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Author Topic: ☼Angelictower☼ (overseers wanted: new fort soon!)  (Read 39169 times)

smakemupagus

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The Forge Course, with several craftsmen including Smak and Nyala working to get the military geared up.



Higgenbottom leads the miners to clear foundations for the Hall of the Mountain King.



Topside is still a bit of a mess.

OOC
Spoiler (click to show/hide)
« Last Edit: June 28, 2012, 12:54:39 am by smakemupagus »
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smakemupagus

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--Hematite, 108

Work on the warriors' gear -- at least this first batch -- is almost done.  We also set up leather and clothiers (on the craft floor) and a furnature/masons' shop (one z above the forges).  The miners begin delving homes for Overseers and other notables.  The woodcutters are out in force, since we've run out of luck for now with coal. 

23rd Hematite -- A girl is born to Smakemupagus and Kubuk!  Sadly, little Mafol is hauler-caste.

--Malachite

Zulban, an engraver, is possessed, and creates an olivine bracelet.  In the forges, we begin work smelting the massive amount of iron required for the Hall of the Mountain Kings.  The tricky part will probably be fuel.  The other crafters work mostly on neccessary items which we've been neglecting: bins, bags, quivers, backpacks, waterskins, furniture.

Masons install a fighting-platform that overhangs the main gate of the inner keep.  It will have fortifications, and some hatches for Meph to pit landmines out of.  Not that we have landmines at the moment, but I'll let someone else work out the details.

--Galena

At Overseer Jakmak's suggestion, we're carefully excavating through the back of his tomb for more bituminous coal.

17th Galena... Orcs!  An ambush, alerted by the pack of war dogs at the outer bridge.  At the first sign we call the militia to arms, send the civilians to burrows.  Unfortunately, the bridge controls are in the open on the courtyard, and the terrified civilians won't pull them.  The dogs barely slow down these creatures.  It's all up to our fighters on the ground -- 6 vicious Orcs including the terrifying Warlord Cutta "Ngot Ngusluas", in a bloody melee against our 8 valiant militia, supported by 4 crossbowdwarves.  Unfortunately the battle would prove to be too close-quarters and brutal for the crossbows to come to bear.

*At the Barracks

The Founder strikes at The expedition leader but the shot is parried!
The expedition leader counterstrikes!
The expedition leader impales The Founder in the left foot with the full force of her -iron spear-, lightly tapping the target!
The Founder strikes at The expedition leader but the shot is parried!
The Founder strikes at The expedition leader but the shot is parried!
The expedition leader strikes at The Founder but the shot is parried!
The Founder sidesteps and slashes The expedition leader in the chest with the reverse edge of her iron zweihander, lightly tapping the target!

From high above, the great horn sounds.

<"Fear!  Fire!  Foes!  The orcs are upon us!">

Panopticon and Ishar stop sparring and are taken aback for just a moment.  This is the first time the  alarm has sounded.  Glancing across the room, Jakmak and Zen are sparring too, even though only 2 of them were required by regulations to be on duty.  The Bald Anvils are ready for war.  Ishar wonders briefly whether any of the the others are prepared.

<"Armok save us!  The dogs.. They're all dead!  The cage traps don't even work on these monsters.  Pull the le.. OH GODS THE BLOOD!  Don't pull the lever, panic instead!">

*At the Gate

Ishar fights like a fury.  In four strokes with his mighty Zweihander, Ishar reduces the first Orc cutta' across the threshold to a pile of limbs and a neatly bisected torso.  Unfortunately the next Orc in line is a heavy shock troop, a Shieldbearer Hammerorc, seemingly impervious to damage and pain, and relentlessly pushing Ishar back away from the general melee.

Spoiler (click to show/hide)

As Ishar is the hammer, Panopticon is the anvil.  The Orc's chief, a Warlord Cutta charges and for just a moment, Panopticon is surprised by the ferocity of the Warlord's onslaught and is borne to the ground.  Desperately Panopticon parries one strike, and blocks a second, and then counterstrikes!  The Warlord's left foot is now a ruined stump. 

Spoiler (click to show/hide)

Panopticon rallies to his comrade Ishar's side and intercepts the Shieldbearer.  Four times the orc strikes, and Panopticon parries.  Three times Panopticon counterstrikes, and the Orc blocks.  Finally Panopticon scores a devastating blow to the Orc's left hand -- his dominant hand, in which he holds his great spiked shield.
Spoiler (click to show/hide)

Ishar rains down a dozen blows, then two dozen; shattering bones, severing nerves, and neatly dodging every counterstrike.  Panopticon runs the monster fully through 4 times.  But the beast refuses to die, and Ishar can only watch in fury as the Orc Warlord and his remaining cuttas bear down on the rest of the dwarven squad.

*To Be Continued*

smakemupagus

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*Interlude

The morning of 17th Galena was tranquil.  For the first time in months the War-Forges were silent, although the furnace operators were still hard at work smelting hematite, and of course the savants tinker with a few golden trinkets. But after smelting 25 hematite, Nyala and the other Crucible operators will need 100 charcoal simply to process the next batch of coarse iron into usable bars.  There are more civilians than usual out in the wooded hinterlands, gathering the wood that our arms industry urgently needs. 

*At the Barracks

There is a new technology at Pulleyblowing. Quivers.  The crossbowmen use them.  The rangers use them.  The Craterous Pillars, however, have not yet adopted this so-called "elves purse".  Meph, Mokar, TheHammeredOne, and sheriff Higginbottom are traditional dwarves, and the Pillars trace their company's lineage back to when picks first struck the earth.  They still only dabble in the art of throwing, and fight in the manner of hammer-praetorians of their grandbeards' era: sling a single hammerhead at range before closing to bloody and furious close quarters action. Meph has been gently encouraging his troops to take more interest in slinging the hammerhead effectively, and so this morning the Pillars have  finished an effective round of practice on a Coral Snake, reverted to a wild state.  Then the Great Alarm rings, and world turns upside down.

Ever since his appointment to Sheriff, Higginbottom seems to be first on the scene.  Whenever the sight-hounds find a forest imp or a thief, he is there first, helping the dogs round up the target even before his comrades arrive.  When the alarm rings today, Higginbottom is first to the top of the stairs again, or at least, side by side with Founder Ishar.  The sight-hounds for this brief moment have the Orc Cuttas at bay, and the dogs nip and grab, waiting for their masters. But today, what the poor dogs have cornered is no forest imp.  A hulking Shieldbearer orc appears and cleaves a bloody path through the checkpoint in no time.

Spoiler (click to show/hide)

In the battle's opening moment, Sheriff Higginbottom and Founder Ishar block the door of the fortress.  An Orc Cutta and Orc Warlord approach. 
For a moment the entire world consists of this pair of duels.  Panopticon and Meph are only yards away but they might as well be on the other side of the sun.  Ishar dispatches the cutta, as I already related.  Meanwhile Higginbottom squares against the Warlord and also attacks with initiative.  Not once, not twice, but 8 times does he strike.  But the Warlord's guard is invincible.

Spoiler (click to show/hide)

Reinforcements begin to arrive on both sides. Hammerdwarf TheHammeredOne bravely charges the Warlord!  At the same moment, A loyal war dog, seeing one of his masters pressed to the limit, leaps to Higginbottom's aid.  The Warlord is distracted, and as you already may know, this terrible Orc ultimately chooses to attack Panopticon instead. 

Spoiler (click to show/hide)

The two Heros, dwarf and dog alike, pay a terrible price.  The dog is cut to ribbons.  TheHammeredOne is wounded greviously in the hand and foot by the orcish second wave, a Berserker Cutta, and gives into pain.

Spoiler (click to show/hide)

Higginbottom rallies in an attempt to return the favor, intercepting another Berserker Cutta hoping to finish of TheHammeredOne.  Because of this action, TheHammeredOne will survive the day, albiet with these terrible amputations and wounds.  But once again, the Berserker proves too fast and too brutal, and Sheriff Higginbottom falls wounded alongside his comrade.

Spoiler (click to show/hide)

*Battle Day Two - 18th Galena

The battle rages on.  Ishar and Panopticon have fought the two great orc champions to a standstill.  The Rangers Division 'The Shot Gleams' brings their firepower to bear on the brute Shieldbearer.  The novices recruits' bolts are swept aside by the skilled orcs, but now that the brute has dropped his shield, skilled marksdwarf (NPC) Mothram strikes a number of bolts true.  Our rocktip bolts can't pierce armor, but finally Mothram zeros in on an exposed target and shatters the monster's thigh. 

Spoiler (click to show/hide)

Nyalathoteps, nominally a crossbowdwarfs Captain, came to this fight directly from her shift in the Crucible.  Before that, she appeared in the Forge directly from the Hospital.  She's still quite seriously hurt from last year's masonry accident -- Dr. Domas Adeg doesn't actually recall signing her release paperwork. Although the armory records indicate that she's been issued a nice cobalt crossbow, she's never bothered to pick it up.  She is disorganised, but strives for excellence, and often does the first thing that comes to mind.  Today, what comes to mind is: to sprint into the melee with no weapon or armor, roundhouse kick a Berserker Cutta, then pick up Higginbottom's dropped Hammersling and defend her wounded brothers-in-arms like a cornered hyena.  Sadly she lacks the strength or skill to use the weapon properly; the Orc Cutta shrugs off the blows and strikes Higginbottom mortally.

Spoiler (click to show/hide)

Mokar is an unassuming dwarf, who is best known for his work crafting crossbows, and in the past has dabbled a bit in swordplay.  Today we learn that among all his war-brothers, Mokar alone has truly embraced the discipline of the hammer-praetorians.  Mokar has always been fairly agile, but today Armok inspires him to move like a blur, and the hapless Cutta is incapable of response.  Fighting by his side, Captain Nyala disarms the Orc. The Orc, overwhelmed by Mokar's blows, fights desperately but is finally hammered into the moat where it passes out and drowns.  After this episode, Nyala and Mokar both go on to rain dozens of bone-denting blows on the orc Shieldbearer, who somehow, still fights on.

Spoiler (click to show/hide)

Like Ishar, Overseer Jakmak is a proficient swordsman.  Jakmak arrived to the battle on the 18th, when the melee was already engaged.  He calmly approached the melee and hamstrung one of the Berserker Cuttas -- in fact, perhaps the most dangerous of the Berserkers, because this orc is clad in steel.  Coolly and efficiently Jakmak traded blows with the orc, parrying each attack and responding with a devastating counter strike.  In the end Jakmak disdained a finishing strike and left the Orc, disabled, to bleed out in the grass.

Spoiler (click to show/hide)

Captain Meph arrived alongside Jakmak, as a fresh reinforcement at this critical moment when the battle hangs in the balance.  Like Jakmak, Meph squares off alone against one of the remaining Cuttas.  According to luck of the draw, Meph encountered a grim, agile assassin with a bronze blade, the same Orc who slew Higginbottom.  The fighters trade blows.  The Orc repeatedly jumps away from each hammerstrike.  Meph must absorb the blows with her shield and armor. The Orc tires of trading blows and enters a crazed state, charging at Meph again and again.  On the fourth pass Meph finally absorbs a charge with her shield rather than dodging, which proves to be a fatal accident, as Meph is stunned and disarmed by the impact.

Spoiler (click to show/hide)


The prince, Zen Jr., is a competent speardwarf, but he recently traded in his iron spear for a strange blade looted from a thief.  The metal holds an edge like steel, but is of a dark, alien alloy.  Zen had seen many wonderful things as a Dwarven Prince, and the idea of a metal material new to his experience was strange and entranced him greatly.  The metalsmiths claim that its name, "Meteoric Steel," comes from the fact that it comes to earth not naturally in the veins of Armok's blood, but rather fall from the sky as a burning star. Of course, Zen had no idea how actually to fight with a knife.  With no other experience to draw on, he did what his 'Rogue' character would do in a game of Human Fortress:  assault an enemy from the side and backstab the Orc violently.  What Prince Zen hadn't learned by playing Human Fortress is that a dying orc will still happily stab you in the heart.

Spoiler (click to show/hide)

Saved by his mail shirt and a bit of luck, Zen breathed a (slightly painful) sigh of relief and added a new wrinkle to his "Roguelike" strategy.  In the future, he would choose an enemy to backstab which was otherwise occupied by being filleted alive by Founder Ishar, and furthermore buried in a pile of furious bloodcrazed wardogs.  Fortunately, just such an opportunity was presenting itself at the moment.  The Orc Warlord fought to its last breath, but Ishar and Zen combined to overwhelm it entirely.  Zen calls 'dibs' on credit for the kill on the Warlord, to which Ishar diplomatically agrees. Perhaps if Zen were not the crown prince the accounting would have been different.

Spoiler (click to show/hide)

Ishar and Panopticon finally combine to incapacitate the Shieldbearer, which amazingly seemed to collapse from exhaustion rather than pain.  They both execute a finishing coup on the fallen beast, just to be sure.

Spoiler (click to show/hide)

smakemupagus

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All of the civilians seem to be safe, for the time being; the wounded are already being escorted to the hospital.  The dwarves of 'Pulleyblowing' celebrate their victorious heroes, and sing glorious songs to the fallen. 

The final tally of kills scored:
Spoiler (click to show/hide)

Casualties:
Spoiler (click to show/hide)


Between the deadly orc attack, and the disturbing mindflayer thieves, the dangerous nature of the world is finally becoming a tangible idea to many of the civilian dwarves.

In the days that follow, several motions come to the office of the Overseer.  (a) Use the small stockpiles of Iridium (3 wafers) and/or Mithril (3 stones) to forge new commemorative weapons for Ishar or some of the other 'Anvils'?  (b) Prioritize use of the next big batch of iron for Gauntlets, Greaves, and Boots? or for the Hall of the Mountain Kings? (c) Keep the gates open for trade?  -- or closed for safety?  Do we worry that there might be another ambush on the map?  (d) Is it already time to grow the ranks of the military beyond 12?  (The fort has 45 adults)

In fact, there is a whole separate committee meeting for Architectural suggestions:  Put the Depot in a separate structure outside, so that the central keep can be locked down independently? -- Move the moat's bridge to the west side so that it's farther from the main gate? -- Move the bridge control levers downstairs? -- Redesign the plumbing for the well with a grate to deter swimming Masterwork Monsters (e.g. faedogs, or magmahounds)? 

Post if you guys want to weigh in.

smakemupagus

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Two competent Axedwarves are drafted from among the peasantry to join the heroic Anvils.  For his valor, Mokar is promoted to the vacant captancy of the Pillars, and two strong peasants are drafted to join.  Archery ranges are installed on the barracks level.  One new ranger, a marksnovice, joins Nyala's Gleams.

--Limestone, 108

We are beginning the process of moving the depot to the outer courtyard, to give us more flexability on how open the fortress is to traders and enemies.  And moving the various topside control levers to a control room, at Meph's suggestion, by the dining hall (z090).    Once we have a fair amount of wood inside I'm going to close in the keep temporarily.

Assigned myself an office suite on the forge level.  Hopefully will have time to appoint it more tastefully, but for now it's pretty spartan.  Panopticon takes on the duties of Sheriff as well as expedition leader for the time being, and moves into a befitting office.

The mass production of iron and steel is still waiting on the woodburners to burn, or the miners to strike coal, so the forge has some time for more delicate tasks.  I look into some nicer weapons and learn that it takes 15 iridium wafers to make (e.g.) a Zweihander!  We only have 3.  We start powdering some mithril ore at the Arcfurnace instead.  The limiting factor is bags, of all things, but with these novice brewers and farmers, pig tails are not too plentiful either.

An ambush!.. but just goblin lashers at this time, and the inner keep is sealed with everyone inside.  Nyala's rangers go up to the second level topside to get some live fire practice, while the Melee forces get in good array.

TheHammeredOne is already out of the hospital and in good spirits, but of course missing a foot, and not grasping well one hand.  I am going to retire her out of the military -- She is only a novice Hammer, but a legendary carpenter, and wood savant.  Her first task is to carve a crutch. 

Migrants, in late Limestone. Among them a third fellow Smiths Guildmate, and 2 iron golems.  We ready the military and open both gates.  There are only 3 lashers left, and our veterans make short work of them, although the Golems don't do as well as I expect.  The strikes from their piston-hammers are devastating, but they take some heavy damage in return.

Zen takes a nasty lash that causes him some pain.  This reminds me to add some padded leather armor to the meleedwarves kit for extra protection.  I also queue up some gemtip bolts and silver hammer heads.

One of the migrants is a promising Pikedwarf named Mephistopheles.

--Sandstone

There are diplomats stacking up all over the fortress.  I am starting to wonder whether Panopticon has some personality flaw/skill that prevents him from doing the tedious parts of the expedition leader's job.

Jakmak and Zen have been sparring quite a bit.  It looks like Jakmak doesn't know you're supposed to let the royalty win.  Or, at least score a touch once in a while.

Spoiler (click to show/hide)

The Tundra Titan Kanec Hádankamušle has come!  A towering one-eyed scorpion.  It has a fat, bulging trunk and it squirms and fidgets.  Its iridescent exoskeleton is waxy.  Beware its poisonous sting!

I shut the inner keep and the Titan jumps in the river -- as I scramble to think of how to handle him popping up out of the well, instead, one of our speargolems just handles it cleanly!  Fine with me .. No need to risk our soldiers needlessly against a Titan's poison. 

Coal!  Praise the miners!  Now I'm doubly-glad that the skilled miners were in here, rather than getting killed by a giant scorpion.  They found a pure-platinum cluster too.

Deler is on Kea patrol and is now official a dabbling thrower.  Deler dabbles like a boss.
Spoiler (click to show/hide)

--Timber

I've added a Furniture workshop one level up from the Forges.  Hopefully I'll have time to craft some nice things for the other Overseers, and Prince Zen.

A caravan from Zuglar Enam is arriving!  I think that the fortress only created about 15 items to trade under my watch, but they're all platinum goblets, so I'm looking forward to the visit ... but, damn.  Quite after the wagons were safely inside, a single merchant with a horse wanders onto the map and is killed by a goblin ambush.  The mercenary caravan guard even routs the goblins almost by himself, but it's too late, the caravaneers will no longer trade.  There's not too much loot from the slain merchant, although some useful mundane stuff like bags and booze.  Sadly, we lose one dwarf in the attack, a ranger.

--Moonstone

This coal vein behind Jakmak's tomb turns out to be much bigger than originally thought.  Legendary miners are now exempt from all other duties.  (Except... Erush is also our best mason!)

Since we don't have a ton of extra wood on hand for crafting, I thought that a nice job for our legendary carpenter TheHammeredOne - now that he's retired from the military - would be running a timbermill.  The foundation is layed on the Farm Course z098.  I'll leave it to future overseers to get it going.

I installed a brickmaker's furnace in a basement of the King's Tower.  Hopefully this will be also be useful for future overseers who take more time to focus on construction.

--Opal

We're down to 4 cage traps, finally.  I'll let future overseers decide whether to dismantle them.  If someone is thinking about modifying traps or defenses in the future, there's an engineer's shop installed down on the craftfloor.  I've been trying to get a lot of the missing industries put in this winter -- screw presses and mills, for example, in the old drainage cistern which was conveniently on the level right in between the farms and the wind.  We're making the fort's first mead this month.

--Obsidian

Trade with Drow.  Sold about 10 platinum goblets.  Obtained booze, seeds, 4 golem hearts, enough cloth to solve the looming pants deterioration crysis.. oh, and a wooly mammoth.  You're welcome.

I made a batch of mithril edged weapons, wolfram hammerslings, and steel mail.  Orders for greaves and boots are on the manager's desk.  That should run the material stocks back close to nil. 

Throughout the fall I had the Savants sneak in the iron furniture in between things while batches of steel and mithril were smelting, and as the dwarves began to equip new stuff it freed up iron gear.  So:  just snuck it in at the end of the year, ground was broken for the Hall of the Mountain Kings just one week ago, on 25th Obsidian.

Everything else should be easier to show then to tell, so pics upcoming in next post. 

Panopticon

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Panopticon's journal,

All these diplomats pester me constantly, don't they realize I must train. They tell me it is my duty to make trade agreements, that it is the law, but they can't tell me the law, I...
AM THE LAW!!

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smakemupagus

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Craft area, highlighting the expanded features from year 108.  Keep an eye on the construction of timberyard up on the farm level, if you like, it's part way done.



Hall of the Mountain King, broken ground on 25th Obsidian, 5 days before end of year :)  Masons will probably be working on this for months into 109.  Meph has been re-interred in a Founder's Tomb, and Higginbottom in a smaller but still very nice tomb in the Mountain King plaza.  I did some more unique decorations for the other overseers tombs too (coarse iron beams for Smak, jewel windows for Ishar the gem savant, weapons for Jakmak the swordsdwarf)



I put a little bit of effort into improving overseer's villas, and added one for the Prince too.  There's a furniture work shop (1 Z above the forge).



Topside.  Careful, there are dangerous enemy thief about (Deep Drow, Mindflayers, orcs of course), and where there's thief one year there's ambushes the next ...

Nyalathoteps_Cousin

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So HigginBottom is about to die, then suddenly ROUNDHOUSE KICK OUT OF F***ING NOWHERE! and he STILL DIED?!
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smakemupagus

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So HigginBottom is about to die, then suddenly ROUNDHOUSE KICK OUT OF F***ING NOWHERE! and he STILL DIED?!

I know!  Such a classic dwarven moment. 

Panopticon

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Panopticon's Journal
Spring 109
Looks like in addition to avoiding the diplomats, providing the law, and protecting the citizenry, I have been tapped to oversee this mess.

Fortunately the previous yahoo in charge seemed to have it under control, we recovered from the recent fights fairly well, my first order was to mine some more hematite for steel production, as well as extend the exploratory mines, perhaps we can find some magma to reduce our reliance on fuel.

a look at the stocks screen shows booze at fairly low levels, so I got some of that going.

recent purchases and the ongoing cremation policy have gained us a bit more wood, so I restarted charcoal production, as well as looking for more coal.

A coral snake lost its training and is roaming around scaring people, Zen managed to chase it down and cut its head of with his spear somehow.

nearly 20 migrants arrived, I was distracted chasing the damn snake around, so I didn't get an exact count on them.

WHEN DID WE GET A WOOLY MAMMOTH?

Some random Mason made himself a spiffy cassiterite table. I got my eye on that.

Finished a nearly endless meeting, one diplomat down.

The Hall of the Mountain King is finished, such a majestic construction.

Oookay, something pulled a lever, I don't think anyone got hurt, but we need to heighten security.
It was a scarecrow man, appears to have gotten in from the caverns.

I don't intend on dying anytime soon, but I put together a nice little tomb next to the others, a fountain, a couple coarse iron statues, looks nice.

The springtime snatchers are here, starting off with a mind flayer who walked into a cage trap.

Ambush! Mind Flayer wrestlers. Get em boys!

Harsh, they have horrible weapons made of flesh and tentacles, Nyalathoteps was stabbed in the brain.
In the end, he was the only casualty

Zen got himself another kill, a few others were dropped by random nobodies and war animals.

No elves this spring, maybe the mind flayers got them.


Well, that was my first ever mind flayer ambush, interesting. They dodge really damn well and appear to form their own weapons out of flesh or something, as well as inject poison with their tentacles. No armor though so they die pretty easy if we can lay a few blows on em. No exciting combat reports out of that.

Sorry Nyalathoteps, you died for science.
Anyone need dwarfing/redwarfing?
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Nyalathoteps_Cousin

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Ouch. I guess I'll ask for a redorfing, Nickname: Nyala 2.0,  Profession: Flayer slayer (Axedwarf)

Imma chop those tentacles right off.
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Every time you post an update I am sad because the timer on when another update will be made is reset.

Goddamnit its like crack and I've been injecting it straight into my eyeballs.

Panopticon

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Summer update coming soon, Ishar it seems you never have good luck when my turn rolls around.
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Panopticon

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Panopticon's Journal
Summer 109

Summer is boring so far, a miner got walled into one of the caverns, fortunately one of the others heard him yelling for help in time.

We have a new mayor, some nobody named Tulon... wait, not actually a nobody, looks like a survivor of the first attempt at our little project, man she had quite a hike.

She is missing an arm but that isn't slowing her down at all it seems.Has a bit of a crown obsession though, her first order was that we not export any, whatever. Guess I need to get her some rooms made. At least with a mayor I don't need to meet the diplomats anymore.

Possibly as a reaction to the new mayor, Ishar has been stricken by melancholy and refuses to eat or drink. I guess this solves the mayor quarters issue, I have told Tulon to move in to Ishar's old place.

A squad of Orcs with ranged weapons are camping outside now, we are under siege.

Forgemaster Stakud has been taken by a mood, perhaps it will be a good distraction from outside at least.He grabbed a single wafer of Iridium and went to work.

Behold! Egarakrel! Iridium razorplate armor! It means "Oldrare" in the common tongue, and has an image of a gizzard stone on it, gross. Hey it's better than my steel mail though, and I would say it suits my new position of militia captain well. Also we now have a legendary armorsmith, not gonna complain there.

That closes out the season, totally shouldn't have complained about boredom, now I am probably going to get shot. We'll figure out how to drive the orcs off this fall, hopefully before the trade caravans arrive.
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Panopticon

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Panopticon's Journal
Fall 109

Ishar died today, she was interred in her tomb.

I formed all the squads and led an attack on the Orcs, everyone performed fairly well, though we have a few injuries and Zen Jr. lost a hand, only his shield hand though, didn't seem to slow him down much. Clean up is underway.

No one wants to bring Zen in from the field, he lies there bleeding, obviously I can't do it, I am thirsty.

Someone gave Zen water anyway, he shouted that this made him feel a little better about things.

Looks like we drove them off just in time, a caravan has made it to us.

By Armok it's huge, 5 wagons and a number of pack animals.

Goblin ambush, yay.

Actually a few, we lost some peasantry and crossbowdwarves, we need to figure out how to convince those guys to actually shoot those things.

A previously unknown dwarf appeared to have been inspired during the Mind Flayer raid in Spring and has taken to calling herself Nyala 2.0, Flayer Slayer. With a total of seven kills the rest of us are calling her "someone you don't wanna mess with"
Or be near at all, she is titled "Elderdeceivers the Dank Lenses of Voicing" on the official paperwork. She appears to have blocked the only attack that actually got through her defenses with her baby, who may not survive.

Finally finished trading, we got ourselves a bunch of food, wood and misc crafting gear, also a few turrets to put up on the fighting platform. Pretty much out of trade goods now though, gotta get the crafters working on more.

Winter is upon us.
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Nyalathoteps_Cousin

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Oh hell yes.
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Every time you post an update I am sad because the timer on when another update will be made is reset.

Goddamnit its like crack and I've been injecting it straight into my eyeballs.
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