I decide to deal with the issue of surplus population in the traditional way: Military training.
Towards the start of Timber, Townbud begins her construction. She's got some ores, a ton of microcline, and the leather made from the giant slug.
Work is being done on some basic defenses--walls and stuff. Also a lever to raise a bunch of bridges, making our fortress impenetrable.
Townbud has finished! It's...not quite what I had been hoping for.
The Rumored Wills is a grate. A recursive grate. It has an image of our good king Rith, surrounded by dwarves, in microcline parts of the grate, forming the bulk of the front of the artifact. Other images include cushion gems in hematite (which are basically flat cushion-cut hematite chunks, and mixed with non-flat versions of the same), a pair of microcline mangroves dipping their roots into a microcline sea at the bottom, microcline bugbats flying around a microcline cross near the top, and a limonite dwarf in a flood of hematite cabochons. It's also encrusted with several types of stone and ore, has loose, hanging rings of microcline in artistic places, and has spikes of microcline and giant slug leather (the latter being more like stiff bits sticking off on side). It is worth 7,520 gold or so [112800 db]; the total value of our fortress is a bit under 23,600 gold, so this single item is worth almost half of the rest of the fortress.
On the 19th of Timber, the awaited supply caravan arrived. It was two wagons, four yaks, a water buffalo, a horse, four merchants, four military dwarves (two speardwarves, a hammerdwarf, and a macedwarf), and an outpost liason. I wondered why the liason traveled separately, and swiftly learned the answer: This wasn't a royal supply caravan. It was a group of merchants who had been sent here on royal order. They said that the crown would, of course, be taxing their profits.
“Profits?”
“You didn't think we'd be just giving all of these goods away, did you?” replied Meng, the caravan's leader. Then she laughed. I suspect I will come to loathe these freelance merchants. (They were kind enough to offer to trade goods at market value, though.)
Shortly after the merchants with pack animals rather than wagons arrived at the depot, a kobold was found, hiding in the fishery workshop. I ordered the Superior Mines, the squad lead by BerserkNINJA, and the Spears of Urging, the new speardwarf squad, to kill the thief. Unluckily for the kobold, Plaitmansions (one of the Superior Mines) was right next to him, fishing. Even less luckily, the heavily armed and armored caravan guards had noticed the thief. However, before anyone else could get there, Plaitmansions won himself some honor, lodging the kobold in the wall of the workshop.
I had both squads ordered to kill the kobold (who may have been named Troker, or maybe that was just his dying cry) station themselves by the gates, and had the Constructive Fortresses (the marksdwarf squad) station themselves at the depot.
Within a day or so of the kobold incident, the traders were ready. We traded a few surplus goods we had lying aound for miscellaneous supplies, like metal, weapons, armor, and food. We'd buy alcohol, but they don't seem to be interested in trading it. Or maybe I can't find it on their list of goods.
After some trading, I have the Spears of Urging patrol a bit around the fort. After that, I decide to let the militia return...although I had work on the wall around the fortress continued.
Trading continues. I don't like the free traders, and they don't like me. I do eventually get some alcohol.
Finally, just as all parties were at the breaking point, we ran out of things I felt like selling. The merchants promised to leave soon, and I swiftly left the depot. On the 16th of Moonstone, I started chatting with the liason. The first question I had is why the hell a bunch of free traders were replacing the royal supply caravan we were promised.
“Budget issues,” replied the liason.
“...”
“Well, you can't expect the crown to dole out precious steel to keep the biggest prison in the kindgom well-stocked with weapons.”
“Okay, first off, we've got maybe six prisoners, and all but one of those are going to be kept in the main part of the fort once we get an actual prison set up.”
“WHAT?!?”
“These guys aren't horrible monsters, you know. Most of them have made big contributions to our fortress. Take Townbud, that bone-carver.”
“Ah, yes, her. What about her?”
“In a sec. We're a lot more than a mere prison. For instance...remember the bonecarver?”
“Yeah, we were talking about her ten seconds ago.”
“Well, she's a miner better than any I've ever seen before. Also, let me show you something. It's evidence of a will behind our actions that we've heard rumors about...”
In other news, the dingo packs that have been roaming around the surface pretty much since the kobold showed up have been replaced by some giant dingoes. Oh, how I hope they stumble into our traps...
-----
Hel-lo-o! Is anyone out there?
Except Splint. (No offense intended.) Is anyone
new out there?