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Author Topic: Zonnish, "Helmtrades," a Community High-Security Prison  (Read 8954 times)

Splint

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Re: Zonnish, "Helmtrades," a Community High-Security Prison
« Reply #75 on: June 11, 2012, 02:20:14 pm »

Live targets are always better than not.

GreatWyrmGold

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Re: Zonnish, "Helmtrades," a Community High-Security Prison
« Reply #76 on: June 13, 2012, 04:09:45 pm »

Sorry for not updating for a couple days, I was waiting for a good breaking point. Then I realised there was an obvious one. Then I added a paragraph of time to keep from ending on a sad note.

I almost forgot to mention, I have recently been elected mayor!
For now, the goblin thieves have been stripped and are in a cage in the dining room. People like to toss them scraps of food and plump helmet skins and stuff, or to toss little pebbles at them. Especially Manorgloves. She claims to be ecstatic and not mind that her baby was snatched, but I know that, deep down, she hates every snatcher for what they did to her.
On the 5th of Hematite, another snatcher got caught. That gives us two females and a less-unhappy-looking male goblin. However, we need more cages. A lot more. I order another carpenter's workshop built, and have a random ranger assigned to carpentry duty. I also locate a couple other dwarves and move them to woodcutting and mining.
On the 8th, I see a giant snail. I decide that I want to enjoy some giant snail stew now that we're out of giant slug slurry. Embarrassingly, the militia is outrun by the snail. After some glancing and sometimes wounding blows by a rookie speardwarf, the snail is chased into a trap. Since giant snails can't be bred, likely have short lifespans, and remind me too much of the slug incident, I'm not having it tamed. However, a couple of people, notably Splint, have advised using the crowpeople as live training. I'll have a room just for that purpose set up ASAP.
On the 20th, a monument was engraved for the late Shem. It was made out of microcline, blue as the water which slew him, engraved with the words:
“In memory of Shem Athelarak,
Born 90,
Drowned in the year 128.
Loving father and husband.
United with billon.”
This is shortly followed by a mica memorial slab for Lokum the beekeeper, and identified the likliest cause of death...
“In memory of Lokum Vudtharfath,
Born 86,
Succumbed to infection in the year 128.
Devoted mother and wife,
At one with microcline.”
(Maybe those two slabs should have been switched?)
...and a granite slab, reminiscent of the chunk of granite which provided the fatal wound (same boulder, I believe), for Townbud, our first artificer and a great (if foolish) miner. Her slab reads:
“In memory of Uzol Amostenshal,
Born 91,
Bled to death, slain with granite in the year 128.
Creator of The Rumored Wills,
Loving Wife.”
These slabs are being erected around the fortress: Shem's near our fishing hole, Townbud's in the dining hall, and the beekeeper's on the spot where he died.
Speaking of death, of the 27th, a kobold thief revealed itself by stabbing Broken in the head. Broken did not survive the brainectomy, and so we gave the kobold the title of Charmshameful. All the militia might of Zonnish was sent against this beast. Sadly, only a couple of marksdwarves (one of who didn't even have a crossbow!), so aside from a couple of clumsy shots from the recruit that couldn't kill the kobold if it had a deathwish, the murderer and thief got away unopposed.
The whole fortress weeps for Broken. He had several friends, incuding most of the children and us Starting Seven. And, moreover, Broken's skilled care saved more than one of us. BerserkNINJA, in particular, was rescued from the brink of death by Broken's medicine. A cook, who likes helping others, has been chosen as the new head medic.
Shortly thereafter, a prisoner decided to try and traverse the flooded corridor between the river and the aquifer. This met with limited success; sadly, the prisoner did not drown.

-----

So...want a new dwarf? Name a specific unclaimed dwarf mentioned or request a profession(s) or something. I'm already an update ahead, so don't expect to see things immediately.

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GreatWyrmGold

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Re: Zonnish, "Helmtrades," a Community High-Security Prison
« Reply #77 on: June 14, 2012, 11:27:50 am »

I'll update the OP soon.

-----

On the 1st of Malachite, Rampartpaddle announced that she would consider herself a miner. Shortly thereafter, I decided we could use some more bolts. I was about to simply order them, when I realised that I should exert my mayoral powers.

Sappho then orders them as manager, before asking if this isn't a bit pretentious of me. I point out that if I want to stay mayor, I need to act it! To that end, I decide to order myself not to do any menial labor like hauling or cleaning.
We caught a couple of magpie men (no women), and tamed a couple of the crowfolk (a breeding pair).
Another thing that caught my eye is a project of the mute one. She made a shaft leading up to the aquifer and down to the level below the meeting hall, depressurising it along the way. She even put a door in the way in case the depressurising thing failed. When I asked where she learned to do that, she just shrugged. Women. At least we will now have a well in the fortress proper.
On the 4th of Malachite, Rampartpaddle accidently caused a cave-in. Somehow, Strengthlashed wound up in a cage. Somehow. (He was released within half a week.) The day after the incident, migrants arrived. A (the only) notable migrant is Mr. Oiledaction, a skinny-for-an-elf medic with a muscular wife and no other family nearby. He's a bit crazy, turning to inanimate objects for advice when nervous. I decided to make him a full-time medic and part-time animal trainer and caretaker. Those crowpeople we “tamed” still look sorta wild...
We now have 14 kids and babies, 13 prisoners, and 42 wardens.
I decide to assign Splint to the position of Captain of the Guard, as well as sheriff. Hammerer, too.
On the eighth of Malachite, a construction accident lead to the unconsciousness of a ranger and The New Secrets of Drying.

On the 10th, one of the prisoners-to-be goes moody. He needs logs, silk, yarn, and leather. And a drink. He starts working on the first few things. In the meanwhile, a weaver is working on a loom to make some silk cloth, and Rampartpaddle narrowly avoids sweeping herself and her infant to a watery grave.
The weaver is collecting some webs from the caverns, and thereby exploring them. Strangely, they have so far proven entirely barren of animal life.
On the 16th, a party was organised in the dining hall. It is attended by the fishery worker and a siege engineer.
On the 18th, the fisher (surnamed Auburnurns) started constructing his artifact, with six logs, some homemade cave spider silk of superior quality, imported sheep wool cloth with dimple dye, and imported leather from giant owls and wolves. Around this time, work begins on some weapon traps near the entrance, intended to help deter goblin thieves and other nasties.
The next day, BerserkNINJA made a masterful spiked wooden ball. I don't know where to put it--in a trap, obviously, but which one?
On the 22nd, the moody (former) prisoner made The Cavernous Music, Korshasad, a highwood ring worth 960 gold [14,400 db]. It has spikes of highwood and alder, bands of wolf leather, and decorations in cave spider silk and maple. It has several smallimages: A naga woman adventurer killing a bleak freak, a couple types of cut gems (round cabochans in willow, round brilliant cuts in the giant barn owl leather). There's also a maple image of Ira Glidesouls Explained, a famed book, and most prominently (and hauntingly) a bogeyman in blue sheep wool. Most interestingly, though, is a series of grooves on the inside of the ring; heating the ring has no effect, but wind flowing through it causes a shrill note to play. Bringing the ring into the caverns, the faint breezes wafting from opening to opening caused a faint, eerie melody to be played. I think this is a wondrous device. Both Auburnurns and his relatives (his wife, the chief medical dwarf; his nine-year-old daughter; his mother's younger brother, who was drafted as a miner; and his father's parents, a marksdwarf and a ranger) are proud of this accomplishment. I think it should be placed somewhere where all can hear (its tune changes constantly, so it's not like moving it to the fortress would make us lose much). I wonder where it should go...
On another note, that cripple--Sprychamber, her name is--got all healed up. And, to add to the joy from all of these wondrous things, the bridge for dropping prisoners has all of the materials hauled to it,thanks to a long joint effort including our administrator/Copper Fate, Sappho (while she was an architect), and just about every architect in the fortress.

-----

I'm choosing my ending spot for the same reason as last time, more or less.
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GreatWyrmGold

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Re: Zonnish, "Helmtrades," a Community High-Security Prison
« Reply #78 on: June 15, 2012, 08:52:45 am »

By the way, we're holding some kind of desicion on what to do with the ring and what to do with the room(-to-be) under the dining hall.

-----

On the 24th, Splint wound up in the river for some unknown reason while gathering plants. He left.

A bit later, I noticed something. The guy who someone said was a vampire was looking vampirish and standing over the sleeping Strengthletter. I immediately moved the militia to the latter's room.
{Read: When Urist McEdward (real name: Degel Howlclasps) migrated, one of his relatives--his nephew, a farmer-cum-woodcutter, to be precise--referred to his dear uncle as a metalcrafter vampire, who, given that his profile was visible, was likely immigrating. When I checked after a metalcrafter entered the map, the guy referred to McEdward as only a metalcrafter. That's when I got suspicious (the fact that urist McBella wasn't coming also tipped me off). Just a moment before I typed this, I saw, in the units list, pretty much this:
[Prisoner, Vampire Suspect vampire]
Then, zooming there, what do I see but a scene out of a gay dwarven Twilight fanfic? Okay, I don't see that, but I do see a vampire suspect vampire and a swordsdwarf, with the former drinking the latter's 60-proof sanguine fluids. I then send the ENTIRE MILITIA into the bedroom, partly to get witnesses, and partly to see if the militia will attack an out-of-the-closet vampire.
And just think--one door over, and the vamp would have fed on little Blockadeswords, and I'd need to head to TV Tropes to make sure my Twilight references made sense.
One entertaining note: One marksdwarf, right behind the guy in front, is carrying a barrel of mussels instead of a crossbow or bolts.}
A marksdwarf pointed a barrel of mussels at the vampire, but the rest of the militia realised they had no authority over these issues until someone's dead. Since the vampire is a citizen, nothing worse than somehow firing a mussel at him can be done until poor Mr. Militia Captain wakes up. Damn regulations, every dwarf who attacks the vampire would be instantly branded an enemy of the people.
Soon, the vampire just leaves. I start planning a special room for vampires...maybe I'll eventually use it. Perhaps if Mr. Vampire decides to kill someone before he's the prisoners' problem. Speaking of which, the architect gave up before he could finish. I decide to scrap the one big bridge and instead make four littler ones.
On a random side note, I decide to pardon a random fishery worker who has skill as a mason to be a pretty-much-full-time builder. Also randomly, as of the start of Galena we have a moat full of water.
On the second of Galena, The New Secrets of Drying gave birth to a very chubby little boy, surnamed Claspedrush, as TNSoD expects to be clutching to him as she rushes into battle. She and her husband, a former prisoner who got pardoned by his wife's excellence and his timing, have decided to raise him to worship Edim Rainysun, the god of the fire mountains, and firey mountains. Also the sun, but not rain. We now have 70 dwarves, around a fifth of them children, including two babies. What a shame that we do not still have those who were taken from us (literally, in one, very small, case).
On the 6th of Galena, a wheelbarrow was lost in the river. It's on the downstream side, though, so once we get the whole “removing water from the river” thing to a better point, we'll be able to retrieve it. By the way, my eventual plans in that area include an underwater barracks and ideally some sort of floodable entrance. Maybe that will be the ONLY entrance--exciting, isn't it? And on the subject of water manipulation, our moat is filling up. It's maybe knee-deep at the deepest points [2/7 water], but the moat is steep-sided and a whole level deep, so that's not too big of an issue.
Oh, neat, evidently our river-emptying efforts have gone so far as to allow a prisoner to grab the wheelbarrow from the river. I think I will order the creation of a number of bridges spanning the rivers at various points.
On the 13th, an ambush squad of three goblins bearing crossbows and one with a silver whip showed up; a woodcutter saw them about as they entered our territory. Oh, dear. I send the militia out to deal with them.
The goblins only get one shot off at the woodcutter before he runs away, terrified and preparing to put something in a barrel. As the first militiadwarves--a new Spear of Urging and a competant in The Constructive Fortresses--approached the goblins, a couple shots were fired. One copper bolt hit the recruit in the elbow, disabling and breaking her right arm. More shots were fired as the ramshackle militia entered the battlefield. As they did, another crossbowglin revealed itself. The goblin lasher was lashing the marksdwarf quite effectively, breaking a hand and a foot and so on. Interestingly, the goblin was focusing on the dwarf's left side. Soon, the poor marksdwarf passed out, and the goblin killed her.
I made a hard choice. I ordered a retreat. Some of the dwarves were ordered to stay outside to cover the escape of the others, but all the dwarves in Splint's and BerserkNINJA's squads, as well as The Constructive Fortresses, were ordered to stop attacking the goblins. I wait until everyone's within running distance of the fortress's gates, and order the lever pulled. Some people were stuck outside--a marksdwarf who tried to fight back the goblins whilst outnumbered, firing some ineffective bolts, four other living militiadwarves and counting (down), a prisoner who was hauling a plant barrel, the suturer (who was trying to save a wounded dwarf before the goblins scared her off), the baby of the New Secrets of Drying, and yours truly, who was putting a yak in its place, then removing a chunk of wall to get back inside as I was right at the bridge. I'm ashamed of my foolishness, but can't help but fear for my life. These are the first goblins I've ever seen that weren't safely trapped in a cage or far off, being chased by military dwarves. The New Secrets of Drying was rendered incapacitated, and the lasher went over to her and lashed her infant's leg--same leg a few times--until the baby gave into pain, at which point that...monster sent the infant flying with a lash to the head. All of this as his mother was there, just conscious thanks to a kick from the lasher, as she was trying to protect her baby. I now know why goblins kidnap children: They hope to watch the horror on the parents' faces as they are killed by their own, heartless children. I can't stand that. I'm no warrior, my sister used to beat me up for lunch money! Sure, she was a year and a half older than me and had the build of a mad hammerer, but still! I can't take the cruelty, the horror, the death of the battlefield. I just can't. I give my apologies, grieving mother whose child was flayed out of your protective arms by a cruel beast in a manlike form. I grieve as you do to see such horrors on this land. I wish I could have protected all of you. I. Can't. Do. This. Anymore.
Shortly after the first shots were fired, a child started a party in the dining hall. She thought that we were winning, that her cousin, Rimtar, would chew the goblins to death. I can't tell them the truth, that Rimtar will never again return to our fortress, but I can try to cleanse myself of my sins, and I can try to destroy every goblin who walks this land. I will. I must! For little Claspedrush, the tiny baby, torn out of his mother's arms, for Gulleytowers, the mighty warrior, the grieving mother.
I watch the others fall. Atis, so recently it seems you were rejoicing you could use both arms. You had almost a score of bolts shot into you before one finally ended your last, wretched moments of life.
The head goblin was shouting his name--Dang Aslotgngun, Dang Aslotgngun. I added the first thing I could think of to shout back--Sister of Doors. It has something to do with my sister, and how she mocked me for always staying locked up in my room, it made sense to me. The goblin laughed, and added it to his name--Dang Aslotgngun Bexo Sustgo! Dang Aslotgngun Bexo Sustgo! D.A.B.S, for your crimes on my fortress, killing no fewer than five dwarves of my fortress, and perhaps more before this is all done, I curse you with all the force I can muster. By the souls of those slain by you and your men, I curse you! By the power of Istbar Spryfancies and Doren Coalearths and all other gods, known and unknown, I curse you! I curse those who serve you, and those you serve, and all those foul things who call themselves goblins! I curse you, those I once thought civilized and now realize are anything but!

-----

From the memoirs of Ago Ngokangosnuk, goblin thief.
Heh, and I was having it easy here. My people are good to their own, but obviously I still need to work. While the dwarves throw stuff at me, it's often tasty stuff, and often soaked in their alcohol. I've got two ladies here, and what one lacks the other can provide, you know what I mean?
The brainy lavender-haired one had learned some Dwarvish, and even the pinkhead knew their word for “goblin--” we heard it every day. We all knew when our comrades were attacking; they were saying “goblin” to each other and not us. I got a bit nervous when a little-girl-dwarf [Translator's Note: the goblin word for “little-girl-dwarf” is a single word, used to refer to children that are not adults, babies, or boys] started trying to set up a party. Astot--that's the lavender-haired lady--said she was trying to celebrate her uncle, who was a soldier. Well, that meant either that the uncle guy was a mighty warrior and they had won, or else he had died and they were honoring him, which Astot pointed out would also imply their victory. However, it turns out to be something much different. Soon, there's a commotion about pulling a lever, and how their mayor is stuck outside, but right under the bridge so don't pull the lever, and a hole he made in the wall. Soon, their leader, followed by a trail of pet rabbits, came to us and started talking with Astot. The leader had learned a bit of Goblin, so they could communicate. I got the gist and didn't like it. When Kutsmob and I asked her what it meant, Astot didn't say anything. That really took the joy out of our evening diversions, although Kutsmob didn't quite get it. That's the night I started writing the first draft of this, scratching a little pebble someone threw at Astot that day (we got hit with a lot of them) on a larger, flatter bit of rubble someone threw at me.

-----

In the last weeks of summer, as the first tinges of red touched the leaves of the trees, Mondul Ostarnekol Ibruksostet, coati monster, master of The Riddled Doom, felt something. It stared out at the horizons towards the north.
“What is it, Master?” asked an elven attendant of the mighty beast.
“Trouble,” stated Mondul. “Trouble...from the dwarves. We must destroy their prison, leave no good dwarf alive.”
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GreatWyrmGold

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Re: Zonnish, "Helmtrades," a Community High-Security Prison
« Reply #79 on: June 16, 2012, 08:15:47 pm »

I'm starting to grow weary of Zonnish. It's taking time from my real-life stuff and other things I want to do online. Here's an idea: I play to the end of 128, then pass Zonnish Kukon onto someone else for a while. Thoughts?

-----

I watched the last stand outside, brave Tradeplans. He fired a few bolts. A few hit their mark, but more hit the dwarf. Soon, he had a broken hand, a torn kidney, and a chipped leg bone, then he lost hold of his crossbow. Soon thereafter, a crossbowglin bashed in his skull, then killed him. That dwarf doesn't go down easily. Still, I know that his sacrifice was not in vain; he died, but he also injured the goblins. Dabs has to crawl, for instance. They regroup, clustering around Tradeplans's body, but throw aside the quiver and waterskin in disgust. The reason hits me--they contain water and bone bolts! Only a few bone bolts, too; the goblins are in desperate need of ammunition. The one that killed Tradeplans was completely out of ammo (using my knowledge of Goblin, it seemed to note that that had never happened to it before); the others had around eight bolts apiece. They were trying to decide what to do, when they noticed two dwarves they hadn't killed yet: An herbalist who came out for some reason, and Strengthletter. The former was stupid and unlucky, the latter lying down with a damaged liver. That was a goblin-caused injury, and clearly the last straw. His wife was Townbud, Broken was his only friend, and even his entire squad, except him, was wiped out. There's only so much a dwarf can take.
One of the crossbowglins has vanished, which is never a good sign. Or maybe these beasts are cowardly in addition to all of their other faults.
On the 17th of Galena, a singing goblin archer shot a silver arrow at a water buffalo, who had bellowed at the goblin's hammergoblin underling. There were four hammergoblins, one much faster than the others despite lugging around all copper gear except for a big silver maul. This swift monster has an arrow zing within inches of his head, yet neither it nor the archer who clearly leads this squad seems to care.
Strengthletter is crawling away from his tormenters, aware that while he does not care for life he should at least try to draw as many bolts from the foolish lady who is also being pursued as he can, and it helps if he fakes trying to escape. All too soon, Strengthletter is united with his wife and only friend. Soon thereafter, the water buffalo is also slain.
Another dwarf, a woodcrafter and alleged marksdwarf without any gear except an empty, too-fine-for-her-station backpack, begins being shot at. The hammergoblins are chasing him when some unexpected guests arrive.

-----

From the journal of Casast Eagleblazed, Human Merchant of The Realm of Memory
These dwarves are rude! I saw their gates and sent the wagons away. Of course, I also saw the goblins, but I saw that as a chance for our guards to get some practice and for us to get some leverage in trading. Sadly, we can't take in most of the goods, but we can take some in...if we can reach the depot...

-----

I order the gates opened long enough to let the humans in. I also have what's left of the militia into the courtyard.
Stunningly, those militiadwarves outside decide to make a fight out of this as well. One, wielding an iron dagger taken from a thief, promptly knocks a goblin into the river before stabbing him in the head. The other order would have been better, but meh. The fact that the hammergoblin's friend quickly trashes the poor dwarf's lung, legs, and shield hand doesn't ruin the feeling much, even when the goblin finishes shaking the dying dwarf around by the hand and kills him. Then the goblins see the lowered gates...

-----

I saw one of the dwarves' traps in action. The one goblin crossbowman was walking next to a wall, and BAM! A cage caught him! Sadly, there's still two other crossbowmen and a crippled lasher by that gate, so we'll come in the north (and probably main) way.

-----

Heh, the hammergoblins saw their fellow get caught in the trap and apparently lost heart. That makes four goblin prisoners and a human caravan on the way. A human leading a pack yak is followed by a marksman, another merchant leading a horse,  and a maceman. Excellent, we could use some supplies. Once the merchants are in, I'll have the gates seale...why is that prisoner outside? Is this really the best time to grab a wine barrel someone left outside?

-----

The marksgoblins are clustering around their entrapped leader...at least, they were until someone decided to go over by them. The stupid dwarf dropped the wine barrel and started running. Thankfully for everyone, they seemed to be out of bolts.
However, there was one dwarf running out to us, or perhaps to the corpse of one of its compatriots. The dwarf noted a goblin and started shooting. As we approached the depot, we saw a hammergoblin being beaten on by several dwarves, with another dwarf shouting to show no mercy and asking them to remember “Claspedrushes,” who was later identified as the infant dwarf whose mutilated corpse we had seen as we came in. The goblin was already missing half an arm and had lost hold of both its shield and hammer.
Soon, the goblins were routed. The archer and remaining hammergoblin to the south fled, our fine Tura crushed the one goblin's skull, and the last was killed by some of the dwarves. Eventually.
After a kobold was chased off, the GreatWyrmBrass dwarf started chatting and trading. It was lamenting about losing twelve dwarves to the goblins. Soon, I decided to get away from the topic of goblins and onto the topic of trading.

-----

Well, the battle's over. Some of us had excellent fights, like when the proud creator of Fateflushed hacked off half a goblin's arm and sent it over the wall and river. I can't help but remember the New Secrets of Drying, the first war hero of out fair fortress, slain by a cruel monster. To goblins, glory just makes you a target.
A kobold thief was spotted.As it tried to escape, he ran into a bunch of militiadwarves. Old Plaitmansions, killer of another thief and creator of Taremireg, chopped away half of the kobold's weapon arm off before killing it, slicing the little critter's littler brain in twain.

We're remakig the defenses. More walls. More traps. Fortifications. A disbandment of almost all of our melee troops in exchange for marksdwarves. We need more stone, more ore, to make the traps. We need more wood. We need more everything.
I will get back at those damn goblins.
The mute one has been taken off of mining to work on traps. The other miners are to focus on mining, notably the complete emptying of five levels of all of their stone. Already, the fort's children are taking down the wall in front of the fortress, to be turned into a big fortication for marksdwarves. We will survive.

-----

From the memoirs of  Ago Ngokangosnuk.
It didn't last long, this state of confusion. Soon, things wee back to normal thanks to some heroic antics inspired by the arrival of some human traders. Apparently, about a dozen dwarves and a waer buffalo died. There were only about 58 left, ten of 'em those prisoner people, 14 kids. A bit later, the three of us got our cage brought deep downstairs. Heh, fun ride. We were brought down into a chillier room, right above the caverns from the smell. This was, um, probably right at the end of summer.
Some other cages got brought down, too. I recognised an old buddy of mine.
“Dang! How you been?”
“Ago? Is that you?”
“Yup, you bet so!”
“What brought you here?”
“Kids, of course. Dwarf kids are the best; they don't cry and when they grow up, they work real hard!”
“No, I mean here here.”
“Ah. Those damn traps, y'know?”
“Ah-huh. Well...you're lucky, there, with two nice ladies in close quarters with you.”
“Lucky? These dwarves took everything, and they throw stuff at me! How do you think I got this big gouge here?”
“I assumed a lovers' spat.”
And so we talked. I got the latest news from the Towers, and gave info from within this fortress.

-----

From the journal of onul Whimsconstruct, weaver, accidental hermit.
I've thrown a noe inside in hopes that someone will see it and let me out.
I was gathering webs just past the goblins' future ghettoey place when I discovered a wall in my way. I hadn't realised that there might be someone building a wall in that place that a wall had been designated to be built for months! Well, now I'm stuck here, starting this 26th of Galena, 128. I'm going to gather some plants, maybe make a farm, and go from there. Maybe I'll survive long enough for rescue. I've got a husband, the CMD is my niece, and my one cousin is...well, a prisoner. Well, someone'll care. Right?
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Splint

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Re: Zonnish, "Helmtrades," a Community High-Security Prison
« Reply #80 on: June 16, 2012, 11:54:43 pm »

You were doing pretty well. If I weren't frantically trying to recover an english credit, Trying to force myself through Swordthunders, and trying to get everything made for a succession game/mod I'd totally take it on.

GreatWyrmGold

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Re: Zonnish, "Helmtrades," a Community High-Security Prison
« Reply #81 on: June 17, 2012, 09:40:53 pm »

Maybe once RL stuff is less confining, I'd take it back up. I just don't want this thread and fortress to languish in the dustbin of the forum while I wait.
Also, I'm running out of buffer.

On a lighter note, here's the end of the ambush.

-----

I watched the last stand outside, brave Tradeplans. He fired a few bolts. A few hit their mark, but more hit the dwarf. Soon, he had a broken hand, a torn kidney, and a chipped leg bone, then he lost hold of his crossbow. Soon thereafter, a crossbowglin bashed in his skull, then killed him. That dwarf doesn't go down easily. Still, I know that his sacrifice was not in vain; he died, but he also injured the goblins. Dabs has to crawl, for instance. They regroup, clustering around Tradeplans's body, but throw aside the quiver and waterskin in disgust. The reason hits me--they contain water and bone bolts! Only a few bone bolts, too; the goblins are in desperate need of ammunition. The one that killed Tradeplans was completely out of ammo (using my knowledge of Goblin, it seemed to note that that had never happened to it before); the others had around eight bolts apiece. They were trying to decide what to do, when they noticed two dwarves they hadn't killed yet: An herbalist who came out for some reason, and Strengthletter. The former was stupid and unlucky, the latter lying down with a damaged liver. That was a goblin-caused injury, and clearly the last straw. His wife was Townbud, Broken was his only friend, and even his entire squad, except him, was wiped out. There's only so much a dwarf can take.
One of the crossbowglins has vanished, which is never a good sign. Or maybe these beasts are cowardly in addition to all of their other faults.
On the 17th of Galena, a singing goblin archer shot a silver arrow at a water buffalo, who had bellowed at the goblin's hammergoblin underling. There were four hammergoblins, one much faster than the others despite lugging around all copper gear except for a big silver maul. This swift monster has an arrow zing within inches of his head, yet neither it nor the archer who clearly leads this squad seems to care.
Strengthletter is crawling away from his tormenters, aware that while he does not care for life he should at least try to draw as many bolts from the foolish lady who is also being pursued as he can, and it helps if he fakes trying to escape. All too soon, Strengthletter is united with his wife and only friend. Soon thereafter, the water buffalo is also slain.
Another dwarf, a woodcrafter and alleged marksdwarf without any gear except an empty, too-fine-for-her-station backpack, begins being shot at. The hammergoblins are chasing him when some unexpected guests arrive.

-----

From the journal of Casast Eagleblazed, Human Merchant of The Realm of Memory
These dwarves are rude! I saw their gates and sent the wagons away. Of course, I also saw the goblins, but I saw that as a chance for our guards to get some practice and for us to get some leverage in trading. Sadly, we can't take in most of the goods, but we can take some in...if we can reach the depot...

-----

I order the gates opened long enough to let the humans in. I also have what's left of the militia into the courtyard.
Stunningly, those militiadwarves outside decide to make a fight out of this as well. One, wielding an iron dagger taken from a thief, promptly knocks a goblin into the river before stabbing him in the head. The other order would have been better, but meh. The fact that the hammergoblin's friend quickly trashes the poor dwarf's lung, legs, and shield hand doesn't ruin the feeling much, even when the goblin finishes shaking the dying dwarf around by the hand and kills him. Then the goblins see the lowered gates...

-----

I saw one of the dwarves' traps in action. The one goblin crossbowman was walking next to a wall, and BAM! A cage caught him! Sadly, there's still two other crossbowmen and a crippled lasher by that gate, so we'll come in the north (and probably main) way.

-----

Heh, the hammergoblins saw their fellow get caught in the trap and apparently lost heart. That makes four goblin prisoners and a human caravan on the way. A human leading a pack yak is followed by a marksman, another merchant leading a horse,  and a maceman. Excellent, we could use some supplies. Once the merchants are in, I'll have the gates seale...why is that prisoner outside? Is this really the best time to grab a wine barrel someone left outside?

-----

The marksgoblins are clustering around their entrapped leader...at least, they were until someone decided to go over by them. The stupid dwarf dropped the wine barrel and started running. Thankfully for everyone, they seemed to be out of bolts.
However, there was one dwarf running out to us, or perhaps to the corpse of one of its compatriots. The dwarf noted a goblin and started shooting. As we approached the depot, we saw a hammergoblin being beaten on by several dwarves, with another dwarf shouting to show no mercy and asking them to remember “Claspedrushes,” who was later identified as the infant dwarf whose mutilated corpse we had seen as we came in. The goblin was already missing half an arm and had lost hold of both its shield and hammer.
Soon, the goblins were routed. The archer and remaining hammergoblin to the south fled, our fine Tura crushed the one goblin's skull, and the last was killed by some of the dwarves. Eventually.
After a kobold was chased off, the GreatWyrmBrass dwarf started chatting and trading. It was lamenting about losing twelve dwarves to the goblins. Soon, I decided to get away from the topic of goblins and onto the topic of trading.

-----

Well, the battle's over. Some of us had excellent fights, like when the proud creator of Fateflushed hacked off half a goblin's arm and sent it over the wall and river. I can't help but remember the New Secrets of Drying, the first war hero of out fair fortress, slain by a cruel monster. To goblins, glory just makes you a target.
A kobold thief was spotted.As it tried to escape, he ran into a bunch of militiadwarves. Old Plaitmansions, killer of another thief and creator of Taremireg, chopped away half of the kobold's weapon arm off before killing it, slicing the little critter's littler brain in twain.

We're remakig the defenses. More walls. More traps. Fortifications. A disbandment of almost all of our melee troops in exchange for marksdwarves. We need more stone, more ore, to make the traps. We need more wood. We need more everything.
I will get back at those damn goblins.
The mute one has been taken off of mining to work on traps. The other miners are to focus on mining, notably the complete emptying of five levels of all of their stone. Already, the fort's children are taking down the wall in front of the fortress, to be turned into a big fortication for marksdwarves. We will survive.

-----

From the memoirs of  Ago Ngokangosnuk.
It didn't last long, this state of confusion. Soon, things wee back to normal thanks to some heroic antics inspired by the arrival of some human traders. Apparently, about a dozen dwarves and a waer buffalo died. There were only about 58 left, ten of 'em those prisoner people, 14 kids. A bit later, the three of us got our cage brought deep downstairs. Heh, fun ride. We were brought down into a chillier room, right above the caverns from the smell. This was, um, probably right at the end of summer.
Some other cages got brought down, too. I recognised an old buddy of mine.
“Dang! How you been?”
“Ago? Is that you?”
“Yup, you bet so!”
“What brought you here?”
“Kids, of course. Dwarf kids are the best; they don't cry and when they grow up, they work real hard!”
“No, I mean here here.”
“Ah. Those damn traps, y'know?”
“Ah-huh. Well...you're lucky, there, with two nice ladies in close quarters with you.”
“Lucky? These dwarves took everything, and they throw stuff at me! How do you think I got this big gouge here?”
“I assumed a lovers' spat.”
And so we talked. I got the latest news from the Towers, and gave info from within this fortress.

-----

From the journal of onul Whimsconstruct, weaver, accidental hermit.
I've thrown a noe inside in hopes that someone will see it and let me out.
I was gathering webs just past the goblins' future ghettoey place when I discovered a wall in my way. I hadn't realised that there might be someone building a wall in that place that a wall had been designated to be built for months! Well, now I'm stuck here, starting this 26th of Galena, 128. I'm going to gather some plants, maybe make a farm, and go from there. Maybe I'll survive long enough for rescue. I've got a husband, the CMD is my niece, and my one cousin is...well, a prisoner. Well, someone'll care. Right?
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GreatWyrmGold

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Re: Zonnish, "Helmtrades," a Community High-Security Prison
« Reply #82 on: June 23, 2012, 03:44:41 pm »

Sorry, guys, real life got in the way. I haven't been able to play all week. I'd say I'll update soon, but that's asking for trouble.
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llasram

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Re: Zonnish, "Helmtrades," a Community High-Security Prison
« Reply #83 on: June 26, 2012, 06:48:36 pm »

Can I have Degel Howlclasps as my dorf?
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Re: Zonnish, "Helmtrades," a Community High-Security Prison
« Reply #84 on: June 27, 2012, 01:34:25 pm »

Holy crap! Someone else replied!

Sure. Degel Howlclasps. What nickname do you want?
...Also, which one is s/he? There's a few dozen of the bearded migets running around now.
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Re: Zonnish, "Helmtrades," a Community High-Security Prison
« Reply #85 on: June 28, 2012, 12:12:30 pm »

I believe he’s the one who is the suspected vampire, and he can have my username as a nickname.
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Re: Zonnish, "Helmtrades," a Community High-Security Prison
« Reply #86 on: June 28, 2012, 02:53:01 pm »

That sounds right. Dwarfing away! I'm on vacation and away from my DF computer, but I hope to update soon after I get back.
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Re: Zonnish, "Helmtrades," a Community High-Security Prison
« Reply #87 on: June 28, 2012, 02:54:37 pm »

Moooo. Just checking in to see how things are. Anything exciting happen or have you been away for awhile?

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Re: Zonnish, "Helmtrades," a Community High-Security Prison
« Reply #88 on: June 29, 2012, 05:48:46 am »

Well, last week I wasn't really able to do anything on the compouter, and this week I'm on vacation, so...we didn't lose anyone important after the ambush.

...I jinxed myself, didn't I?
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Re: Zonnish, "Helmtrades," a Community High-Security Prison
« Reply #89 on: June 29, 2012, 08:46:16 am »

Probably.
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