SLIME:
Missing a PET_VALUE
you set a material FAT = good
You set a TISSUE to use FAT = nope
You set a TISSUE LAYER called FAT on everything = It doesn't exsist
under the line [USE_MATERIAL_TEMPLATE:FAT:FAT_TEMPLATE]
[TISSUE:FAT]
[TISSUE_NAME:slime:NP] when attacked it will say slime, but when butchered will drop "Fat"
[STRUCTURAL] --- LIMBs, GRASP, STANCE, and JOINTs will stop working if damaged
[FUNCTIONAL] --- if damaged FUNCTIONAL bps that have something like SIGHT will stop working
[CONNECTIVE_TISSUE_ANCHOR]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:FAT] --- uses the defined fat
[RELATIVE_THICKNESS:15] --- since fat is so weak, making it thicker increases defense
[HEALING_RATE:100]
[VASCULAR:3] --- will cause some bleeding if damaged (only works if creature has blood)
[CONNECTS]
[TISSUE_SHAPE:LAYER]
BOOZE MONGREL:
@Jaxy15: [TILE:'8'] is vaild because it forcfully uses the number 8 as a tile
Lacks any biome, large_roaming, and other tags that make it a wondering population
ALCOHOL_DEPENDENT does not make them guzzle booze, it just makes them need it to get through the day you are looking for CURIOUSBEAST_GUZZLER
you call the [body_detail_plan]s STANDARD_MATERIALS and STANDARD_TISSUES but then you do nothing with them, use this after them [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
By the looks of it your missing a whole lot more, remember to check your "errorlog.txt" found in the same place as "dwarffortress.exe"