Kalkari Forces Recovery:[72] Vs [11]
Recovery increased by 61
Recovery: 61/250Special Event Roll:Kalkari Empire: [17] Reports of Possible trade deals between the Kalkari Empire, and the United Western Trade Federation have reached your ears, this could bode ill for the defense of
Lion's Gate.
The Talari Free State: [5] Rumors of a Mercenary force in the mountains west of Lion's Gate has increased unease among your people, they fear the Kalkari Empire may soon attempt to strike at the Capital, and bypass the great Lion's Gate. Of course such a feat is possible, but any force doing so would be cut off from their supply chain by the rough expanse of the Lion's Mane Mountain Range.
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WORLD INFO:World Type: Earth
Setting: The End Is Nigh
Nations:The Kalkari Empire - Cities: 9
- Fortresses: 4
- Regions Occupied: The Spine, Eastern Wastes
- Miltary Strength:
Vast - Magic Strength:
Fading - Wealth:
Failing, War-time EconomyUnited Western Trade Empire - Cities: 15
- Fortresses: 2
- Regions Occupied: The Western Wastes, Coast of the Stars, Lonely Peak
- Miltary Strength:
Few - Magic Strength:
Fading - Wealth:
Enormous, Trading PowerhouseCollege of the Seven magi - Cities: 3
- Fortresses: 1
- Regions Occupied: Northern Expanse
- Miltary Strength:
Very Few - Magic Strength:
Beyond Comparison - Wealth:
StableDaketh-Qin - Cities: 5
- Fortresses: 2
- Regions Occupied: Zizekta, the Holy Ground of the Founding of Magic
- Military Strength:
Fair - Magic Strength:
Gaining - Wealth:
StableTurn OrdersConstruction
Sesalum
-Improved infrastructure
-Golem workshop
Talaris
-Improved mines
-Library
-Shipyard
Recruitment
-Apprentice mage
-Ironside MK. 1*(See below)
Research
Leader goes and helps the Grand library. Research should go into defensive siege weaponry and Golems. (The Kalkari empire has troubles with it's financing. If we hold it of long enough it will go for a truce/collapse)
Military movements
Captain Graves, The new Ironside and the newly trained mage are sent to reinforce the Lion's Gate.
Economy
Chest: 5000
Income: +1000 (+250)
Expenses: 5000
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Total: 1000(+250)
Resources:
Inventory:100
Income:+10 (+10)
Expenses: 40
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Total:70(+10)
The work in the Capital rapidly increases, and people flood the street as your orders are carried out, market places are expanded, new wells made, and the city itself expands greatly as your people begin to flourish under the new rule. A better infrastructure is put int place under your command, and the fledgling trade of your country expands slightly as your people begin to trade between the smaller villages, and towns of your nation, and the larger cities. Of course when this is finished one of your advisers brings up a economical problem, all your money is generated from trade within the country, and very little trade with other countries takes place due to the blockade placed on the pass to Lion's Gate, he also brings news of a possible trade deal between your nation, and the Daketh-Qin. The gist of the deal is that we send them proximately half of our resources we generate in exchange for 50 gold per unit of resource.
Along side the infrastructure upgrade you over see the construction of a Golem Workshop which will allow you to point the sharp minds of your people into creating better, and more advanced Golems for use in war. The place is a beauty by the time it is finished, thousands of tools, books, and precious relics are contained within to help those who follow this path create what must be created. Upon finishing this you head to the Port City of Talaris to check the orders you had given there.
The work on the Shipyard had gone well, those who worked on the building saw its importance, and managed to finish it within twenty days of your order to begin its construction. It stands now as a shining beacon to your people for the progress forward, and it shall be vital to your wish to rule the whole of the world, and bring about an age of peace. As you inspect the Shipyard itself the workers bring you to a small ship on one of the many docks within, and you find an ancient relic from the Great War, an aquatic golem of sorts. Its surface is riddled with holes and dents, but none of the key components seem to be damaged other then the Magic Generator, which your Golem Crafters report they sadly do not have the abilites to fix at the moment.
Elsewhere, on the outskirts of Talaris there ancient mines have been expanded, and updated with a rail system allowing faster transportation of minerals, and supplies throughout the complex. As you watch miners loading carts, and an Industrial Golem moving carts between rails. You hear the foreman tell you the method is much faster then it used to be, and nod as you dismiss him and leave the mine. The last place you visit in Talaris is the newly constructed Library. Despite being finished just a week earlier the entire first floor of it is crammed with books, and several people flit about the shelves pulling down books, writing notes, or simply reading in the silent atmosphere.
When you finally return to the Capital what you find is a report telling you that the overseeing of the new Ironside Golem, and its transport had went well and it was now being put to work as it should be at the Lion's Gate. You also find a report stating that Captain Graves had visited the Capital in your absence, and recruited an Apprentice Mage into the army to accompany him to the Lion's gate and aid in its defense. You shake your head, and laugh as you remember how proactive, and stubborn that man could be. If it was him you're sure he could hold the Gate against an army of millions with nothing but a group of militia. The rest of your time is spent in the Grand Library as you aid those there in their research.
Nation Name: The Talari Free State
Region Occupied: The Southern Wastes
Treasury: 1000 Gold
Resources: 70
Research Points: 40
Available Pilots: 2
Nation Focuses:Magic StudyEducationExpansionCities:Sesalum, the Capital City -
Magic Academy -
Grand Library -
Golem Foundry -
Golem Workshop -
Stone Defenses -
Barracks -
Improved InfrastructureTalaris -
Advanced Mine -
Barracks -
Library -
Basic InfrastructureFortresses:Lion's Gate -
The Lion's Maw Supplies: 18/30Morale: UnwaveringSesalum Military Forces:3
Regulars - HP:
3/3 - Atk:
1 - Def:
12
Lion's Guard - HP:
4/4 - Atk:
2 - Def:
3Alastar, Novice Mage - HP:
2/2 - Atk:
1 - Def:
1 - Mana:
2/2Spells:
Animate EarthTalaris Military Forces:3
Regulars - HP:
3/3 - Atk:
1 - Def:
1Lion's Gate:5
Regulars - HP:
3/3 - Atk:
1 - Def:
14
Mk. I Ironside Assault Class - HP:
8/8 -
Broadside Rifles -
Greatsword - Def:
6Captain Graves - HP:
2/2 - Atk:
1 - Def:
1Skills:
To The Last Man!Zakroff, Novice Mage - HP:
2/2 - Atk:
1 - Def:
1 - Mana:
2/2Spells:
Earth Spike Infantry:Militia - HP:
1/1 - Atk:
1 - Def:
1 - Cost: 150 Gold
Regulars - HP:
3/3 - Atk:
1 - Def:
1 - Cost: 450 Gold
Lion's Guard - HP:
4/4 - Atk:
2 - Def:
3 - Cost: 1000 Gold
Magical Units:Novice Mage - HP:
2/2 - Atk:
1 - Def:
1 - Mana:
2/2 - Cost: 750 Gold
- Spells Are Randomly Chosen
Golems:Mk. I Ironside Assault Class - HP:
8/8 -
Broadside Rifles -
Greatsword - Def:
6 - Cost: 750 Gold, 15 Resource
*Unless otherwised stated all Constructions are limited to 1 per City, barring upgrades to current constructions of course.Poor InfrastructureImproved InfrastructureImproved MinesBarracksLibraryPort ExpansionShipyardGolem FoundryMagic AcademyGolem WorkshopPilot Academy Leader Name: Lord Falsey
Health: 8/8Attack: 1Defense: 1Mana: 7/7XP: 0/2Artifacts/Gear:Aquatic Golem - Damaged, and Nonworking,
Cannot be Repaired with current technology,
A relic of the Great WarSpells:FireblastEarth SpikeEarth's TouchLeader Traits:Unrivaled MageGenius