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Author Topic: Zonnish, "Helmtrades," a Community High-Security Prison  (Read 8960 times)

wsoxfan

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Re: Zonnish, "Helmtrades," a Community Maximum-Security Dwarven Prison.
« Reply #15 on: May 26, 2012, 06:27:34 pm »

I'll take the Miner/Carpenter.
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GreatWyrmGold

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Re: Zonnish, "Helmtrades," a Community Maximum-Security Dwarven Prison.
« Reply #16 on: May 26, 2012, 06:34:24 pm »

What happens when a prisoner is elected mayor?
I'll burn that bridge when I come to it. I'll probably say he's the leader of the prisoners.

I'll take the Miner/Carpenter.
Any name, personality traits, etc, you'd like in particular?
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Splint

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Re: Zonnish, "Helmtrades," a Community Maximum-Security Dwarven Prison.
« Reply #17 on: May 26, 2012, 06:41:56 pm »

I'd imagine it'd be a case of being head of the most powerful gang or something.

wsoxfan

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Re: Zonnish, "Helmtrades," a Community Maximum-Security Dwarven Prison.
« Reply #18 on: May 26, 2012, 08:34:12 pm »

I'll take the Miner/Carpenter.
Any name, personality traits, etc, you'd like in particular?
Preferably a good miner, if possible good social skills and a decent skill with a weapon. And I'm fine with the name as is.
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GreatWyrmGold

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Re: Zonnish, "Helmtrades," a Community Maximum-Security Dwarven Prison.
« Reply #19 on: May 26, 2012, 09:08:44 pm »

Okay, I'll just write down stuff as it happens.
We've hauled the animals (a yak and a horse) to their pasture. We also have two cats and three each of turkeys and dogs. Seems excessive to me. Mafol and I have been digging out a little food stockpile and meeting area just underground, and Bomrek's cutting wood topside.
Two ravens showed up.
On the 4th, Dishmab reported that there aren't any fish to catch in the “central swamps.” Rats. Although maybe I shouldn't complain--I've heard of dwarves killed by animate mussel shells (usually while asleep). Shortly after this announcement, the first food stockpile was finished.

We all started to chat some. While Urdim, Etur, and Mafol don't have any neat nicknames, Rigoth likes being called Alra, Dishmab prefers Splint, and Bomrek the Brat insistson being called Simon. I'll refer to them by those names from now on.

A couple days later, as we were still moving food inside, Splint caught a mussel. A couple days after that, we hit the aquifer.
On the 11th, the mussel was prepared. Pessimistic Alra suggested immediately processing the shell, before it could reanimate. Urdim, agreeing, turned it into a well-crafted helm. Meanwhile, Etur continued processing fish (some salmon this time).
Around the 12th, “Simon” decided that we should move our supplies inside. On the 15th, the wagon was deconstructed by Mafol, before he returned to helping me break through the aquifer. The next day, he fell into the aquifer, the clumsy oaf. The day after that, the last of the gear--a bag and a rope--was moved inside, which is good, because that same day some cyan cursed ash drifted by. “Simon” and Etur quickly stopped cutting trees and gathering plants; Splint was told not to fish. Two days later, the cloud deifted off, but not without giving us all a scare. Urdim made a couple gauntlets and some leggings from more shells.
Splint decided to take these and prepare for if he was needed in the defense of the fort.
Right at the end of the month, another cloud of cursed ash came by. More ravens had showed up, and one floated into the cloud. Then several others. I noticed this while digging aboveground to pierce the aquifer. I had heard tales of these “husks.” Terrified, and noticing a husk attacking a non-husked raven, I ordered everyone to stay underground, until further notice. Shortly thereafter, I saw that Mafol had gotten himself stuck on a chunk of cavern floor, and told him to come down. He did. Then a dog and a cat went huskey. Then another dog. Then Alra and Urdim got stuck outside, the former getting several bones broken by a raven husk. Then two turkeys got husked. Then Alra turned into a husk...the non-husk dog bled to death...Splint went huskey...Simon showed bravery in beating up a turkey husk...everyone being attacked...Bomrek husked...all die...all MUST DIEJD MAONC,xWWM DIE!
[The last several words are scrawled in blood. The writing then resumes in a different hand]
I'm Urdim, cant tolk much. Everyone else husk. Not livestock--funny, theyre who we thought'd go 1st. Gotta run. Ogodravin. Gotarun owmylung whymi writing? Now yakshusk ogod...hosrhusk barly liv...why im not ded...notheraven...ohnogrwrgold, goodgoingway
[This page was smudged with blood. The journal was found clutched in the dead hands of Urdim Futureattics's corpse. It has been determined that further prisons should be set up in places where the wardens won't instantly die.]

-----

Erm...who wants some new dwarves? I call a mason/potter!
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Splint

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Re: Zonnish, "Helmtrades," a Community Maximum-Security Dwarven Prison.
« Reply #20 on: May 26, 2012, 10:37:25 pm »

Restart! Go for untamed wilds instead? No-one wants to pick a fight with a giant badger.

Sappho

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Re: Zonnish, "Helmtrades," a Community Maximum-Security Dwarven Prison.
« Reply #21 on: May 27, 2012, 03:02:56 am »

I second the restarting suggestion. No need for it to be something so extreme as a haunted area. Untamed Wilds is plenty enough, I think - or at least, one corner could be evil and the rest untamed wilds? So we can at least huddle in the safe area, but still have the threat of evil stuff when we're ready for it.

AustralianWinter

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Re: Zonnish, "Helmtrades," a Community Maximum-Security Dwarven Prison.
« Reply #22 on: May 27, 2012, 03:19:02 am »

I'll have Bomrek "Dagger" [Whatever Last Name He'll Have], a political prisoner, who murdered several dwarven nobles. He's a diehard anarchist and pretty idealistic - albeit a murderous bastard too.
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BeserkNINJA

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Re: Zonnish, "Helmtrades," a Community Maximum-Security Dwarven Prison.
« Reply #23 on: May 27, 2012, 04:44:14 am »

can i take mafol and maybe when the time comes make him guard captain or even better the sheriff. Call him Higginbottom please

an idea for the prison could be something like the prison on chronicles of riddick. a giant hole in the floor with cells inside the walls and with the occasional release of bloodthirsty monsters to keep the prisoners on their toes.
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GreatWyrmGold

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Re: Zonnish, "Helmtrades," a Community Maximum-Security Dwarven Prison.
« Reply #24 on: May 27, 2012, 08:23:28 am »

I second the restarting suggestion.
I thought that was implied by "Who wants new dwarves?"
Quote
No need for it to be something so extreme as a haunted area.
I thought that was implied by "It has been determined that further prisons should be set up in places where the wardens won't instantly die."

I'll have Bomrek "Dagger" [Whatever Last Name He'll Have], a political prisoner, who murdered several dwarven nobles. He's a diehard anarchist and pretty idealistic - albeit a murderous bastard too.
Skills?

can i take mafol and maybe when the time comes make him guard captain or even better the sheriff. Call him Higginbottom please

an idea for the prison could be something like the prison on chronicles of riddick. a giant hole in the floor with cells inside the walls and with the occasional release of bloodthirsty monsters to keep the prisoners on their toes.
...I forgot to update the OP, didn't I? Crap.
Erm, Zonnish I died a husky death. I noticed the husks fighting each other, but there were still plenty hunting the living dwarves, of which there was one by the end.
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Broken

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Re: Zonnish, "Helmtrades," a Community Fort. Let's Try Again.
« Reply #25 on: May 27, 2012, 10:30:19 am »

I Want the prison doctor. he is a commpasionate and good dwarf and wants to ensure good living conditions to the prisioners.
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In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

BeserkNINJA

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Re: Zonnish, "Helmtrades," a Community Fort. Let's Try Again.
« Reply #26 on: May 27, 2012, 10:38:37 am »

ill take a male dwarf with the same stuff as my last request. can he be equipped with a spear or mace if he is the sheriff make it wooden so i can beat the prisoners senseless when they misbehave. can he be the military dwarf from embark please.

i think having two separate sections would be good an above ground fortress town for the wardens and maybe well behaved/paroled prisoners and a deep unlit chasm filled with beasts and spikes etc. for the oath breakers and sock thieves

personality wise he should be a stern but quiet dorf who leads by example and truly hates all who commit crimes feeling that the harsher the law then the quicker a criminal is redeemed and allowed to re-enter society
« Last Edit: May 27, 2012, 10:44:38 am by BeserkNINJA »
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AustralianWinter

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Re: Zonnish, "Helmtrades," a Community Fort. Let's Try Again.
« Reply #27 on: May 27, 2012, 10:43:10 am »

Farmer/Brewer, and hammerdwarf.
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GreatWyrmGold

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Re: Zonnish, "Helmtrades," a Community Fort. Let's Try Again.
« Reply #28 on: May 27, 2012, 11:45:41 am »

You've all been added. Three Starting Seven spots left.

I'm starting a neat adventurer to explore what's left of Zonnish I to pass the time. Let's see how that goes.
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Splint

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Re: Zonnish, "Helmtrades," a Community Fort. Let's Try Again.
« Reply #29 on: May 27, 2012, 11:53:46 am »

I'd like my former posting as farmhand/speardorf and whatnot, If I haven't been readded already.
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