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Author Topic: Civ Not Working  (Read 1227 times)

GreatWyrmGold

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Civ Not Working
« on: May 25, 2012, 10:21:29 pm »

I'm starting an animalperson mod, and discovering issues. Apparently, DF can't place a playable civ. Here's what I have:

Code: [Select]

[ENTITY:SUBTERRANEAN_ANIMAL_PEOPLES]
[CIV_CONTROLLABLE]
[ADVENTURE_TIER:1]
[INDIV_CONTROLLABLE]
[LAYER_LINKED]
[CREATURE:AMPHIBIAN_MAN]
[CREATURE:REPTILE_MAN]
[CREATURE:SERPENT_MAN]
[CREATURE:RODENT MAN]
[CREATURE:BAT_MAN]
[CREATURE:ANT_MAN]
[CREATURE:OLM_MAN]
[CREATURE:CAVE_SWALLOW_MAN]
[CREATURE:CAVE_FISH_MAN]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_CLUB]
[WEAPON:ITEM_WEAPON_BLOWGUN]
[AMMO:ITEM_AMMO_BLOWDARTS]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:RARE]
[HELM:ITEM_HELM_CAP:UNCOMMON]
[HELM:ITEM_HELM_HOOD:UNCOMMON]
[HELM:ITEM_HELM_MASK:COMMON]
[SHOES:ITEM_SHOES_BOOTS:UNCOMMON]
[SHOES:ITEM_SHOES_SANDAL:COMMON]
[SHOES:ITEM_SHOES_SOCKS:UNCOMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:UNCOMMON]
[PANTS:ITEM_PANTS_SKIRT:RARE]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[WOOD_WEAPONS]
[WOOD_ARMOR] shields
[USE_ANY_PET_RACE]
[INDOOR_WOOD]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[FRIENDLY_COLOR:1:0:1]
[DEFAULT_SITE_TYPE:CAVE]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:CAVE]
[START_BIOME:MOUNTAIN]
[START_BIOME:NOT_FREEZING]
no site or biome or attack info for now
[MAX_STARTING_CIV_NUMBER:100] all irrelevant right now
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_BUILDING:WOOD_ARMORY]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:WOOD_SPEAR]
[PERMITTED_REACTION:WOOD_CLUB]
[PERMITTED_REACTION:SMALL_WOOD_CLUB]
[PERMITTED_REACTION:WOOD_MECHANISMS]
[PERMITTED_REACTION:WOOD_SPIKES]
*** ethics modified from vanilla
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_CAPITAL]
[ETHIC:KILL_NEUTRAL:PUNISH_REPRIMAND]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ONLY_IF_SANCTIONED]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:NOT_APPLICABLE]
[ETHIC:TORTURE_FOR_FUN:MISGUIDED]
[ETHIC:TORTURE_ANIMALS:MISGUIDED]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:NOT_APPLICABLE]
[ETHIC:LYING:NOT_APPLICABLE]
[ETHIC:VANDALISM:NOT_APPLICABLE]
[ETHIC:TRESPASSING:NOT_APPLICABLE]
[ETHIC:THEFT:NOT_APPLICABLE]
[ETHIC:ASSAULT:PERSONAL_MATTER]
[ETHIC:SLAVERY:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[AMBUSHER]
[STONE_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]

I tried it with removing the LAYER_LINKED and before adding the cavey and environmenty stuff (from kobolds).

So...what did I do wrong?
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Corai

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Re: Civ Not Working
« Reply #1 on: May 25, 2012, 10:22:37 pm »

[ADVENTURE_TIER:1]

Make it four.


Put the people in castes, so it doesnt get confused loading the civ.
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IT 000

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Re: Civ Not Working
« Reply #2 on: May 25, 2012, 10:45:37 pm »

1. Are you sure they just aren't dying out? Check the Legends mode, and increase the number of caves.

2. Remove layer_link Try putting them in something other than a cave, like a CITY and see if it works.

3. Give them some biome supports
Code: [Select]
[BIOME_SUPPORT:ANY_FOREST:1]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
(copied from dwarves)

4. Remove INDIV_CONTROLLABLE.
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GreatWyrmGold

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Re: Civ Not Working
« Reply #3 on: May 26, 2012, 06:38:21 am »

Corai: I was actually planning to test if that didn't work. I'll see if I was wrong.

IT 000:
1. Yes. The game couldn't place a playable civilization.
2. Note the OP. I tried that, noted that it started rejecting around when it was trying to plce cave civs, and added it back.
3. I'll consider that.
4. Hm, maybe, although I don't think that changes anything.
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GreatWyrmGold

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Re: Civ Not Working
« Reply #4 on: May 26, 2012, 07:03:49 am »

The biome_support thing seems to have done it!
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