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Author Topic: "auto-assigned children to mother's pasture/pond"  (Read 4496 times)

Majukey

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"auto-assigned children to mother's pasture/pond"
« on: May 30, 2012, 03:03:23 am »

"auto-assigned children to mother's pasture/pond"

Huzzar!!!!

I'd recently started building walls around each pasture in a failed attempt to get around this problem, yet there's always a few that find a way out the doors.
This change makes me happy.
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silhouette

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Re: "auto-assigned children to mother's pasture/pond"
« Reply #1 on: May 30, 2012, 03:58:53 am »

Ooooohhh... so thats what it meant, i thought it had something to do with dwarven mothers assigning their dwarven children to pastures/ponds.... was a little weird, i was ok with it though.
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# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
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SCREW EVERYTHING ELSE! I WANT THIS!

Sus

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Re: "auto-assigned children to mother's pasture/pond"
« Reply #2 on: May 30, 2012, 04:30:24 am »

Awesomeness. No more micromanaging every goddamn poult and lamb. \o/
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

adriaans

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Re: "auto-assigned children to mother's pasture/pond"
« Reply #3 on: May 30, 2012, 10:47:12 am »

That is going to save me SO much time (and effort)!
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PPeter

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Re: "auto-assigned children to mother's pasture/pond"
« Reply #4 on: May 30, 2012, 11:18:51 am »

Ooooohhh... so thats what it meant, i thought it had something to do with dwarven mothers assigning their dwarven children to pastures/ponds.... was a little weird, i was ok with it though.

Hah. I thought the same thing too.
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slink

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Re: "auto-assigned children to mother's pasture/pond"
« Reply #5 on: May 30, 2012, 11:42:28 am »

The one about not deleting a burrow without confirmation is the one I like best on that list.  It's a painful mistake to make, when expanding a burrow for more digging, to fail to back all the way out of the burrows menu before striking "d" for dig.
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Broseph Stalin

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Re: "auto-assigned children to mother's pasture/pond"
« Reply #6 on: May 30, 2012, 11:47:37 am »

Thank god, I'm sick of young animals starving because I forgot to assign them to a pasture and they're stupid enough to stand around in the dining hall instead of feeding themselves.

khearn

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Re: "auto-assigned children to mother's pasture/pond"
« Reply #7 on: May 30, 2012, 12:56:23 pm »

I think this is probably an improvement, but we still need to pay attention, or they'll overload the pasture and Mom will starve, too.

What I want is an announcement in announcements.txt for when a dwarf or animal starts to starve or dehydrate. Then I could set it to pause and zoom to it and I could deal with it. I care much more about seeing where someone (or some critter) is going to die soon, than I do about some brat being born (and yes, I've changed it so I don't pause and zoom for every birth). 
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Ubiq

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Re: "auto-assigned children to mother's pasture/pond"
« Reply #8 on: May 30, 2012, 12:58:32 pm »

I'm conflicted about this.

On the one hand, it cuts down on animals idiotically starving to death as well as various attacks on my dwarves because of the crowded condition of my dining hall.
On the other hand, it cuts down on the various attacks on my dwarves because of the crowded condition of my dining hall (which trains dodging and armor user) and will just focus those attacks on other animals instead.
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Friendstrange

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Re: "auto-assigned children to mother's pasture/pond"
« Reply #9 on: May 30, 2012, 02:57:25 pm »

You can always just set your dog/cat/non-grazer pasture in your dining hall, Ubiq. Or simply find other ways to train your civillians like spike traps set on repeat on your main corridors.
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Dyret

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Re: "auto-assigned children to mother's pasture/pond"
« Reply #10 on: May 30, 2012, 03:14:03 pm »

The problem with idiot immigrants dragging their pet goats to the dining hall remains though... not that it's a huge problem when you remember to check waves for grazers.
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Newbunkle

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Re: "auto-assigned children to mother's pasture/pond"
« Reply #11 on: May 30, 2012, 03:21:42 pm »

A definite improvement, but the whole grazing thing is still pretty bad and needlessly annoying.
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Tirion

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Re: "auto-assigned children to mother's pasture/pond"
« Reply #12 on: May 30, 2012, 03:47:13 pm »

"creatures not safe from fire will run out of lethally hot squares"

I wonder if burning clothes make victims keep running till they are naked or dead.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

L3TUC3

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Re: "auto-assigned children to mother's pasture/pond"
« Reply #13 on: May 30, 2012, 05:42:09 pm »

  • stopped empty bags from popping out of carts
To be honest, this one amuses me greatly. If you ever driven on the highway, it's a pretty common occurence to see unsecured plastic bags and cardboard boxes fly out of the beds of moving trucks by windforce.

I can just imagine a minecart hurtling down the halls ejecting out random light objects.  :D
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Taugosz

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Re: "auto-assigned children to mother's pasture/pond"
« Reply #14 on: May 30, 2012, 06:09:23 pm »

I didn't realize the lack of pasture assignment we currently have was a problem. As soon as I see an animal birth announcement, I go and create new pastures for the offspring. What I enjoy about the offspring not being automatically assigned is that if I ever miss the birth announcement because of masterpiece spam or somesuch, the next time I'm assigning offspring to pastures the ones I missed are easy to detect because they don't have the pastured icon next to their names.

With the new system, I will mistakenly believe that all my animals have been properly pastured individually, when in fact they are slowly starving themselves and their mother, as khearn pointed out. I would rather assign the pastures myself rather than miss a birth announcement and down the line have 3 animals starve to death simultaneously. Perhaps Toady will choose to implement the feature as a toggleable setting in the Orders page?
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