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Author Topic: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)  (Read 6616 times)

DeepBlue

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Re: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)
« Reply #45 on: June 07, 2012, 05:13:13 am »

I was looking at all the goblin blood on the surface to see if they form a funny pattern but after much consideration I have concluded that it is just random. Dwarven-induced proof of the chaos theory so to say.
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Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)
« Reply #46 on: June 08, 2012, 09:45:06 am »

1st of Granite, 105 S.B.S.

It was time to finally do something to the siege. Since there was only one goblin with crossbow left I ordered the archers to climb up to the construction yard and shoot the bugger down.

Spoiler (click to show/hide)

The filthy creature had no chances against our archers and soon it was lying motionless on the blood-soaken ground.

Spoiler (click to show/hide)

Next it was time to deal with the dragon problem. I ordered both bridges to be raised so that those things could not escape. This made those easy targets to our archers.

Spoiler (click to show/hide)

It seems that killing the dragons will require some time, as our archers aren't that good at using crossbows yet. I wonder how they were able to kill that goblin so fast? And not talking about the forgotten beast? Oh well, I ordered them to continue shooting until all dragons are dead and then come to me for more orders.


10th of Granite, 105 S.B.S.

I have ordered the inner bridge of the main entrance to be lowered so that our mechanics can reset the traps and all the stuff in there can be hauled inside. After that, and when our archers are finished with the dragons, I will try to lure the goblins a bit closer so that our archers can kill them.

Speaking of our archers, they are taking quite long to kill few dragons. Out of eight cave dragons only five has been killed so far, though all three remaining are quite seriously wounded. Well, at least this is good practice for them before they must deal with the goblins.


15th of Granite, 105 S.B.S.

The entrance passage has been cleared from all the refuse and the dragons are dead. This means we can begin to lure the goblins closer.

Spoiler (click to show/hide)

I also decided to order everybody to stay inside the dining hall just in case something goes wrong. The archers will be standing on the top of the walls and Nix and her squad will stay on the first underground floor in case any of the goblins gets too far inside.


15th of Granite, 105 S.B.S.

A change to plans. We are not going to defend the above ground section. Instead ordered all our soldiers to move down to the caverns in double time as another strange beast has arrived.

Spoiler (click to show/hide)

I'm not certain but basing on the reports the creature, which is basically a giant mole, resembles alarmingly the other forgotten beast in Cellfungus rope. I hope this one dies as easily as the previous one.


18th of Granite, 105 S.B.S.

The beast inside the cavern halted right next to the corpse of the other beast. Is it sensing something? Does it know that we are waiting, our whole military ready to slaughter it as soon as it enters the fortress?

Spoiler (click to show/hide)

Oh well, I think our archers can deal it from the platform. But somehow all this feels so familiar...


1st of Slate, 105 S.B.S.

Arani, the giant mole beast that was living in the caverns, is finally dead. It was killed by our archers.

Spoiler (click to show/hide)

I think our soldiers deserve a small break before we deal with the siege. I think most of them are getting rather annoyed by being commanded to move all the time and be ready to fight.


11th of Slate, 105 S.B.S.

It's time to deal with the goblin problem. Our military is stationed and ready to go. I hope no beast arrives from caverns this time.


13th of Slate, 105 S.B.S.

First wave of goblins arrived at our gates. A full squad of goblins equiped with pike, commanded by pikemaster.

Spoiler (click to show/hide)

The traps and our archers were decimating the intruders but at the same moment two other squads arrived; lashers and sword soldiers.

Spoiler (click to show/hide)

I ordered the inner bridge to be raised again. After all, the buggers were close enough now so that our archers could keep shooting them.

It was total massacre, the goblins had no chance against our archers. It didn't take long from the to realize it was hopeless so the goblins begun to withdraw, leaving the wounded ones behind

Spoiler (click to show/hide)

It was the correct moment to lower the inner bridge once again and send our melee soldiers out and kill any goblin left behind.

Everything went smoothly, the few remaining goblins were slaughtered by our soldiers. Well, smoothly untill there was only one goblin left. It was holding a whip, though it was severly injured and trying to escape. Unfortunately the first dwarf who reached the bugger didn't expect any resistance and thus was unprepared for what was coming.

Spoiler (click to show/hide)

One hit. One single hit from the whip and the soldiers was down. One damned lucky hit. That was everything the goblin was able to do. And then came the next dwarf. Once again, few lucky hits and the poor dwarf was unable to fight, being severly wounded.

Spoiler (click to show/hide)

The goblin was able to escape, leaving behind one dead and one severly injured dwarf. Damn it!

I ordered everybody to go out to quickly clean up the scene as well as to get the corpse and wounded dwarf. I hope our doctors can save the injured one, though I doubt it.


28th of Slate, 105 S.B.S.

We had to bury two dwarves today; the soldier who died in the battle against goblins and her child. Apparently she was carrying her child with her to the battle. This is the very reason why females shouldn't be in military, the children are usually at risk as well.

We buried them to the old graveyard for now. As soon as the tombs and slabs are ready we shall give them a proper burial.

I haven't got any reports of how bad the wounds of the injured dwarf are, but I hope that our chief doctors informs me about it soon.
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)
« Reply #47 on: June 10, 2012, 02:47:31 pm »

1st of Felsite, 105 S.B.S.

I have ordered our miners to expand the food storage. It was getting full and we don't want lose any plump helmets just because we don't have enough space to store those.

Spoiler (click to show/hide)

Our masons have also complained that it takes too much time to haul all the stones to the workshops from the floor above. I decided to solve this problem by designating a small stone stockpile right next to the workshops. The stockpile takes stones from the large stockpile and feeds all the masonries and mechanic workshops. I hope the masons are happy with this arrangement.

Spoiler (click to show/hide)

We also need more wheelbarrows so our smiths were ordered to construct some from iron.


8th of Felsite, 105 S.B.S.

The food storage expansion is ready, doubling the space dedicated to store food and alcohol. I also went and ordered a specific stockpile for seeds to be made. Why? Because Blue has been complaining that every time she is going to the storage to pick up some seeds to be planted she discovers that the barrel where the seeds were has been taken, usually to pick up some food or such from elsewhere. I hope this will solve this small problem and speed up the food production.

Spoiler (click to show/hide)

I also assigned one of the peasants to the Nix's squad so that it full again. Hopefully this time one of the soldiers doesn't die immediately.


9th of Felsite, 105 S.B.S.

The work with the outside construction continues again. I know that we are missing a lot of blocks to finish it but at least there is some kind of progress up there again.

I also ordered all the noble quarters to be engraved. We deserve some luxury here.

Spoiler (click to show/hide)


23rd of Felsite, 105 S.B.S.

The elven caravan came today. I wasn't too intressed in meeting them so I sent some lowly peasant up there to deal with the scumbags.

Spoiler (click to show/hide)

The peasant returned with list of items she seized from the caravan. The items included lots of wood, few barrels full of alcohol, few splints and few crutches. The merchants were quite pissed off but there wasn't anything they could have done to prevent it. After all, if they had tried to resists we would have just sealed the depot and sent our archers to slaughter them. So it was easier just give up and let the peasant to claim whatever she wanted.


26th of Felsite, 105 S.B.S.

The wounded soldier has finally got out from hospital. He is mostly fine though his left arm was shattered so badly that it's basically useless.

Spoiler (click to show/hide)

I didn't remove him from the military, I just told him that he is no longer carrying a shield with him. After all, you can't fight if you are holding both a shield and a battle axe in the same hand. The lad understood my point and thus promised to drop his shield at the first point of opportunity.


20th of Hematite, 105 S.B.S.

The plan of using small stone stockpiles next to the workshops didn't work as well as I wanted. Since the stockpile was designed our masons have periodicaly complained that the it's empty, never thinking of getting the stones from somewhere else. This is why I decided to remove the stockpile. Since they couldn't appreciate the new system we will revert to the old system. Have fun hauling all the stone to workshops!

Our miners have begun smoothing the dining hall. After that is done they will begin engraving it.


21st of Hematite, 105 S.B.S.

Another artifact has been made here in Ringhammer. This time a cup from ash wood.

Spoiler (click to show/hide)

It has some decorations but nothing special. In truth, the only remarkable decoration is an image of the cup itself, made from amethyst.

Spoiler (click to show/hide)

I think this artifact goes to my personal "curious but useless items" storage.


1st of Malachite, 105 S.B.S.

I have halted the smoothing project for now as I have other tasks for our miners to do and those tasks have higher priority than smoothing. First of all they are going to mine out zoo on the first soil layer.

Spoiler (click to show/hide)

The zoo will consist two separated areas; one for tame animals and one for animals that needs to be tamed. We have few captured animals, some being captured mounts from goblin sieges, which I want to be tamed, if possible. I know there are lots of risks in it but if it works then the rewards may be high enough to compensate the risks.

The tame animal section serves as breeding grounds for all the animals we have. It's important that this section is made in the soil layer so that there are some underground fungus growing which will provide food for our animals.

After these two sections are ready our miners will mine out a huge section where underground trees may grow. The detailed plans for this area aren't ready yet so we shall see about it after the zoo is ready.


2nd of Malachite, 105 S.B.S.

A group of migrants arrived today. Ten dwarves, the only notable ones being a mason and engraver. I think we need more bedrooms, I see that our miners will start mining those out as soon as the zoo is ready.

Our population is now one hundred and sixty dwarves. That means we should be made a barony soon. Of course that will happen only by the command of the queen so we need to wait the liaison to arrive before we can call ourselves as such.

Spoiler (click to show/hide)


25th of Malachite, 105 S.B.S.

The zoo is ready and our miners can move to mining more bedrooms.

Spoiler (click to show/hide)

It's time to try out some animal taming. I made three of our peasants to animal trainers. I decided to go with three of most useless dwarves since I can promise that they survive the process.

I decided that the animal trainer should start with a easy task and try to tame the coati first. If that works then it's the eagle, after that the three cave crocodiles.


28th of Malachite, 105 S.B.S.

While our animal trainers are trying to make the coati tame, it's currently semi-wild, I was informed that all the goblin cages inside the arena has been linked to the lever. Thus I ordered Nix and her squad to station inside the arena so that we may test out their fighting skills a bit more.


3rd of Galena, 105 S.B.S.

It took some time to Nix's squad to assembly inside the arena. When they were there the door was locked and the lever was pulled, releasing all the goblins from the cages.

Spoiler (click to show/hide)

Right when the goblins were released the horror stuck our soldiers; there was a child inside the arena! Unfortunately there was nothing our soldiers could do except try to protect the innocent child.

It worked and the child survived the battle without injuries. Few goblins tried to reach him but fortunately each and every time our soldiers realized what was happening and were able to struck the goblin down. In the end the arena was filled with goblin body parts and blood. It was a good day for our soldiers.

Spoiler (click to show/hide)


14th of Galena, 105 S.B.S.

Human caravan is approaching our fortress. Perhaps they have something usefull to sell, like food and alcohol? I ordered some of our crafts to be moved to the depot and now we must wait.

Spoiler (click to show/hide)


20th of Galena, 105 S.B.S.

I met the human merchants today. It's actually pretty easy make deals when you have more than enough trading goods to just give away, you don't really have to think about the values anymore.

So, for some of our crafts I bought metal bars, alcohol, rough glass, food, buckets, more food, splints, crutches and lots of bolts. And I didn't even have to use all the crafts our peasants hauled to the depot, leaving us lots of goods to trade with the autumn caravan from mountain home.

I also discovered another source of trading goods today. Apparently the merchants are more than willing to take any used clothes we have. Things that no sane dwarf would use ever again. Silly humans, I wonder what they are going to do with those? On the ohter hand, perhaps I don't even want to know.


18th of Limestone, 105 S.B.S.

Lots of small things are going on here in Ringhammer. First of all another set of caged invaders are prepared for slaughtering.

Spoiler (click to show/hide)

This time we shall get rid of the cave dragons. Those should serve as a good target practice for our archers, who have been without tasks since the siege.

Another thing under construction is a special training room.

Spoiler (click to show/hide)

I have heard the term "danger room" referring this thing. Basically there is twenty-five wooden training spears installed as spikes which are linked to one single lever. When the lever is pulled the spears go up or down, allowing the training of dodging, parrying, armor using or basically anything that relates to fighting.

I have also heard that there are some dangers in using this room, hence the name. But a I think everything is going fine.

Our miners have finished mining two bedroom blocks, eighteen bedrooms in each block. Those rooms as still lacking furniture but our masons and carpenters are working with those.

The work in the outside construction continues slowly. The first floor is almost ready, only small piece of the floor is still missing.

Spoiler (click to show/hide)

The animal training is going well enough so far, the coati and eagle has been moved from the cages to the pasture already. Those two are still semi-wild so I ordered our animal trainers to be careful when inside the room.


6th of Limestone, 105 S.B.S.

Another group of migrants arrived today. We are getting a bit crowded here after these eight dwarves reached our fortress, taking our population as high as one hundred and seventy-seven dwarves. I hope the bedrooms we have are enough, otherwise we must carve out more.

I have noticed that each passing day I'm getting more attached to this place. Staying here doesn't feel that bad idea anymore, which surprises me a bit. I don't even miss my friends back in the mountain home that much though it would be nice to meet them once again. In fact, I haven't given any thoughts to the plans of leaving this place lately.

I hope that I won't regret these thoughts at some point.


11th of Limestone, 105 S.B.S.

The masonry sector has been expanded by my orders. Four more masonries and four mechanic workshops are now ready to serve our workers. I know that we would have managed to achieve everything with fewer workshops but I hope that the production speed gets better now.

Spoiler (click to show/hide)


12th of Sandstone, 105 S.B.S.

Oh crap! Another beast has entered the caverns.

Spoiler (click to show/hide)

I ordered all the soldiers to get ready. I believe that our soldiers are able to kill this thing, at least last two beasts were easy enough. Surprisingly easy to kill, in fatct.


13th of Sandstone, 105 S.B.S.

Our brilliant plan of how to kill the beast went to garbage dump almost immediately. Nobody realized that the creature had wings and thus was able to fly. The shock was quite big when our archers realized that the beast was entering our fortress through their platform instead of the stairs.

Spoiler (click to show/hide)

Two of our archers engaged the battle right after the beast entered the platform. Several bolts were fired but the thing still came closer and closer.

Spoiler (click to show/hide)

It was already looking bad for the two archers but fortunately the beast decided to attack the more nimble dwarf. Four times the beast tried to charge towards the dwarf, four times the dwarf was able to evade. The fourth attempt ended to the collision of the beast against the wall, stunning the thing.

Spoiler (click to show/hide)

The stunning was very good thing for our dwarves as it allowed Nix and her squad to reach the scene and help out the two archers. By the joined effort of our archers and melee soldiers the beast was killed. None of our soldiers died during the battle and I heard that the creature managed to cause only few bruises to our soldiers. That is good since I just learned that the beast had a stinger. And the stinger was able to spread venomous extract. So I think we should call ourselves lucky since the beast didn't manage to sting anybody.
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Delioth

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Re: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)
« Reply #48 on: June 10, 2012, 11:17:43 pm »

This whole thing sounds like a good deal.
Could I get a dorfing as one of those animal trainers, preferably male? Name Delioth, personality=whichever of the trainers sounds the most interesting.

Thanks!
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Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)
« Reply #49 on: June 11, 2012, 04:25:01 am »

This whole thing sounds like a good deal.
Could I get a dorfing as one of those animal trainers, preferably male? Name Delioth, personality=whichever of the trainers sounds the most interesting.

Thanks!

Sure!

Spoiler: Delioth Willmirrors (click to show/hide)

It was actually the only male animal trainer we had.
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Vodrilus

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Re: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)
« Reply #50 on: June 13, 2012, 07:56:17 am »

Ringhammer, ftw. 8)

I managed a sneak peek on the internet. Just went through the thread, and I'm terribly anxious to be dorfed as the hammerer.
Name: Durnun
Otherwise I'd prefer to go with the description given by the game, for extra challenge.

I'll probably be unable to post for the next few days. I guess we're not going to get any capital punishments very soon?
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Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)
« Reply #51 on: June 14, 2012, 02:21:22 pm »

Okay, you got the hammerer!

Spoiler: Durnun Paintedscribed (click to show/hide)

Nothing major should be happening in few days, next update will mostly develop the background story of the Kipi Deepsilvers as well as his thoughts towards the Ringhammer and the life in there.

In fact, I had a bit problem with how to develop the fortress and the story, which meant I really had to rethink it. And then I decided that why not include that pondering to the story as well?

So stay tuned, next update should be coming in few days!
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

DeepBlue

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Re: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)
« Reply #52 on: June 15, 2012, 03:36:49 am »

A clumsy, very weak and quick to tire hammerer doesn't seem that threatening. But a hammerer that is living for risk and excitement does seem scary..
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Vodrilus

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Re: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)
« Reply #53 on: June 15, 2012, 08:50:20 am »

Spoiler: Durnun Paintedscribed (click to show/hide)
A clumsy, very weak and quick to tire hammerer doesn't seem that threatening. But a hammerer that is living for risk and excitement does seem scary..
Also, once again, completely disorganised... "Now, where did I leave that hammer? Wait a moment..." (Let's see how that'll play.)

--------------------------------------------

Editing to avoid double posting.
I'll go for an archaeological style on this...

--------------------------------------------

The following journal was discovered inside the remains of a finely-crafted rock coffer. Only the relentless efforts of our most skilled restorers could bring the script back to life, visible to our eyes. It seems to belong to one Durnun Logemtathur, a former peasant who was elevated to the position of 'hammerer', an office of which we still have very little information. She was apparently chosen for the vocation for her skills with the warhammer. The text itself gives us another valuable point of view to the story of the legendary colony known to us today only as 'Ringhammer'.

Journal of Durnun Logemtathur

Opal 13th, 104SBS

Unib and I are so happy! I've been made hammerer to Ringhammer. To celebrate my appointment a little bit, Unib got me this journal. I'm not sure how he managed that, since our leather supplies are so small. He even convinced some leatherworker to carve a rabbit on the front and an orangutan on the back! I wonder how any of them had any free time for things like this, what with the fort taking so much effort. I guess this is what they did on all those "breaks".

I'm terribly excited to be a hammerer! I can still remember each and every bruise and ache I got when I got trained for the militia. The sparring was great, though! I think I really need to start practicing again -- I can hardly lift the hammer!
« Last Edit: June 15, 2012, 09:28:54 am by Vodrilus »
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Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)
« Reply #54 on: June 19, 2012, 05:50:45 am »

14th of Sandstone, 105 S.B.S.

Another artifact has been created, this time by Bastus.

Spoiler (click to show/hide)

First of all, it's made from magnetite. Why didn't he use the metal itself instead of the ore? Well, nevermind that, it's too late already. Secondly, the decorations. There are two decorations worth of mentioning; a picture the magnetite cabinet Noiseless Mortality and a picture of Kol Relicyears, specifically a picture of how Kol was removed from the position of outpost liaison.

Spoiler (click to show/hide)

I understand that these two, Bastus and Kol, had some history back in the mountain home. And no, I don't mean history in positive meaning. What I know is that these two hated each other right from the beginning. In fact, I have heard rumors that Kol was the very reason Bastus left the mountain home and came here. Well, it's their loss and our gain.


16th of Sandstone, 105 S.B.S.

The new bedrooms have been assigned to our dwarves. Unfortunately about ten dwarves are still without proper personal sleeping place. The silver lining on it is that those dwarves are still babies, which means they won't come to knock my door and complain any time soon.


1st of Timber, 105 S.B.S.

I haven't thought about leaving this fortress for some time now. In fact, the whole idea of leaving has become a distant thing, something which I could dream about endlessly but still never reach. If I think my situation in the big scale, I have only two options; either I stay or I leave. Every other option or possibility is actually derivated from either one of the main options.

What would happen if I leave? Well, first of all, the queen has made it pretty clear that if I leave my position I'm not welcome to live among dwares anymore. In fact I would be considered as traitor and thus outlawed. And that means anybody can attack and kill me without fear of getting punished for it.

So, if I leave I can't stay with dwarves. That means I have to choose between elves and humans. Elves aren't even an option since I can't even imagine living among those tree-huggers. I would go insane or even worse, root down in one spot and become a tree myself! I have heard that elves possess some strange magick related to trees and nature, I wouldn't be surprised if their elders, or whatever the term they use is, have knowledge of turning living creatures to plants and trees. That means humans are the only possibility. While I could imagine myself living among those long creatures the idea isn't too appaling. They are greedy, selfish bastard who don't even live long! Greedy and selfish in bad meaning, not in the same noble and healthy way like us dwarves.

All of this means that I have no other option than staying here. And, for the record, I don't mind. Not at all. This place have evolved a lot since we arrived all those seasons back, from a muddy hole in the ground to more or less respectable small fortress. But if, or more precisely when, I'm going to stay small fortress isn't enough. After all, we should become the beacon of dwarven society, the dawn of our civilization. That means we must take this place to the level such expectations require, even if it means some drastic changes.

First of all, even though we have a mayor elected, I must make it clear to everybody that I'm in charge here. After all I'm in charge of trading, bookkeeping and managing the work orders. If I weren't in charge of those then I don't think this place would have survived longer than one year. The easiest way to reach this goal is to get the queen to understand that I'm the only real candidate for the title of baron. Unfortunately I don't have anything to say about it since it's a matter between the liaison and the mayor. Which, of course, means that I must either make the current mayor to see my point or get someone else elected to the position, someone whose ideas suits my goals better.

Another way to bolster my authority here is to brainwash the citizens of the fortress. The best way to do it is to construct grandiose things in my honor as well as to make it clear to everybody that through my efforts this place can become something more, perhaps even beyond the mountain home. Statue gardens, personal mansions to me and key members of the society, several squads of soldiers, equipped with the best equipment our smiths can produce, and so on. Basically, the more grandiose the project is the better. I must gain more influence in here than the queen itself has as it may happen some day that the queen decides to move here. In that case the citizens must be loyal to me and nobody else.

Another thing we must focus on more is the safety of this place. So far we haven't had any big issues, few goblins assaults and three beasts inside the caverns, but that doesn't mean our defenses are good enough. Hell, two of the three beasts died too easily since those decided to stay in water instead of actually attacking the fortress. Especially the caverns need improvements, currently there is no way to lock down the entrance down there and if a flying creature decides to come even our archers are vulnerable. That is unacceptable and something must be done to it.

So, in a nutshell, here are the things I must accomplish if I'm going to stay here in Ringhammer:
1) Make all the citizens recognize me as the ruler of this fortress and loyal to me and nobody else.
2) Make this place safer in every way, even if it means sacrificing our workers.
3) Make this place to meet the expectations of the title "Dawn of Dwarven Civilization", which means more of everything.
4) Make the queen recognize me as the undisputed ruler of this place.
5) Make the nobility loyal to me and nobody else.

Yes, some of the goals overlap but that's okay, means it will be easier to reach those ones.
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

NRDL

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Re: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)
« Reply #55 on: June 20, 2012, 02:26:34 am »

Cool.  Long live Ringhammer.  I say, declare independence from the mountainhome.  Build an awesome surface structure to show them that you are not leaving.  But that you will also not bow. 

What do I propose...Hmm...how about a hundred z-level high pick?  You know, with living space inside for, I dunno, the miners. 

As again, awesome storytelling Kipi. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

JackSlinger

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Re: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)
« Reply #56 on: June 20, 2012, 03:36:37 am »

Really nice story good job  :D

Could I be dwarfed as one of the miners name him blackjack preferably male.
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Kipi

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Re: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)
« Reply #57 on: June 20, 2012, 09:13:26 am »

Cool.  Long live Ringhammer.  I say, declare independence from the mountainhome.  Build an awesome surface structure to show them that you are not leaving.  But that you will also not bow. 

What do I propose...Hmm...how about a hundred z-level high pick?  You know, with living space inside for, I dunno, the miners. 

As again, awesome storytelling Kipi.

Thanks!

About the pick... the problem would be that I have only 15 levels above ground, which means I must mine down something like 80 levels for the rest of the pick... and the bottom of the magma sea is somewhere along level -28.

BUT, I could try to construct a huge pick horizontally. The end of the shaft is touching the ground and the other end of the metal section is also touching the ground, supporting the rest of the pick.

Something like this:
Spoiler (click to show/hide)

Yeah, that's only a crude picture of it but I think the idea is visible there. I could also make it so that the entrance is going through the metal part of the pick which is touching ground.


Really nice story good job  :D

Could I be dwarfed as one of the miners name him blackjack preferably male.

Sure!

Blackjack Coalpractices
Spoiler (click to show/hide)


I hope to get another update ready today or tomorrow. Surely before the midsummer celebrations though.
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

NRDL

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Re: Ringhammer - The Dawn of Dwarves (0.34.10+ Community Fortress)
« Reply #58 on: June 21, 2012, 01:51:14 am »

It really drives home the whole "strike the earth" message. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.
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