Funnily enough, I'm not familiar at all with Eclipse Phase other than a vague awareness of similar concepts and themes. I don't really mind - they're also in the books and other inspirations I mentioned. That said, I probably should get familiar with Eclipse Phase, it might be right up my alley.
uplifted octopus cartel
There is nothing about these words that I do not like.
Funnily enough, I'm not familiar at all with Eclipse Phase other than a vague awareness of similar concepts and themes. I don't really mind - they're also in the books and other inspirations I mentioned. That said, I probably should get familiar with Eclipse Phase, it might be right up my alley.
I do have some questions about your setting, though:
What about the other planets? You mentioned they're colonised, and a little bit about them, but how do they differ planet to planet? How many colonies are there, relatively?
How combat heavy is it likely to be? How lethal is combat?
How is the economy and buying things likely to work, as many places seem past scarcity?
To be honest, I haven't fleshed out the surviving colonies that much. Partly this is because I want to give the players freedom to define these parts of the world in their apps and otherwise, partly I've just put more thought into other parts of the setting. How they differ from planet to planet is a bit hard to answer - they've all tried to adapt as needed to their environments and conditions, but even on one specific planet each settlement or community might vary a lot in looks/adaptations, culture, customs. Terraforming is limited; mostly people try to get by with augs and alterations that protect against their native conditions (as well as protective suits, shields, etc.), so usually these are communities with a high focus on survival and a constant awareness of the dangers around them.
I've also not fixed down the number of colonies. Mars has the most and the largest, while extreme environments like Venus and Mercury are home to much smaller communities of radically changed humans (and the occasional robotic society). Titan, Enceladus, etc. also have sizeable colonies - you can expect at least an attempt at a colony at every world with even the slightest chance of long-term (trans)human habitation.
Combat is an element, certainly, but I won't push it at the players from every direction. Non-combat options should always be present (though sometimes combat might be the best option, I won't force it on anyone). I'm not sure how lethal to call combat - not really unforgiving or brutal, but not a walk in the park either. Medium lethal?
Some places are past scarcity when it comes to everyday needs, yeah, but rarer advanced technology and resources, fame, favors and, of course the classic, information still carry weight in these places too. This is a setting where secrets are guarded pretty jealously, so information can be much more valuable than any gold. Players might not always get rewarded in cash for the missions they do, or want to be. That said, most of Sol still lives with limited resources and more traditional currency systems.