Got a game idea floating around. Not really planning on doing something like this right now, but still wondering if it has any potential or not. Some components are probably a bit ambitious, but it's really due to the fact that this is mostly brainstorming-type stuff. This was also originally noted down on my phone, and I may have missed some shorthand/general "roughness" while editing it. Just a warning.
Done in turns: a single nation up against the world (in other words, up against the GM).
Nation is headed by the player leader and ~3? ~6? player "cabinet members", each cabinet member controlling a certain aspect of the nation.
The leader can be replaced by a cabinet member through a variety of ways. Cabinet members can gain support from the populace, other cabinet members, or simple prepare by themselves. They can replace the leader peacefully, "peacefully", or violent ally, in a number of ways ranging from a free election to a coup d'état.
The leader can also manipulate the cabinet in various ways. Executions, replacements, changing of position duties (e.g. Making one person able to do nothing as their position to limit power). But there should be some kind of consequence. But small enough consequences so cabinet members have to be relatively stealthy in their attempts to gain power.
Then under the cabinet, there's one more "level" of players - notable officials. These people quarrel amongst their selves to reach a list of GM-chosen candidates for the cabinet if for whatever reason the leader needs a new one. Can allow the populace (aka GM) to choose the new cabinet member their selves for an approval boost, or choose themselves. Leader can also try to manipulate elections to get what they want and that approval boost. Notable officials also can have the occasional opportunity for some influence in the actual game or cabinet.
Basically notable officials are a glorified 'audience'. But their main purpose is to serve as a pool for new leaders and cabinet members. Kind of like an interactive waiting list.
Additional idea: If a cabinet member or leader is looking at a list of candidates picken from notable officials, their names should maybe be replaced with pseudonyms to prevent anything resembling a popularity contest/whatever. Maybe. Main idea is that this would prevent people from going "hey I know that guy from somewhere else and he'd definitely act this way so I pick him".
But basically, the summary is a political intrigue "simulator". This kind of genre is definitely not new, but something like the idea just laid out could be interesting. The main focus would be on individual players and their attempts at gaining more power and influence, with external events serving as mostly a background and chances for new opportunities to rise.