Armor Delay: 80
High HP: 40
Mid HP: 60
Low HP: 60
Run Forward 1 step Stance
Thinking time: 150, Armor Delay Time: 0 + 0%, Tell Time: 80 + 0%, action time: 80, finish time: 80
Effect: Move towards opponent, percent of action time is % of distance
Distance: 6
Run Forward 2 steps Stance
Thinking Time: 150, Armor Delay Time: 20 + 0%, Tell Time: 100 + 0%, action time: 160, finish time: 80
Effect: Move towards opponent, percent of action time is % of distance
Distance: 14
Run Forward 3 steps Stance
Thinking Time: 150, Armor Delay Time: 40 + 0%, Tell Time: 120 + 0%, action time: 240, finish time: 80
Effect: Move towards opponent, percent of action time is % of distance
Distance: 24
Dodge Back 1 step Stance
Thinking Time: 100, Armor Delay Time: 0 + 0%, Tell Time: 60 + 0%, Action time: 80, finish time: 80
Effect: Move away from opponent, percent of action time is % of distance
Distance: 8
Crouch Stance
Thinking Time: 100, Armor Delay Time: 0+0%, Tell Time: 100 + 50%, Action Time: 600, Finish time: 80
Effect: Move your counter and attack tables down one cell each for Action Time duration. For thinking time of 25, you may cancel the Crouch and cancel all remaining Action time.
Backflip Stance
Thinking Time: 150, Armor Delay Time: 80 + 50%, Tell Time: 200 + 25%, Action Time: 300, finish time: 100
Effect: Move your counter and attack tables up one cell each for Action Time duration. Move away from opponent, percent of action time is % of distance.
Distance: 12
Roll Stance, Right-hand, Left-Hand
Thinking Time: 150 + X, Armor Delay Time: 90 + 60%, Tell Time: 100 + X + 50%, Action Time: 600, finish time: 0
Effect: CHOOSE AN ACTION WITH LEFT, RIGHT, OR BOTH HANDS BEFOREHAND. Add it's thinking time and tell time to the respective times of this action. Move your counter and attack tables down two cells for the action time duration. Move towards your opponent, percent of action time is % of distance. At the end of this action perform the chosen action, ignoring thinking time, Armor delay time, and tell time, but with the counter and attack tables still moved down for the duration of the chosen move's action time.
Distance: 15
Ewww, gross Spellcasting
Thinking time: 50, Armor Delay Time: 0 + 0%, Tell Time: 70 + 0%, Action time: 50, recoil time: 0+0%, finish time: 80
Effect: You draw attention to your nudity and distract your opponent. Add 100 to the thinking time of the action they are thinking of at the end of the action. Being countered does not add time to recoil time, and reduces the amount of thinking time added by % of action time lost instead of being treated like damage. Treat full counters as partial counters.
Attack Grid:
O | X | X | X | O |
O | O | X | O | O |
O | O | O | O | O |
O | O | O | O | O |
O | O | O | O | O |