Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: 2 stupid questions, please help  (Read 2248 times)

somebody64

  • Bay Watcher
    • View Profile
2 stupid questions, please help
« on: May 29, 2012, 01:20:27 pm »

question one: I can't figure out how to train dog and other animals in the new version. I have a kennels and a training zone over it, but still can figure in out.

question two: can wax be used as a building material? If it can, i'd like to made my next mega project out of it.

thanks
Logged

khearn

  • Bay Watcher
    • View Profile
Re: 2 stupid questions, please help
« Reply #1 on: May 29, 2012, 01:27:42 pm »

question 1: You don't need a kennel any more, just a training zone. Go to z->Animals and select the animal to train. Hit t and select the trainer (or pick any trainer, which is what I usually do) and hit enter. Then hit w or h to have that animal trained as a war or hunting animal. Wait for a dwarf to get around to it.

Dunno about #2. I haven't ever messed with bees.
Logged
Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: 2 stupid questions, please help
« Reply #2 on: May 29, 2012, 01:33:17 pm »

2: Not directly, but you could mod it in.  Add a reaction that takes wax and produces a block made of the same material.  You'll either get a wax block, or you'll get a bumblebee block, I'm not entirely sure.

WCG

  • Bay Watcher
    • View Profile
    • That's interesting...
Re: 2 stupid questions, please help
« Reply #3 on: May 30, 2012, 09:00:59 am »

question 1: You don't need a kennel any more, just a training zone. Go to z->Animals and select the animal to train. Hit t and select the trainer (or pick any trainer, which is what I usually do) and hit enter. Then hit w or h to have that animal trained as a war or hunting animal. Wait for a dwarf to get around to it.

Just to be clear, the animal has to be in the training zone. The trainer won't take the animal there (that's been my experience, anyway). For dogs, just make the training zone an animal pasture, too, and pasture the dogs in it.

For wild animals you want to tame, you can place a training zone over your animal stockpile. But for dangerous animals which might not be easy to tame (my tame alligator just went wild again), I'd build a small, separate room with a door, construct that particular cage there, and make the whole room a training zone/pasture.

Once the animal is tame, you can pasture it there. Leaving the door closed to animals will keep it from escaping if it turns wild again (at least, until you build cage traps outside the door to catch it).
Logged

ledgekindred

  • Bay Watcher
  • Oh Boy, Microcline
    • View Profile
Re: 2 stupid questions, please help
« Reply #4 on: May 30, 2012, 09:03:44 am »

2: Not directly, but you could mod it in.  Add a reaction that takes wax and produces a block made of the same material.  You'll either get a wax block, or you'll get a bumblebee block, I'm not entirely sure.

oh. my. armok.  A megaproject built entirely of bees....

ledgekindred passes out from awesomeness
Logged
I don't understand, though that is about right with anything DF related.
I just hope he dies the same death that all dwarfs deserve: liver disease.
The legend of Reg: http://www.bay12forums.com/smf/index.php?topic=65866.0
Atir Stigildegel, Legless Hero of Diamondrelic: http://www.bay12forums.com/smf/index.php?topic=83136.0

Krantz86

  • Bay Watcher
    • View Profile
Re: 2 stupid questions, please help
« Reply #5 on: May 30, 2012, 09:29:14 am »

i don't think there are stupid questions..

btw strangely enought i just managed to tame a FB...
it was a evil pet type modded in the game, a bronze juggernaut with a twisted horn..
it never happened i  the previous version, the only issue os that trainers keep trying to train it (about once every year), since it is strong i chained it to the main gate
Logged
Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

slink

  • Bay Watcher
  • Crazy Cat Dwarf
    • View Profile
    • Slink's Burrow Online
Re: 2 stupid questions, please help
« Reply #6 on: May 30, 2012, 09:30:44 am »

question 1: You don't need a kennel any more, just a training zone. Go to z->Animals and select the animal to train. Hit t and select the trainer (or pick any trainer, which is what I usually do) and hit enter. Then hit w or h to have that animal trained as a war or hunting animal. Wait for a dwarf to get around to it.

Just to be clear, the animal has to be in the training zone. The trainer won't take the animal there (that's been my experience, anyway). For dogs, just make the training zone an animal pasture, too, and pasture the dogs in it.

That hasn't been true in my experience, with war training of tame animals.  For example, I now have three war grizzly bears in my fortress.  My training zone has no pasture associated with it and my grizzly bears have never been pastured.
Logged
There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

weenog

  • Bay Watcher
    • View Profile
Re: 2 stupid questions, please help
« Reply #7 on: May 30, 2012, 09:30:56 am »

i don't think there are stupid questions..

btw strangely enought i just managed to tame a FB...
it was a evil pet type modded in the game, a bronze juggernaut with a twisted horn..
it never happened i  the previous version, the only issue os that trainers keep trying to train it (about once every year), since it is strong i chained it to the main gate

???

...What kind of food did they bring it?
Logged
Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

crazysheep

  • Bay Watcher
  • [PREFSTRING:fluffy wool]
    • View Profile
Re: 2 stupid questions, please help
« Reply #8 on: May 30, 2012, 09:32:52 am »

question 1: You don't need a kennel any more, just a training zone. Go to z->Animals and select the animal to train. Hit t and select the trainer (or pick any trainer, which is what I usually do) and hit enter. Then hit w or h to have that animal trained as a war or hunting animal. Wait for a dwarf to get around to it.

Just to be clear, the animal has to be in the training zone. The trainer won't take the animal there (that's been my experience, anyway). For dogs, just make the training zone an animal pasture, too, and pasture the dogs in it.

For wild animals you want to tame, you can place a training zone over your animal stockpile. But for dangerous animals which might not be easy to tame (my tame alligator just went wild again), I'd build a small, separate room with a door, construct that particular cage there, and make the whole room a training zone/pasture.

Once the animal is tame, you can pasture it there. Leaving the door closed to animals will keep it from escaping if it turns wild again (at least, until you build cage traps outside the door to catch it).
In my somewhat limited experience of training captured wild animals: you don't even need to set up a training zone. Use the z-screen to select trainers for wild animals in the Animals tab. Animal trainers will automatically go to the cage with the wild animal in it and train it.
Logged
"Don't be in such a hurry to grow up, for there's nothing a kid can't do."

weenog

  • Bay Watcher
    • View Profile
Re: 2 stupid questions, please help
« Reply #9 on: May 30, 2012, 09:34:58 am »

question 1: You don't need a kennel any more, just a training zone. Go to z->Animals and select the animal to train. Hit t and select the trainer (or pick any trainer, which is what I usually do) and hit enter. Then hit w or h to have that animal trained as a war or hunting animal. Wait for a dwarf to get around to it.

Just to be clear, the animal has to be in the training zone. The trainer won't take the animal there (that's been my experience, anyway). For dogs, just make the training zone an animal pasture, too, and pasture the dogs in it.

For wild animals you want to tame, you can place a training zone over your animal stockpile. But for dangerous animals which might not be easy to tame (my tame alligator just went wild again), I'd build a small, separate room with a door, construct that particular cage there, and make the whole room a training zone/pasture.

Once the animal is tame, you can pasture it there. Leaving the door closed to animals will keep it from escaping if it turns wild again (at least, until you build cage traps outside the door to catch it).
In my somewhat limited experience of training captured wild animals: you don't even need to set up a training zone. Use the z-screen to select trainers for wild animals in the Animals tab. Animal trainers will automatically go to the cage with the wild animal in it and train it.

That will get you the initial raise from Wild to some level of trained, but to improve it and to keep it from falling back to Wild, they need to come out of the cage and be trained normally.

Course, it might not be a bad idea to let them keep reverting to Wild and keep re-training them, if one wants to improve their familiarity with an animal type.  Need to try that sometime.
Logged
Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

crazysheep

  • Bay Watcher
  • [PREFSTRING:fluffy wool]
    • View Profile
Re: 2 stupid questions, please help
« Reply #10 on: May 30, 2012, 09:38:10 am »

question 1: You don't need a kennel any more, just a training zone. Go to z->Animals and select the animal to train. Hit t and select the trainer (or pick any trainer, which is what I usually do) and hit enter. Then hit w or h to have that animal trained as a war or hunting animal. Wait for a dwarf to get around to it.

Just to be clear, the animal has to be in the training zone. The trainer won't take the animal there (that's been my experience, anyway). For dogs, just make the training zone an animal pasture, too, and pasture the dogs in it.

For wild animals you want to tame, you can place a training zone over your animal stockpile. But for dangerous animals which might not be easy to tame (my tame alligator just went wild again), I'd build a small, separate room with a door, construct that particular cage there, and make the whole room a training zone/pasture.

Once the animal is tame, you can pasture it there. Leaving the door closed to animals will keep it from escaping if it turns wild again (at least, until you build cage traps outside the door to catch it).
In my somewhat limited experience of training captured wild animals: you don't even need to set up a training zone. Use the z-screen to select trainers for wild animals in the Animals tab. Animal trainers will automatically go to the cage with the wild animal in it and train it.

That will get you the initial raise from Wild to some level of trained, but to improve it and to keep it from falling back to Wild, they need to come out of the cage and be trained normally.

Course, it might not be a bad idea to let them keep reverting to Wild and keep re-training them, if one wants to improve their familiarity with an animal type.  Need to try that sometime.
Hmmm.. interesting. I've released quite a few trained ravens from their cages to a training zone, and they haven't fallen too far below trained status. Although there is the issue of the hatchlings which have reverted to semi-wild.. retraining them as we speak though.
Logged
"Don't be in such a hurry to grow up, for there's nothing a kid can't do."

Krantz86

  • Bay Watcher
    • View Profile
Re: 2 stupid questions, please help
« Reply #11 on: May 30, 2012, 09:40:14 am »

i don't think there are stupid questions..

btw strangely enought i just managed to tame a FB...
it was a evil pet type modded in the game, a bronze juggernaut with a twisted horn..
it never happened i  the previous version, the only issue os that trainers keep trying to train it (about once every year), since it is strong i chained it to the main gate

???

...What kind of food did they bring it?


meat, a lot of.. i still have the save game and it's the first time i even heard of fb tamed, it's a new feature? it got caged in the midst of a battle with my militia.
Logged
Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

weenog

  • Bay Watcher
    • View Profile
Re: 2 stupid questions, please help
« Reply #12 on: May 30, 2012, 09:42:55 am »

i don't think there are stupid questions..

btw strangely enought i just managed to tame a FB...
it was a evil pet type modded in the game, a bronze juggernaut with a twisted horn..
it never happened i  the previous version, the only issue os that trainers keep trying to train it (about once every year), since it is strong i chained it to the main gate

???

...What kind of food did they bring it?


meat, a lot of.. i still have the save game and it's the first time i even heard of fb tamed, it's a new feature? it got caged in the midst of a battle with my militia.

A meat-eating bronze juggernaut? Uh-oh.
Logged
Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

WCG

  • Bay Watcher
    • View Profile
    • That's interesting...
Re: 2 stupid questions, please help
« Reply #13 on: May 30, 2012, 10:06:33 am »

That hasn't been true in my experience, with war training of tame animals.  For example, I now have three war grizzly bears in my fortress.  My training zone has no pasture associated with it and my grizzly bears have never been pastured.

In my somewhat limited experience of training captured wild animals: you don't even need to set up a training zone. Use the z-screen to select trainers for wild animals in the Animals tab. Animal trainers will automatically go to the cage with the wild animal in it and train it.

Thanks for the corrections. I had a heckuva time getting war dogs trained, until I pastured the dogs in a training zone. So I guess I just assumed a few things...
Logged

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: 2 stupid questions, please help
« Reply #14 on: June 01, 2012, 03:21:27 am »

On taming an animal: cages do not need to be in any special zone or even constructed.
animals will slowly revert to wild wherever they are. When wild again they generally refuse taming if they can run away from the trainer and are immune to your traps
animals out of cages can have their taming reinforced, no special area needed
wild animals can at most be masterfully tamed. Their offspring can be tamed all the way to domesticated.

safe taming: My experience is that the best option is to set taming for 'any trainer'. Either keep the wild animal in the cage untill the taming makes it at least (trained). Usually you need to know at least a few facts about the animal for that, but that happens quite fast. From then on, just put it in a pasture and trainers come by every now and then to reinforce training. This also contributes to your knowledge on the animal. Alternatively, chain the animal to a restraint and tame it there.
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.
Pages: [1] 2