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Author Topic: ☼Angelictower☼ (overseers wanted: new fort soon!)  (Read 39173 times)

Panopticon

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I hesitate to say no confidence, since the fort will probably survive, on the other hand I do want to see things actually continue or get handed off to the next overseer.

So, Urist.
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Nyalathoteps_Cousin

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URRIIISSSST HOOOOOOO!
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Every time you post an update I am sad because the timer on when another update will be made is reset.

Goddamnit its like crack and I've been injecting it straight into my eyeballs.

Ishar

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Urist.
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tahujdt

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Just remembered, take your "Urists" to the other thread.
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I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
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smakemupagus

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<< Interlude: 1st Granite, 111 >>

It was a foolish ancient superstition.  According to one of the Mountain King's Oracles, if we cast a few simple runes of truesilver when the first light of dawn broke on 1/1/111, we would be granted a glimpse of the future.  Of course, all of us on the overseers' council endorsed the event -- how often do you get an excuse to get soused on ritual plump helmet wine before breakfast?  And just as surely, none of us actually expected anything to happen.  But in order to get the free booze we still had to go through with the ceremony, so there we all were in the early morning starlight.  One by one we carved the runes.

DARKNESS
DAGGERS
TERROR
DAGGERS

"Damn, these ancient prophecies sure lend some uplifting joy to this otherwise solemn occassion.  Pass the booze."

DEATH
DAGGERS

"Do any of you guys know what this seventh rune is?  I've never seen it before."

The others crowded around.  "Power?" .. "Metal?"  .. "Demons?" .. I agreed -- it sort of looked like all three symbols intertwined.  Most likely it was just an archaic word that our ancestors used for Golems, but somehow that perfectly reasonable conclusion felt hollow in the mid-winter cold and dark.  Oh well, I didn't need to actually understand it.  What I needed was to get this over with before my hands were too numb to hold a wine goblet.  I just traced the outline.

POWERMETALDEMONS

"Hey Ishar.  Pass the wine I said."

DAGGERS

Then everything went black.

smakemupagus

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-- Granite, 111

"Baron Zen!  You're alive!"

"Ha.  I'm not a Baron, and you're the one that's been passed out in the tower lobby since this morning.  Sixteen hours."  Zen was giving me a somewhat doubtful stare.  "Get it together.  The others elected you overseer again while you were unconscious, and there's plenty of work to do.  Half my squad is missing."

"Wait.  Seriously, I need a minute.  I think I had the vision.  The breakfast drinking rune vision thing."  I still wasn't sure I believed this at all, but I certainly wanted to stall for a few minutes while my head stopped swimming.

"Riiiight.  So what did you see?" 

"Well, we're on the verge of delving too deep and awakening ancient terrors.  There's already an unplugged breach in the crystal caverns -- we'll have to send a team down there to convert the miners' up/down stairs to up-stairs -- but it gets much worse if we try to dig any deeper.  Also, you are going to swear bloody vengeance against Panopticon over a credenza.  Also, you are going to get eaten by a giant flying koala or something."

"It is not just a credenza.  It is an IRIDIUM CABINET.  With an image of chocobons, the SYMBOL of our ENTIRE CIVILIZATION."

>>>

Zen's quarters in the tower are actually really nice.  His griping is probably due to the fact that he sometimes sleeps in his old flat in the wards, and sometimes in his wife's place in the Forge course.  I free'd those old rooms, and I think he'll be OK.  His lost squadmates were in fact, sadly, dead.  We currently have only 52 adult dwarves, and 19 younglings.  We'll have to keep the topside gates open for migrants and trade despite the danger. 

Ishar's outer moat looks good.  There is a nice outer courtyard that we can eventually turn into some kind of kill-zone.  For now, I'm just going to have the masons put up a pill-box that we can fill with war-sauropods in a position to ambush intruders.  Simple but effective.  I once again get to spend my year in office tearing out cage traps -- Not that I mind them so much per se, but due to the recent change in traders-guild regulations, these traps are currently blocking the wagons' path to and from the depot.  In fact there are a few grumpy dwarven wagoneers still hanging around the depot from last Fall.

There are two wounded soldiers in sickbay, and despite Doc's complaints that we need soap and traction benches "stat," they're doing fine.

Just as in the vision, Zulban is dying of melancholy.  "Embarrassed to be uncovered," although he is wearing full military gear included padded leggings.  The rest of the militia seem fine though.  Maybe the onset of the melancholy happened long ago.

-- Slate, 111

With a small population, our workforce is pretty stretched, but Ishar had the workflow balanced nicely, everything is running pretty smoothly.     

An unskilled but promising Legion Dwarf is added to Zen's squad; and a few of Mokar's new recruits are missing hammer slings.  The ranged troops are pretty short on ammo.  Otherwise the militia's gear kits are in good shape.  However, spending some extra time with the stranded Caravaneer guards, our military has discovered Runerobes.  The only piece of gear that they don't already have.  Somehow Jakmak has scored the only two of these robes in the fort, and the other recruits are jokingly calling him "The Dungeon-master."  We are short on steel and mithril at the moment, but we fire up the forges and order up a stack of titanium runecloaks.  At least we'll *look* better than the Caravaneers!

Vucar, another Smith's Guildmate takes a mood.  Iridium chopping axe.  Not my first choice, but now we have a legendary weaponsmith.

I gave the dragons some nest boxes, and forbid the Chefs from cooking Dragon eggs.  (Although we do have a berzerker-caste legendary Chef, and I am very curious what kind of omelet he could put together -- but, the good of the fortress comes first, and we must all make sacrifices.)

There are a LOT of sauropods in this fortress.  At least 8 adults and 6 calves, some of which are already maturing this season.  In a moment of idleness I wonder what it would be like in an alternate universe in which they took a bit longer to mature, or if they had to graze to stay alive. 

I tried to order the river pumped out to recover the lost shipment of turrets, by hooking up two screw pumps to a watermill.   It very nearly worked, quite surprising considering how poorly thought out the plan was, but ultimately resulted only in a wet and annoyed mayor.  Fortunately there was an off switch, at least.  Now we're digging out a big cave in the soil layer, maybe as a resourvoir for another attempt at drying the moat; either way it can serve as a tree-farm.

-- Felsite

Vile force of darkness; in the hidden depths of the crystal cavern, which I suppose we can safely ignore for now.

Of course the 'Anvils' get the first pick of the new gear, and now Ishar is wearing two titanium runerobes, over 'Egarakrel' the iridium razorplate.

Meph has been spending a lot of time poking around the Hall of the Mountain King.  He claims that the Oracles are getting restless, that our path is too similar to that in the Vision, and that drastic action is needed.  He has some plan that he needs time to put into action, so although he is a fine axedwarf I have given him a leave of absence for one month from the 'Anvils'. He is one of the King's most trusted advisors after all, so I will give him some leeway.

-- Hematite

Three times he's run up and down the stairs, muttering, grabbing oddly flammable supplies.  Twice now there has just been a harmless poof of smoke from the Hall.  The coal miners are getting nervous, and tell stories of Meph taking off his pants and dousing himself in flammable oil.  The most prevalent story is that he is in some terrible Fell mood and is trying to butcher himself to make a dwarf-bone coffee table.  I don't believe most of these rumors, but I did let the miners dig themselves a new passage that skirts around the great Hall.



Well, damn.  Those red puddles are molten remnants of the silver bars that used to make up the foundation of the Hall.  That cyan garment in the middle -- right on top of what used to be the Most Holy Altar of Armok, Mighty and Extreme Deity of Greed and Tenacity? -- Those are Meph's pants. 

Council of overseers:  What now?  -- How should Meph be equipped, burrowed, deployed, etc.?  Any other recommendations?  If we are to believe the visions, a great goblin assault comes soon.
« Last Edit: July 13, 2012, 12:13:15 am by smakemupagus »
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Panopticon

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I've no idea how powerful fire dwarfs are, perhaps test him in a (non-flammable) arena against some of our captives first?

Also, did you take away all my artifacts? Did you at least leave me my breastplate?
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smakemupagus

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I've no idea how powerful fire dwarfs are, perhaps test him in a (non-flammable) arena against some of our captives first?

Also, did you take away all my artifacts? Did you at least leave me my breastplate?

You still have both Udar, a casserite table; and Lumashezum, an iridium cabinet.  I don't know if that's still going to be tenable once we get a Barony since you're not any kind of noble right now.  Maybe, if I were to get the glass furnace going I could build some Display Cases filled with craft artifacts for the baron.  We only have one build-able artifact left, the animal trap, and it's kind of junk.

The breastplate 'Egarakrel' is currently assigned to Ishar's uniform; I had nothing to do with that either way.

I see that since runerobes have been available, you, Zen and Ishar's dwarves have all taken off their breastplates and greaves (including Egarakrel, although Ishar now takes a break standing in the armory next to the box that Egarakrel is in).  I think the dwarves are equipping runerobes in the defaul 'metal armor' slot and it might be screwing things up.  But I'm not any kind of expert on armor layering in either vanilla or MWDF.

So they are assigned gear in all these slots:
Spoiler (click to show/hide)
But they only equip 1 or 2 runerobes.  Boots and gloves are fine. Maybe it's temporary?  I'll try to keep an eye on it.
« Last Edit: July 13, 2012, 02:04:07 am by smakemupagus »
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Meph

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MUHAHAHAHAHAH*

*ahem. I request to be stationed near either the woodstockpile, the alcohol stockpile, or a big patch of grass, bushes and trees. An alternative would of course be one z-lvl above a group of invaders, with nothing flameable nearby. Give me firespitting pets, since they wont die from my friendly fire...

Important: If I ever get injured and decide to flee... I might spontaniously combust and kill everything in a 20tile radius. Think first Predator movie.
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smakemupagus

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<<Overseer's Notes: Special Addendum - Magmamancer Training>>

11th Malachite
Subjects:  Elven fanatics, speardancers.  4 caged.  8 wild type.

Results
Elves:  Flammable
Elven Mithril weapons:  Intact
Caged elves:  Flammable
Lead cages:  Meltable
Billon cages: Intact
Countryside:  Flammable

Analysis:  Satisfactory

Panopticon

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Words cannot describe the excellence of this testing.
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Meph

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When the Planessss burnnnn and all life is but torchesss, then Meph ssshall at lassst... be at peace. For you are naught but tallow for my flames...

Spoiler (click to show/hide)
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smakemupagus

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-- Hematite, cont.

We're trying to improve the terrain defenses in the outer courtyard.  Stationing a few sentry dogs in outer courtyard, and of course the pair of 'ambush sauropods'.  Forging some trap & landmine components.

Happiness is diminishing a bit in the fortress.  A fair number of dwarves are merely 'content'.  The most common complaints seem to be long patrol duty and lack of dining tables.  I change duty schedule to 2/per so that the military get a little more downtime, and expand some space in the plebs' dining room.  Adding some little cafe in the Forge course too so workers can grab a quick tallowroast & ale... Those dwarves running big batch jobs at the blast furnace get pretty thirsty.

Some of the military guys are very upset about pants.  They're wearing padded leggings, so I think they're OK at the moment, but must have been exposed in the past.  Maybe even were upset by having to breifly change in the armory. 

A leatherworker is taken by mood, looks like he needs a couple kittens or deer butchered.


-- Malachite

Elven fanatic ambush, on the north side of the river.  But wait -- there are some places where the river is so shallow that it's "all ramps".  Just one or two elves ford the crossing and are dispatched easily: the turrets disable them and one of Zen's new recruits finishes the job.  The remaining elves are submitted as "Sample A" for Magmamancer testing:

Spoiler (click to show/hide)

Seriously, 4 gestures from Meph and the elves were reduced to ash.  Oh, the cage traps might have helped immobilize a few of them, and Firehawk's crossbows and Mohar's hammers crippled a few runners that might have otherwise escaped.  It was a good day.

The good news is, we have some mithril gear to recover, although the armor is elf-sized of course.  The haulers keep dragging this box up to the surface to add each piece of mithril armor to it one at a time.  Not so bad except that the box contains a 500-uristweight pair of slade spikegreaves.  (Normal steel greaves weigh about 19u).  I'm tempted to melt them down.

More elven speardancers, these coming across the trade bridge where they won't be caged.  Unfortunately, there's not yet a safe place for Meph to overlook this area, so I send him inside.  I figure that supported by their golems, creatures, and turrets the regular militia can take the job from here.  But these elves are much better armed and armored that their pastoral cousins... We have to be careful not to underestimate these guys.  The first wave of combat with our guard-pets yields pretty mixed results.

Spoiler (click to show/hide)

Rather than let our soldiers sally directly out, I order them to wait behind the inner-curtain wall.  At the drawbridge we have stationed some old golems, badly injured during a battle with Orcs in past years.  This was an amazing scene -- The golems rushed into battle, heedless of being torn apart by the Elves' cruel mithril spears, and closed to grapple hand-to-hand.  That is: poncy manicured hand -to- cold metal claw.  Crushed in the golems embrace, 4 of the speardancers were borne to their doom at the bottom of the moat.

Spoiler (click to show/hide)

Now that we had the initiative, our militia charged and crushed the remaining elves mercilessly.  The elves' mithril gear gave them actually quite reasonable protection against our steel and even mithril blades, but our blunt weapons are still deadly.

Spoiler (click to show/hide)

Even in their defeat, the skill of the Speardancers exacts a toll.  Ishar is on his usual berzerker spree, but facing down the last elf in single combat he makes a costly mistake:

Spoiler (click to show/hide)

Fortunately, Zen, Mokar, and Panopticon, are by his side in a flash.

Spoiler (click to show/hide)

Doc Domas has some work to do, and even then Ishar will have to see if he remembers how to crutch-walk in this new body.  We sacrificed several golems and a brave war-sauropod. But no dwarves are dead; 12 elves are ash, 4 elves are drowned, and 8 elves lay cut to pieces.  The day is ours.

Edit: 5, sorry 5 elves are drowned.  Too many dead elves around here to count properly.
« Last Edit: July 14, 2012, 06:09:36 pm by smakemupagus »
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smakemupagus

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-- Galena

We're still recovering from the previous battle.  Despite limiting many types of hauling orders noone is helping Ishar inside, although Doc Domas at least is taking water out to him in buckets.  I set a couple scrub laborers as "Medic" -- only jobs are Feeding and Recovering wounded.  Also, I notice that giving our Armor stockpile a wheelbarrow helps.  Now when they are lugging that stupid box with slade greaves in it around, it only takes half of forever.

The human caravan arrives in mid-Galena, hounded by 2 big groups of goblin invaders. One bow, one lasher.  Fortunately, The bows spawn far to the south and engage the human Imperial Guardsmen.  The lashers spawn right by the trade bridge and a few of them get in before the gate shuts.

Ishar's Berzerker rage kicks in and amazingly, he leaps up from the ground, parries several arrows and engages the lashers in melee.  The new 'baffle' walls in the outer courtyard allow him to fight only two at a time.  Lacking his usual agility he dodges poorly and receives terrible lashes, and ultimately suffers multiple fractures in each leg.  Ishar, again amazingly, fights his way back to the inner courtyard and doesn't collapse in pain until he's safely at the base of Kings Tower, at which point he is whisked to sickbay by Forgemaster Stakud.  Ishar's life was surely saved by his artifact breastplate and mithril runerobe -- no damage to the torso. 

The rest of the squads quickly move in and defeat the lashers.  Jakmak, and especially Zen's new Legion-caste leiutenant warhammerer 'Nomal' fight with distinction.  Nomal now has 6 kills this year (2 elf, 4 goblin) and earns a title.

Firehawk and his crossbowdwarves move in to provide ranged support for the human guards and together defeat the bow-goblins.  I am able to give the all-clear to open the gate (temporarily) and the human merchants move in.

-- Limestone

We have a handful only of crafts for trade, but our craftsdwarvs include the legendary Gold craft savants and Jewelers.  We get a good price from the humans.  Weapon- and Armory- blueprints which I'll set up now; and Gun and Ammo in case someone else wants to get that industry going later.  Also cloth and leather filled bins.

28th Limestone.  Ishar just had 13 compound fracture repair surgerys in 13 days.  Don't know if that's the end of it, but Dr. Domas is off for a drink.  Meph is having a tantrum about pants, but he's wearing perfectly nice padded leggings, along with the rest of his new axe throwing kit.  Not to mention, his new house made out of all the left over iron stuff from the Hall is almost done.  Wonder if he'll go berzerk and destroy the whole fortress?!

-- Sandstone

Ishar spent this entire month, too, under Dr. Domas' knife.  Sutures mostly.  Meph is feeling a little better about eating in his new dining room, and I assigned myself 'preacher' so that he has one more person to complain too.  (Zen is too busy blowing off the trade liasons to hold meetings).

The armory and the metallurgist are starting work, so we'll have patternwelded weapons and some plate armor fielded soon.  A handful of migrants arrive safely for the third straight season, just peasants, but we have plenty of work to go around.  58 adults, 21 young dwarves.
« Last Edit: July 14, 2012, 10:00:19 pm by smakemupagus »
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