding dwarves was huge. And there were two major issues: First of all our forces were divided to both sides of the bridge. Secondly there was this baby whose both parents were in the military. While the parents weren't harmed the mother had lost her grip from the baby, which landed inside the moat.

Spoiler (click to show/hide)

At this point the only solution was to lower the bridge again and hope that our soldiers would be able to deal with the remaining goblins.

Everything was running rather smoothly, well at least as smoothly as total chaos can go, until one of two goblin elite archers came. Lets just say that it was darn good at evading traps while shooting bolts.

Spoiler (click to show/hide)

At this point one soldier was down, two were somewhat injured and one was heavily bleeding.

Slowly the goblins were cutting down our forces. and getting inside. Let me tell you, elite crossbow user defended by several lashers is quite formidable combination.

Spoiler (click to show/hide)

At this point, while we still had Nix and four other soldiers alive, I ordered the bridge to be raised once again. Perhaps we could survive this if no more goblins gets inside.

The trick worked and only one goblin got inside, including its mount. All our remaining forces were inside so nobody was left out there to meet their fate.

I ordered our soldiers to attack the only goblin inside, as well as the mount it had brought. I think that was a mistake since our soldiers kept concentrating on the mount, giant olm, while the goblin got inside.

Spoiler (click to show/hide)

Fortunately the goblin was interested in causing havoc anymore. Instead it start running straight towards the cavern, one of our soldiers trailing it just few meters behind.

After a few moments the soldier decided to give up the chase as the goblin was clearly trying flee through the caverns and the distance was alredy too big to catch up before the border. At the same time the reports came that the goblins outside were leaving as well. That means we survived and won! But at what cost.

Spoiler (click to show/hide)

Of ten soldiers only four are still alive. True, none of them is injured but still, six dead soldiers. Also we lost one baby and two dogs. But the strangest thing is that our there are reports of baby dwarf outside, alive but miserable. What makes it strange is that none of the goblins paid any attention to it, even when the were passing right next to it.

Spoiler (click to show/hide)

Our task now is to start rebuilding the army and bury our dead. And damn it, we really need to archers!
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Un67

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Re: Ringhammer - The Dawn of Dwarves (0.34.10 Community Fortress)
« Reply #40 on: June 03, 2012, 04:24:15 pm »

The Journal of Unum Truthfulstaves

I haven't slept for three whole days. All I can hear in my head are the sounds of the horrid beasts of the deep and the snarls of the dragons, with some cackling from those damned goblins to boot. Oh... and the screams of the dead. I hear them, clear as the finest glass, and it haunts me... tortures me. At this point, Sazir, my beloved, is the only thing keeping me from going insane. She comforts me, warms me, when I feel nothing less than the hollowest cold inside. I have to do something... something to clear all this up in my head.

...I know. I'm going to see Kipi and ask him if he'll allow me to build a tomb for the fallen warriors by my self, and dug out by my beloved Sazir. I'll carve the coffins, build statues, whatever it takes to make the tomb fit for a king. No, better a tomb fit for a fallen god. Kipi, you say defense first, decoration second, but understand this. With this tomb, I intend to defend the very hearts and souls of our people.
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Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10 Community Fortress)
« Reply #41 on: June 04, 2012, 05:23:18 am »

Posting with my phone so sorry about spelling mistakes.

Most probably won't be posting story updates today, spending most of the day at work. But here are few things I have been planning to do in nearly future:

1) Cave dragon breeding. May cause some deaths because I need to tame those dragons first.

2) Valley of Death. Moving all the tombs inside the cavern.

3) Power generator. Probably going to use the river outside.

4) Underground tree farm.

5) Finish the construction outside.

6) Bedrooms for everybody.
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10 Community Fortress)
« Reply #42 on: June 05, 2012, 10:04:34 am »

I'm currently trying to update to 0.34.11. If everything goes well I should be able to pull a story update today.

In the meanwhile you can enjoy these pictures of all claimed dwarves:

Spoiler: Unum Thurthfulstaves (click to show/hide)

Spoiler: Bastus Helmblockades (click to show/hide)

Spoiler: Blue Riftdagger (click to show/hide)

Spoiler: Nix Manorspatters (click to show/hide)

Spoiler: Baran Whipsabres (click to show/hide)
« Last Edit: June 05, 2012, 11:11:35 am by Kipi »
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10 Community Fortress)
« Reply #43 on: June 05, 2012, 03:33:02 pm »

25th of Timber, 104 S.B.S.

Unum came to my office today. He demanded that we should bury the dead warriors immediately for the sake of souls. I must admit that I agree with him. Even though we have other things to take care of, like security, we must make sure that the morale doesn't drop. Without hope there is no future.

Fortunately we have all the coffins and slabs we need for proper burial. Sometimes it pays to be farsighted. So we only need to engrave the slabs and carve out the tombs. Unum said that his loved one is more than willing to help. So be it. I have also decided that all our citizens will get personal tomb, carved inside the cavern. Just like Baran did.

I have already made the plans for tombs. After a quick calculation we need eight tombs more.

Spoiler (click to show/hide)

I also made some drafting in our military. First of all I made sure that Nix's squad is full again.

Spoiler (click to show/hide)

Next I choose one of the male peasants and made him our new captain of the guard.

Spoiler (click to show/hide)

After that I assigned nine other dwarves to his squad and made them our new archers.

Spoiler (click to show/hide)

I decided to give them few days to prepare themselves before sending them down to caverns to deal with the beast lurking there.


6th of Moonstone, 104 S.B.S.

It's finally the time to kill the ladybug that has been living in the underground sea for some time. Our miners have been carving a small landing looking down to the sea.

Spoiler (click to show/hide)

I had hoped this to take place sooner but it was quite big task to organize both squads down there at the same moment. So, the first step was to make sure that we had at least few soldiers stationed at the entrance of the cavern in case the beast gets angry and tries to attack.

Spoiler (click to show/hide)

Next I ordered our archers to station at the landing and start shooting bolts towards the beast.

Spoiler (click to show/hide)

Of course it was too much to ask from our archers to be effective. Even though some of them knew how to handle crossbow the distance and situation were so difficult that most of the shots missed the beast, either by going wide or over or the beast just evaded the bolt. I heard that the first direct hit was after dozen or so bolts.

Lots of bolts were fired and slowly the beast received more and more injuries. And suddenly, after one bolt, the beast died, the corpse beginning to float at the surface lifeless.

Spoiler (click to show/hide)

The threath of Bosa the Hell of Caves has ended! All praise our archers!

Unfortunately the corpse can't be accessed since all of our dwarves refuses to enter the water. And that's a wise decision since the blood of the beast has already contaminated the water.

Spoiler (click to show/hide)


26th of Moonstone, 104 S.B.S.

All our dead citizens have been buried properly.

Spoiler (click to show/hide)

The biggesst part of it was hauling all those slabs and coffins down there. Do you know how much those weight? Way more than I expected! Few or our haulers are already complaining about hurting back.

Our miners have begun carving out the quarters for our captain of the guard. I'm also considering drafting somebody to be our hammerer. I fear that we may have few tantrumers here and thus we need a way to force some justice. And oh, to do that we also need a jail. Fortunately we have enough iron chains somewhere in our tradin goods storage...


13th of Opal, 104 S.B.S.

The jail complex is finally ready. Twenty cells with iron chain in each and just enough room so that sentenced dwarf can move a bit.

Spoiler (click to show/hide)

I know somebody is going to complain the lack of beds or chairs or food access but to them I say: "Screw it! If you break the law you are out of rights." And if somebody does happen to die in cell, well, hopefully that remains everybody else how bad decision becoming criminal was.

We also have hammerer now.

Spoiler (click to show/hide)

She was the only peasant who knows how to use hammers. And by that I mean how to use hammers to kill others.


17th of Opal, 104 S.B.S.

One of our dwarves has made a rope. Very, very expensive rope.

Spoiler (click to show/hide)

It has several decorations, like studdings, spikes and so on. But the most disturbing thing is the picture. Picture of forgotten beasts.

Spoiler (click to show/hide)

Not one but two forgotten beasts. The other one is the one we killed some time back, the ladybug, but the other one is too obscure to be properly identified. The dwarf who made this doesn't remember where the image came or where she saw the picture of the other beast. Oh well, I think this is one of those mysteries which will never be solved.


26th of Opal, 104 S.B.S.

Our miners have begun another project; the arena.

Spoiler (click to show/hide)

As our cage storage is slowly getting full of captured enemies and animals we need a place where our soldiers can kill those things without being disturbed. It also need a section where our archers can stand, behind fortifications, and practice with live targets.

We are still waiting for more doors to be produced by our masons before we can finish up the next batch of bedrooms.


7th of Obsidian, 104 S.B.S.

The arena is ready!

Spoiler (click to show/hide)

Yeah, it's not as big and grandiose as the ones back in mountain home but at least it will offer proper execution place. And I think there are few goblins in our storages who are eagerly waiting for to see it... from inside.


13th of Obsidian, 104 S.B.S.

Curse it!

Spoiler (click to show/hide)

Lashers, crossbowmen, swordsmen and so on... I say we must lock us inside.

Spoiler (click to show/hide)

I may be too careful here but the tragedy from previous siege is still in my memory. And the goblin archers are making things more serious, especially since they are using crossbows.

But perhaps we should raise the inner bridge so that at least some of the invaders are trapped or slaughtered by our traps? Yeah, that's what we are going to do!


14th of Obsidian, 104 S.B.S.

Our fortress is currently locked. Nobody is going in or out without my permission.

As I suspected, even though there is no open path to our fortress, the goblins are still approaching and haven't made any camps yet. I also noticed that bringin amphibious animals into combat as mounts is never good idea.

Spoiler (click to show/hide)

Yep, instead going around the crocodiles, which goblins are using as mounts, are going straight in the pools of water. The result? Living goblin when going in, drowned dead goblin when coming out. And the poor crocodiles don't even realize that the rider is dead already.


15th of Obsidian, 104 S.B.S.

The goblins have halted and are now wondering what to do. To our luck one of the invading squad halted right next to small pool of water.

Spoiler (click to show/hide)

That's right, it's the only squad that is using crocodiles and olms as mounts. Remember what I wrote yesterday about amphibious mounts and sieges? Well, now that the squad has halted few crocodiles decided to dive in water, which is their natural environment. Sorry poor goblins, your mounts really don't care if you can breath underwater or not!

The construction of new bedrooms is finally completed. While not every dwarf has own bedroom we don't need to make more right now. That's because those few dwarves are still babies and thus they won't need a own bedrom in year or two.

I think it's time to grant Unum what he has been asking for as long as I remember; I will let him make some statues. Right now there isn't much else our masons can do


17th of Obsidian, 104 S.B.S.

Ah crap!

Guess what I forgot? Yep, the cave dragons can and will destroy any building they can find. And can you tell me which is the only building those overgrown lizards can reach? Yep, the depot!

Spoiler (click to show/hide)

On the other hand, the most dangerous goblins squad, the archer squad, has entered the killi... I mean trap area!

Spoiler (click to show/hide)

Perhaps we could try the same trick as last time? This time we just need to be sure that nobody gets past the outer bridge.


26th of Obsidian, 104 S.B.S.

We are preparing the goblins for execution. The ones that are trapped that is.

Spoiler (click to show/hide)

The cages have already been installed. Next we need to build a lever, connect the cages to it and make sure that none of the goblins are fearing anything nor holding weapons. After that we are ready to go.


28th of Obsidian, 104 S.B.S.

Another year has come to an end. Our population is over one hundred and forty dwarves and we are quite wealthy already.

Spoiler (click to show/hide)

We have more than enough of food and alcohol, though there is never such thing as too much in case of alcohol. We have enough bedrooms and in fact we have more or less all the basic things real fortress would need.

The goblins are still out there and so far I'm going to keep the entrance sealed. Perhaps we could try some tricks when the goblin archers have decided to kill themselves in our traps. In fact, there is only one such goblin left. Without crossbowmen our archers actually could cause some havoc since the invaders have no way to respond. But all of this is plausible only if the last goblin archer dies or gets trapped.

We have had some tragical incidents during the year, most notable being the invasion that killed half of our military and few civilians or incident where our former chief doctor died.

My plans of getting away from here are at hold, again. I have begun to fear that I can never pull it off.
Logged
Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10 Community Fortress)
« Reply #44 on: June 06, 2012, 12:00:23 pm »

I uploaded the current state of the fortress to the map archive.

Here is the link to it. It's 28th of Obsidian, year 104 when the map was uploaded.

I have also updated to 0.34.11, and so far everything seems to be working. That said, it's always possible that some FUN is coming due the update, you will never know...  ;)
Logged
Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."
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