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Author Topic: What to do with too many meals  (Read 4236 times)

MaximumZero

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Re: What to do with too many meals
« Reply #15 on: May 27, 2012, 05:43:39 pm »

Build a shrine with a huge tower full of food. Food for the Food God!
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Corai

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Re: What to do with too many meals
« Reply #16 on: May 27, 2012, 05:48:26 pm »

I have to agree with the previous posts. Quantum pile them and drop them on a hungry dwarf. Perhaps above a hospital bed incase someone forgets to feed the patients. "You were complaining about starving, eh Urist? Here, have some."

The other potential use is just stockpile them somewhere and wall off the section. Extra dorf points if you trap a dwarf along with it. Perhaps give him some crafting materials to prevent him from failing a mood and perhaps a spare pickaxe incase you run out of dwarves thanks to the eventual flood of kobolds you are bound to encounter. (They are not gone. That is just what they want you to think. They are coming.. soon.. Kobold civs are never dead. They are just waiting and plotting for a way to steal your artifact socks..)

This post made me very happy. And I agree, better then dropping them.
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Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Viking

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Re: What to do with too many meals
« Reply #17 on: May 27, 2012, 06:01:50 pm »

Stop making food for one lol. Selling them is a good idea too.
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Valkyrie

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Re: What to do with too many meals
« Reply #18 on: May 27, 2012, 06:24:40 pm »

The problem with most destructive methods are the Masterwork meals, since they'll cause a bad thought and in general can't be sorted out from the non-Masterwork meals.  Though if you're up into the 30k+ meal range, the cooks might have enough other masterworks to not be bothered ... but my cooks usually care even after they've been churning out masterwork meals for years.

You can switch your caravan criteria from "buy out the caravan" to "max out the caravan's weight capacity", though now that wagons are working again that's a *lot* of extra food.  I've gone that route on occasion, but it generally feels more like "wasting"/destroying the food than 'using' it imo.
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T-Mick

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Re: What to do with too many meals
« Reply #19 on: May 27, 2012, 06:30:10 pm »

Can you mod the raws to make food blocks?  If you can, then at least this won't be a problem in the future.
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“Wherever the Catholic sun doth shine,
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At least I’ve always found it so.
Benedicamus Domino!” -Hilaire Belloc

Loud Whispers

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Re: What to do with too many meals
« Reply #20 on: May 27, 2012, 06:43:10 pm »

Food for the Food God!
This.

Also, seriously how did you amass that much food? I'm barely staying above 7000 booze with a workforce of 100 farmers

koruth

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Re: What to do with too many meals
« Reply #21 on: May 27, 2012, 08:10:04 pm »

You could start throwing out the non-masterwork foods, only accepting the best of the best.  That should help with mood even more, and cut your stocks by about half.  Though since food stockpiles can't really be made based on meal quality, that's gonna be one helluva designation project.... Easiest way would probably be to trade/offer every single one of the sub-perfect meals away the next time a caravan comes.
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Sabreur

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Re: What to do with too many meals
« Reply #22 on: May 27, 2012, 08:15:45 pm »

Make a vault.  Select a number of your dwarves based on some random criteria.  Seal them in with a few centuries worth of food, booze, clothing, and miscellaneous supplies (metal, lumber, shells, stone - anything a mood might require) and then wall them off.  Don't allow *any* contact with them from that point on.  If one of them has a mood they can't fulfill?  Too bad, they go insane.  See how long they last.  For bonus points, design the vault with a double-set of steel bridges for doors and use a series of water clocks to automatically open the vault after a century or two.

uncool

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Re: What to do with too many meals
« Reply #23 on: May 27, 2012, 09:05:41 pm »

You could start throwing out the non-masterwork foods, only accepting the best of the best.  That should help with mood even more, and cut your stocks by about half.  Though since food stockpiles can't really be made based on meal quality, that's gonna be one helluva designation project.... Easiest way would probably be to trade/offer every single one of the sub-perfect meals away the next time a caravan comes.
That actually has been my policy, and I'm damn close to getting rid of the exceptional ones. I think it'll take only one more year to do so.
=Uncool-
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Dorfimedes

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Re: What to do with too many meals
« Reply #24 on: May 27, 2012, 11:12:47 pm »

Abandon fort, go there in adventure mode, pick up a ton of food and end world hunger by becoming a legendary thrower.
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"It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away." -Someone who has never played DF.

The Human Baby has died in the heat.

imperium3

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Re: What to do with too many meals
« Reply #25 on: May 28, 2012, 03:40:02 am »

Do !!SCIENCE!!

Somebody recently posted in another thread (may have been the facepalm one, i'm not sure) about a tantruming dwarf who was carrying a stack of prepared meals. He threw them one by one across the dining room, causing mass casualties and much hilarity. Seek to repeat this under controlled circumstances. Then you can use it to get a highly-skilled thrower and, by the time enemies arrive, you'll have an ARMY of legendary throwers!
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Socks inspire the same sort of emotions in dwarfs that Helen of Troy inspired in the Achaean Greeks. Although it is said that Helen's face launched a thousand ships, socks have surely launched a million ultimately-fatal Store Owned Item tasks.

Dorfimedes

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Re: What to do with too many meals
« Reply #26 on: May 28, 2012, 03:56:23 am »

Do !!SCIENCE!!

Somebody recently posted in another thread (may have been the facepalm one, i'm not sure) about a tantruming dwarf who was carrying a stack of prepared meals. He threw them one by one across the dining room, causing mass casualties and much hilarity. Seek to repeat this under controlled circumstances. Then you can use it to get a highly-skilled thrower and, by the time enemies arrive, you'll have an ARMY of legendary throwers!
As much as I love this idea, there isn't really a reliable way to get dwarves to throw items. I wonder, do berserk dwarves throw items they're carrying? Wasn't there an exploit to make really large stacks of items or something?
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"It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away." -Someone who has never played DF.

The Human Baby has died in the heat.

Inarius

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Re: What to do with too many meals
« Reply #27 on: May 28, 2012, 04:02:33 am »

I limit myself to 50-60 dwarves, and each time something reaches 1000 (eggs, tallow, food), i dump massively and then crush it with a bridge. But you could as well drop it into magma. In first time, i stop the production, desactivate all the jobs linked to it, and wait for it to lower. In your case, i would dump massively...
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Garath

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Re: What to do with too many meals
« Reply #28 on: May 28, 2012, 04:53:36 am »

don't even sell the lower quality ones, just atom smash them. I only keep MW and exceptional only if it's a very large stack. Then I smash the rest. Whatever I have left is still enough to buy everything I want from the caravans (not much tbh)
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Spinning Welshman

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Re: What to do with too many meals
« Reply #29 on: May 28, 2012, 05:32:45 am »

Make a vault.  Select a number of your dwarves based on some random criteria.  Seal them in with a few centuries worth of food, booze, clothing, and miscellaneous supplies (metal, lumber, shells, stone - anything a mood might require) and then wall them off.  Don't allow *any* contact with them from that point on.  If one of them has a mood they can't fulfill?  Too bad, they go insane.  See how long they last.  For bonus points, design the vault with a double-set of steel bridges for doors and use a series of water clocks to automatically open the vault after a century or two.

This. Please. And make a thread on the story of the vault dwellers. :D Fallout in dwarf fortress. Epic win.
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I also just had a human diplomat enter from the surface, hold a meeting, then exit the map via hell.... I guess he thinks he's pretty hardass.
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