I'm wondering which one of my semi-recent forum games would be the "best" - in either simple terms or perhaps including potential. A few days ago I realized I was trying to try new game ideas and juggling too many forum games at the same time that it was likely leading to both a decrease in quality and people going "oh great
another game from chiefwaffles". Which one generally wants to avoid.
So I'm considering just running one game, as hard as that may be for me to do, and focusing on it instead of 3 games at once. And I'd really appreciate quick feedback from people about which game they think is the best based on either past experience with it or the blurbs I'm about to get. I'm not expecting someone to read through each one and give a detailed summary, here. It'd be great if I could get any feedback.
Watcher AI. A
slightly untraditional SG where the protagonist is an AI managing a ship full of frozen people after some out-of-sight disaster happens to the ship. It's more of a "management"-type game in that it has resources and blueprints and research. Updates are given in a vaguely-command line like format, as well.
You are an Independent Scientist. A free-form SG where the character is an arguably crazy but arguably genius man who's really good at designing and inventing stuff. That's about it, really. You make things, get components, and use your things. By "free-form" I mean this game's narrative is entirely, for lack of a non-buzzword term, emergent, and still minor. Hence the "You are ..." title.
Prints. A SG that was
intended to be essentially a simple crime version of the above Independent Scientist. You do crime, rise in power, etc.. Unfortunately I made some mistakes in the narrative which got too involved. The most recent updates seem to be getting away from that, and it definitely has the potential to.
Galaxy Spark. A game in a very infantile state when I decided to take a small break from running all these games at the same time. The concept is okay - you are in command of a ship in an occupied civilization; help them. It didn't seem to get much interest, but that's hard to say considering it has had, what, 2-3 updates? Before I stopped updates for the time being.
Lone Galaxy. The most narrative-based game of the bunch, and another SG like the rest. Lone Galaxy is meant to be a bit more episodic based but I ran into the problem of creating problems that are open enough to player solutions and that don't just have a single right answer. It still has some potential, but interest seems low and I find it hard gathering the motivation to continue running a game when I continuously get 2 posts from the same small group of people per update.