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Author Topic: ☼Angelictower☼ (overseers wanted: new fort soon!)  (Read 39166 times)

Ishar

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Winter, 106
We were digging down to find coal, and we accidentaly hit a cavern, only 22 urists deep. Oh well, there's nothing really dangerous there at least. Sure, there's a gremlin spearman, but I doubt it would attack us on its own. It's a good thing I separated the mining shaft from the main staircase, we can build any sort of clever defense we want there: bridges, traps, etc. I won't bother with it, as my term is nearing its end, but the possibility is there for the next overseer.
There are underwater caves, and small deposits of metal (even mithril) down there, so it's really worth exploring in the future - not yet of course, since the military is still in its infancy.

The weaponsmith somehow managed to finished one of the greataxes right before the caravan left, so I traded it for some seeds, leather and a few iron bars. I tried to bargain for a bin of cloth as well, but they didn't want to part with that, and I didn't press the issue - we need these traders next year, after all.

We hit a nice gold vein during exploratory mining. That's cool, we'll be rich and all, but I'd rather have some coal, really. As much fun as it is to burn down hundreds of trees, it IS tiresome, and not even all that effective.

The first three squads are assembled: I lead the first melee squad with Panopticon and the other capable souls, Meph has the assignment of training the greener ones - I'd prefer to keep those out of any serious action, at least until armor is available for them. There's a ranger 'squad' of two, led by a guy by the name Nyalathoteps (who from this point on, I'll just call Nya, because come on). We don't have neither bolts nor quivers for them, so they are on standby for now. Farms and hives were also extended this season, now they'll be able to feed a much larger population. I don't think food or booze will be an issue for quite a while.

I've started contruction of our mighty tower - future overseers might want to expand a bit, I just went with a 10x12 urist base. Honestly, it doesn't really make sense to start a project this big, this late into my term, but I just want to leave a mark: build the tower NEXT TO the main courtyard, and not on top of it. We need open space for bees, we need rain to fill the little lakes we have, and somebody might want to get into outdoor farming.

A goblin man! Perfect opportunity to close my term with a military demonstration. My squad was rallied, and we went out to kill the fucker.

It was just... perfect. Sure, it punched me in the shin, but oh boy, what was after that, it was just beautiful. We all took a shot at the creature, but the finishing blow came from a speardwarf (who happened to use a greataxe at the time for some reason), who later revealed himself to be Zen Jr, the ho-ly-shit heir to the throne, son of King Zenerbufen. I'm glad I won't have to deal with that, as I'm stepping down from the post of overseer, effective immediately.

About the layout:


This is the surface. A superiorly designed drawbridge keeps enemy archer fire away, as well as looking awesome at the same time. You can see the fishery near the central lake, the partially constructed first level of the tower (acessible from the courtyard, and not from outside when complete), and the hives at the northern part of the courtyard. We have an armored horse pastured in the corner, but that's not doing much. The lever next to the staircase controls the bridge obviously. Oh, and the bridge has a two urists deep moat under it, so be careful.


The farms. All of it is filled with plump helmets, since we don't have anything else. You can go to the cavern if you want, I didn't have time for everything.


Military level. From west to east, you can see the refuse pile, a partially contructed shooting range, our little, sketchy barrack, and finally, my modest quarters. It pains me to see it only partially furnished... that is a failure I'll have to live with.


Non-metal workshops. At the north room, we have the fancy stuff: craftdwarf, jeweler, stonecutter. South of that lies the main workshop, carpenters, masons and mechanics there, next to the wood stockpile. At the other end of the wood stockpile, I set up two wood furnaces, those are on charcoal duty, we are making the stuff as fast as the woodcutters can haul in logs.


Food stuff here. North is the Great Food Processing Hall (or as some might call it, kitchen), with a still and other stuff. Honestly, I'm only concerned about the still. Other side of the corridor is for food storage: it's big enough for now, but there's definitely room for expansion. At the end of the corridor, we have the partially furnished meeting hall. I'll leave the exciting task of manufacturing shitload of tables and chairs for some capable future overseer, I didn't bother with it.


Bedrooms for the general public, bare minimum. Just a 3x3 room with a stone door and a wooden bed for now, hese can be filled with additional furninture of course. again, not my problem.


Now it's small, but this level will be important later: noble's quarters. The better furnished one belongs to Higginbottom, our sheriff and future captain of the guard (title awarded for the valiant defense of the old fort, right to the bitter end), the other one belongs to our broker and bookkeeper. That's a nobody, but seems like a decent beancounter, so a fitting position for a dwarf like that.


Metalworking. West side is fuel, east is metal bar stockpile. In between them are the smelters, crucibles and the single one forge we have at the moment. Iron production recently skyrocketed, but I didn't order anything else from the forge. what to do with it is for the next overseer to decide now. It's also his problem to produce any fuel, since we're low on that.

That's mostly it. we have a sad excuse for a mining operation below that, and of course the cavern, but none of those is a stuff for engravings honestly. That was definitely not the main focus of my term, but I think I did a decent job overall. I have high hopes for this place, really high hopes. Again, I'd like to stay at the head of the military, that position suits me.

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« Last Edit: June 23, 2012, 01:46:20 pm by Ishar »
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jakmak

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For my cowardness i have been sent to monitor another fort along with all the survivors of the last fort.

Well this dosent seem to bad. first order of buisness i ordered the construction of a moat.

Ummmmmmmm the merchants are asking for priorities... who are these people again?

Ok i ordered some turrets, mines, bars, some plants, and random animals.


I have examined the hallway that connects the main stair well with the mine shaft and decided it needs a draw bridge and a  (empty)moat to lock out all the nasty beasts that may attack.

I had the bookkeeper make this tablet that he nicknamed the "Therapist" all i need to do is make changes to it and give it back to him. im just using it to see who we have and what they can do.

Fuck etur kizbizstodir was possessed    buy your pitchforks and torches here folks   555-KILL

and literal seconds after migrants arrived. well at least we are getting some

Mr gibberish name has claimed a metalsmith forge. PLEASE DONT BE TO DEMANDING

good he has begun his construction. please be a useful one.

Mr gibberish name has created a iridium cabinet i shall keep it until the next ruler takes it

Ok the lever to bridge over the moat is behind the trade depot. careful it is a drawbridge and we all know how much FUN those can be

i dug out a 7x8 tomb for my self.

GASP A fox?  um ok dont see how that is a threat. just kill it.

ok there appears to be be multiple foxes. this may take awhile.

And now for something completely diffrent.
The forgotten beast kuollutreika varjo. its a large lizard with 2 tails with overlapping scales and deadly spittle. i hope it cant fly

We hit a hidden case. not my problem its the next overseers problem

A dog gave birth.

End of spring.



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Meph

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//offtopic: Please. Do not kill grammar. A little bit more descriptive text and screens would be nice as well, but this is secondary.

On the other hand, this reads almost like a Haiku.
Quote
A dog gave birth.
End of spring.
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Panopticon

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Panopticon's journal
Spring 107?

Iridium cabinets make me sad.
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jakmak

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Ok then it is summer (i could not find out how to post pics)

It has come to my attention that i need a grave yard and a hospital among other things.

I have dug out new farm plots and ordered some sweetpods, dimplecups, and small fungiwoods to be planted.

We struck some faint yellow diamonds if any cares.

The hospital has been dug out and some beds have been placed inside.

One of the dogs gave birth... again.

I have filled up the moat with water which should help somehow.

Hit another treasure chest.

We have some migrants

I gave every one a cabinet.

Someone created a masterpiece. It was a legendary cage. Oh ya i was building some cages for cage traps to lay near our entrance.

A cow has starved to death. wait WE HAVE COWS

A raccoon has stolen a bag of gold loot. why does no one tell me we have these things

someone has died one of the farmers  ushat archdented was killed by a kobold thief ASSEMBLE THE MILITARY.

All aboard the rape train.  wow that thing died almost instantly.

ok then kubuk shaligdegel was taken by a fey mood.

The weirdo has taken the jewelers workshop and he has begun making some weird thing.

He has finished a perfect rose quartz wait is that like a rose or is it rose quartz i don't know it confuses me.

Another thief... oh well ALL ABOARD THE RAPE TRAIN.

awwwwwwww it ran away.

Well that wraps up summer now to fall or what ever you call it.
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jakmak

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Its autumn and i am in charge of the fort still.

i ordered the generic rooms to be smoothed out

One of the mastifs grew up.

I began work on the second floor of the tower (just the floor im going to need alot of stone for this)

Another thief. To the rape train

Well it ran away again. The only thing that got a good hit on the kobold was the cat it ran into and all it did was scratch its arm once. I hope that scratch gets infected.

Well then more migrants. Is there a kobold thief among you at all we had some trouble with those?

Awesome a iron spear golem that will help deal with the goblins and the kobolds and all the other monsters that hate us.

A raccoon has taken a gold bag of loot. I need to start keeping track of these things.

The iron golem was stung by a bee. Is that even possible?

Wow a dumb flesh man just walked right into a barrage of cage traps i set up. Did i mention i set up a cluster fuck of cage traps? It wasnt even completely finished. Ah cage traps you serve us well.

huh one i think the forts woodcutter died (or we never had one either one will work) so i just randomly picked someone from the therapist to do it.

Well the caravan has arrived. wait they bypassed our inaccessible  dam forgot the wagon access. well i removed some of the cage traps so that should help.

Ok a theif. what else in new.

Another Thief. that is new.

ok Sadly the first one got away but luckily our dwarfs got the second one. good work dwarfs.

Ok the caravan is here. they didnt have seeds which i really wanted to start up production on other foods but thats ok.

Ok i just realized i am over using Ok.

autumn is over its winter.




« Last Edit: June 24, 2012, 11:59:03 am by jakmak »
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jakmak

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Its is currently the year (unknown to me) and is currently winter.

I may have screwed up construction of the tower. I thought the giant room was the main tower and the smaller room was the courtyard. I feel dumb.

There appears to be a bunch of gremlins in the cavern. I am glad they cant fly and glad we didn't dig down to the very bottom of they cavern to where they can climb up our stairs and attack us.

Awwwwwwww Os Dostustonam has given birth to a baby boy.

The merchants from Zuglar Enam have left. I didn't buy anything from them they didn't have much to be honest.

Huh i think we captured some horses.

I got a tech research lab set up and a chemist. Now where are my highly flammable lemons.

I have ordered a random room to be carved out in the sand layer for no good reason.

I gave ishar a tomb the same size as mine and i ordered it to be smoothed out.

The iron spear golem beat the shit out of a coati. That was a awesome one sided fist fight

Shit some of the roof i was removing fell down and many people are hurt HELP THEM DAMMIT.

OK one Dwarf had to be hospitalized She was nyalathoteps kubukamud

Her ass is dammage (not kidding both buttocks are damaged)and i think her left arm is broken.

One of the people who were injured in that cave in fell into one of the lakes so i had to drain it.

A thief. You know the drill

Another thief. Like that other incident the first one got away and the second one got cut up

A drow caravan i hope they have seeds and other goodies.

and it wouldn't be a year here without a possesion or fey mood when i am in charge.

Zen jr. took the craft dwarf workshop.

Another thief. How convient

The drow guards drove them away. Dam those guys are creepey

Ok the possesed guy began making something.

I bought some cave wheat and pig tail seeds from the drow at the price of some cheap small cut gems.

Hmmm its spring. That wraps up my term. Oh and please dont screw up my or ishars tombs

(p.s. zen jr is still possesed but he is making something and has all the materials.)

http://dffd.wimbli.com/file.php?id=6571  da fort





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tahujdt

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-snip-
I just read the OP.
« Last Edit: June 26, 2012, 06:35:08 pm by tahujdt »
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tahujdt

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-doublesnip-
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smakemupagus

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Journal of Overseer 'Smakemupagus'
1st Granite, 108

Fellow dwarves of the hamlet of Pulleyblowing!

It is my honor to represent you all as the Overseer of the fortress for the year of 108.  As you know, the state of the fortress is strong.  We have strong walls, a wide moat, and the sturdy foundation of the King's Tower has been laid.  However the noble arts of forgecraft have been neglected here for too long.  Together with Guildmate Stakud, and the savant smiths Etur and Os, we will make the anvils sing!  As Overseer I have pledged to provide decent gear for Ishar, Jakmak, and the rest of the brave armed forces.  But we will not stop there, my friends!  By this date in 109 we will lay the foundation for a Hall of the Mountain King!  Thereby securing Pulleyblowing for all eternal future generations!

<aside>

Wow, reading off that stoneprompter is a pain in the ass.  How does he even chisel the speech onto the tablet that fast, anyway?  Let's get this official tour over with.

smakemupagus

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Journal of Overseer 'Smakemupagus'
Fortress Tour
1st Granite, 108

--Topside (z100)

Wow, this place looks like a reclaim site.  Overseer Jakmak's masons and mechanics are tearing the place apart; there are blocks and mechanisms strewn everwhere.  When I asked him what in the name of Armok's beard was going on, he just handed over a journal with a few entries dogeared.

<Courtyard roof comes down>
<Mason sheds a single tear>
<Blocks fill murky pools>

<Cages in the meadow>
<Obstacles to merchants' trail>
<Wagons turn away>

"Is this whole journal written in iambic pentameter?"

"Do I LOOK like a troglodyte?" he shot back. 

Okay, so appearently the whole journal is in fact written in 'Haiku'?  Whatever.  Despite the cosmetic issues, the topside constructions are in fine shape.  The inner keep is enclosed; a curtain wall and moat define an outer courtyard; and an aquaduct is set that can supply water to a fountain room.  Someday this will be the ground floor of the King's Tower. Of course, the Tower is currently a grass-floored room filled with dogs and wild horses, and the well itself just a muddy pit.  I am not sure the Tower will be our highest priority this year, but we'll at least get this well room cleaned up and start stockpiling some building supplies for the future.

--Farm Course z098

<Vast expanse of farms>
<But no industries process>
<Pigtails and fungiwoods>

I'm not sure I've even seen this many farms in a fortress before.  Ten 4x3 patches of plump helmets.  Three each of sweet pods, pigtails, dimplecups, and fungiwood shrubs.  And yet no mills, presses, farmshops, looms or tailors.  Not to mention the lack of a thatchery or timberyard.  There is definately some work to be done here.  In the meantime, we'll drink well at least.

--Eternal Halls z095

<Blank vellum pages>
<Bookkeeper is imprecise>
<Stockpiles in chaos>

The tombs of the overseers, and the catacombs.  The walls are mostly gypsum, so as an aside we can run plaster and black powder industries... well, once we get some bags.  Even more intriguing, Overseer Jakmak's tomb is hollowed out of a vein of bituminous coal!  This bodes well for our ambition to step up the forge industry, so I checked in with the bookkeeper.

"How much coke do we have on hand at the moment?"

"I dunno.  100?  That might include all the other types of bars, though, too."

"Okay -- how about raw coal?  These bituminous stones?"

"Hmm... somewhere between zero and four hundred?"

Okay, that guy is going to have to get to work.  Anyway, this might be a suitable site for the Halls of the Mountain Kings, too.

--Hospital Course z094

<Doctor overworked>
<Wounded soldiers lie alone>
<Storage neglected>

There are only two dwarves in need of diagnosis with minor injuries, but one of them is a militia commander 'Nyalathoteps'.  The fortress has a good doctor, Domas Adag; he's also a leather savant, and doing some other odd jobs.  I relieve Domas of some of his menial tasks and also assigned some underemployed scrub to act as a second doctor.  The hospital needs some more furniture.

--Ishar's Villa z092

I assume the palatial estate here on z092 is supposed to be Founder Ishar's residence, although only the bedroom is currently assigned.  Ishar is also a gem savant and (along with Jakmak) one of the fort's leading swordsdwarves.  So he is more than welcome to his villa.  If time permits I'll add space for other overseer's villas up here.

--Craftshops z091

<Workflow unknowable>
<Manager not appointed>
<We each toil alone>

<Blocks, Bins, Gears, Thrones, Crafts>
<Clutters the forlorn workspace>
<Stockpiles forgotten>


There is just so much wrong here, I don't even know where to begin to describe it.  I don't think this fortress has any furniture or goods stockpiles, judging by the workshop clutter. I'm also appointing some promising unemployed peasant to manage the books.

On the bright side, the craft floor is carved into a vein of hematite and cassiterite, so as we expand the space we'll also gain some valuable materials... kill two keas with one bolt, so to speak.  The prince Zen Jr. is in here working furiously on some artifact, at a craftshop half-buried in marble figurines.

--Dining Course z090
Nice space, in dire need of some furnishings.

--Residential Wards z089
Plenty of 3x3 rooms, laid out in a single linear hallway which is about eleventy-one urists long.  Not exactly an architechural marvel; but I suppose it works for storing plebs.  Of course, all of us except Ishar, Sheriff Higginbottom, and that lazy good for nothing bookkeeper Sarvesh currently live down here in the wards.  There are some deposits of chromite and aluminum.

--Executive Rooms z088
Currently just the Sheriff's and Bookkeeper's offices; deposits of hematite and aluminum.

--Forge Course z086

<Stacks of coarse iron>
<Forge blazes in the darkness>
<Prelude to greatness>

This is an excellent ironworking space; 4 smelters, 4 glass furnaces, 2 crucibles for refining coarse iron, and a forge set to craft some picks and axes.  Nice layout of storage space.  We'll have to add some more forges, storage space for ores and raw materials, maybe living quarters for the Smith's Guild and Savants, but this is in great shape.

--Caverns and Mines

<Riches of the earth>
<Exposed in deep corridors>
<Ripe for the taking>

The caverns are sealed off, but the previous overseers did some very nice exploratory mining all the way down to z060, and found Gold, Tetrahetrite, Galena, Gems, and plenty of marble flux down in the low 60's.  They even exposed a few small clusters of valuable Anthracite, Mithril, and Wolfram.  We'll have to clear out some storage space, put the haulers to work, and consider getting the advanced Arc-smelter and Blast-furnaces built sooner rather than later.

Ishar

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From the Journals of Ishar
This Smakemupagus fellow seems to know what he's doing. Of course it's still very early in his term, so I won't jump to conclusions, but still, he seems like a confident fellow. The news of anthracite and marble are good to know, awesome even, I don't know how something like this could slip past me. I suppose all this militia business took a tall on my duties as miner - it's still worth it, mining is easy, swordsmanship is not.
However, if we have the time and spare picks, it would be a good idea to get some of the recruits on mining duty, at least for a while. It won't train them for war exactly, but they'll put on some muscle. After all, I was a flimsy little shit when I arrived, and now look at me: totally average! That's progress right there. I'm going to recommend this to Smakemupagus.
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zenerbufen

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Thoughts of a mad prince:

When I finish this thing, it's going to be so awesome. I'll show those dwarfs how cool of a prince I am.

smakemupagus

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***

--Jobs Review

We actually didn't have any woodcutters appointed when I came in, and only two 'dabbling' brewers.  Otherwise, our Jobs situation looks very good.  I also appointed myself and Stakud, who are both Smiths Guild members, to more forge tasks.

A lot of our best fighting dwarves -- Ishar, Higgenbottom, and Panopticon -- are also among our best miners.  I will take Ishar's advice and let the military folks continue working in the mines, for now, to build up their strength. And, to have the best miners going after that mithril and anthracite!

--Military Review

The military squads have some decent iron weapons, but almost no armor.  The 'Bald Anvils' are our core melee unit and I would like to get them iron helms, mail, and shields ASAP.  Also, I will start letting them train on active duty at least part time.

I am re-organizing 'The Craterous Pillars' into a throwing-hammers squad, which I think suits them.  Higginbottom and TheHammeredOne are both warhammerers anyway, and squadleader Meph seems to enjoy novel weapons.  They also badly lack for equipment.

'The Shot Gleams,' our crossbowdwarves, don't even have weapons yet, and captain Nya is in hospital.

--Quick look at Named Dwarves

Smakemupagus, of only dabbling skill, but an initiate of the Smith's Guild
Ishar, a Gem Savant and proficient Sword, & Militia Commander (Anvils squad)
Jakmak, a competent Sword (Anvils)
Panopticon, a proficient Spear (Anvils)
Zen Jr, a competent Spear (Anvils)
Higginbottom, an adequate Hammer, with many social skills (Pillars squad)
Meph, a proficient Mason & a militia Captain (Pillars)
Mokar, a master Bowyer and militia recruit (Pillars)
TheHammeredOne, legendary carpenter, master woodcrafter, and novice Hammer (Pillars)
Nyalathoteps, adequate Marksdwarf & militia Captain (Gleams squad)

(Mokar and TheHammeredOne are married to each another)
(Smakemupagus is married to legendary gemcrafter NPC)
« Last Edit: June 27, 2012, 09:55:21 pm by smakemupagus »
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smakemupagus

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--Granite, 108

This month we'll focus on getting some storage for furniture, goods, and ore sorted out.

There are only 11 drinks, and about 100 food in the fort, despite all these farms! With no skilled brewers, we'll have to keep an eye on this.  The Drow traders are still here so I grab a couple of booze barrels in exchange for cut gems.

The miners set out to grab some of the more valuable ore in the deep mines (mithril, anthracite) and also, a few units of galena.  We need some silver for the Hall of the Mountain Kings, and maybe to equip ammo to the Hammerthrowers too eventually.

Zen Jr.'s artifact turned out to be a 'Bone Fireproof Boot'.  Sadly, he doesn't seem to have become a legendary crafter.

Dr. Domas visited both of our patients, and unfortunately they both have compound fractures and infections after all.  Soap ASAP!  There is a bit of suture threads and cloth on hand, luckily.

Five migrants and one baby this spring, to a total of 42 adults in the fort.  Among the new guys are a a clothier savant and a half decent doctor; 4 of the 5 may turn out to be decent milita recruits.

--Slate, 108

This month we'll get the cloth industry started, expand the capacity of the crafts area, and get the new manager an office.  I'm looking forward to his help with the metals industry.  In the meantime we smiths start with tasks that don't need managed; coarse hammer some iron and smelt some galena. 

The fort has appointed a few new novice animal trainers, and their first task will be to get some of these dogs war-trained.  Masons begin inlaying floor to the tower well-room, and install the well. 

We're terribly short on bins and barrels, but fortunately in a Masterwork fortress the masons can help out with that by turning blocks to containers at the Stonecutters' workshop, and Overseer Jakmak has left us plenty of blocks.

A Forgotten Beast "Obscurne" has come to the first cavern, a winged, feathered snail with poison gas.  Just as well that we're shut off from the caverns for now.

--Felsite, 108

Digging out a big room in the 'Eternal Halls' which will house the Halls of the Mountain Kings.  If we happen to strike some more bituminous coal too, that would be great.

Bookkeeper Sarvesh has gotten his act together and puts our metal stocks at:  2 iridium; 10 silver; 20 iron; 35 coarse-iron.  Having processed the small bits of coal, we're at 90 urists of fuel.  We place the following order with Manager Iden:  4 iron hammer slings; 8 iron helms; 8 iron mail; 8 iron shields; 35 refine iron.  Pulleyblowing Forge is open for business. 

I set about 1/3 of the farms to fallow, since we just don't have the capacity for this big of an agricultural operation right now. 

The fort has accumulated a bunch of archaelogical objects, so we put in an Archaelogist's workshop on the craft level. It queues up its own jobs automatically, and seems like the workers have already found some precious metals including platinum.

On z092 there is a room that I believe Ishar intended as a markdwarf range, but that i've repurposed as a temporary armory for gear storage.  It happens to butt up against an indoor refuse pile, so I added a crematorium.  The ash should help kickstart Soap industry.

Our patients are out of the hospital!  It is good to see Nyala back at work in the Crucible, even with her arm in a plaster cast.  Master Bowyer Mokar is building a bowyer's shop, so we can soon get Nyala's squad equipped, too.

Jakmak's few remaining traps have caught a couple goblin* snatchers, and the wardogs got one too.  I'm caging the puppies for now.

We've been neglecting crafts so far this year, but we do have several metalcraft savants and highly skilled jewelers.  And, Overseer Jakmak's mines have given us yellow diamonds, sapphires, and amethysts on top of the precious metals from the archaelogical finds.  I give the craftsmen the "go-ahead" to pause their weapons-work and ply their real trades for just a few weeks.

It is now summer!  Pictures to follow.

* Actually, one of the caged thieves is an "Elf Fanatic".  Never seen that before.  I'll leave it to one of the military leaders to decide what to do with that guy.
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