Okay, since we're apparently not moving on from this as I'd hoped:
I did present it as a general unsubstantiated claim, which can be countered or supported by others' experience.
Did you really expect to make an unsubstantiated claim about the board's character and have nobody take issue with it? In general, you just... shouldn't make those sorts of claims without evidence to back them up. Making an assertation like that just looks bad, and not backing down when presented with evidence looks
worse. It makes it look like you're just trying to be bellergent.
I would make a suggestion that you should cool off for a bit, but I don't presume to know your situation, so I can't make any such recommendations. In lieu of that, MoP's suggestion seems reasonable - you should probably take some time off, find new spaces, and try to connect with yourself.
From 2d6?
Well, it's really a combination of factors. I'd say that the major ones are the GM's willingness to roll with pretty much anything, as well as the roleplay of the players (I am probably the biggest culprit here since I love torturing my characters
) and premise of the game itself (which also gets pretty dark at times). Although fighting used to be central, it's not so much anymore, and sometimes fights are even resolved narratively.
There's actually
two components to any game system: How the dice resolve mechanics (which I will call "hard task resolution") and how whoever is in charge - usually the GM - resolves actions ("soft task resolution"). The balance between each of these resolution mechanics does a great deal in determining how gritty and "crunchy" the game feels. In this case, I would say it is this game's reliance on soft resolution
in addition to the fairly minimal hard resolution (2d6 et al) that creates the authentic brand of chaos that is the game's trademark.