I guess Magical Lesbian Vampire Battle is up to me, then.
I've heard of Magical Girls defeating monsters of darkness with the power of love, but this is ridiculous. Also hilarious.
Well now I'm torn between Hip Size Is A Stat Edition and Infinite Cuddle Works.
Ok, so what about people becoming vampires either by drinking the blood of the person they hate most (only applicable if they hate someone) and dying immediately after, the person who loves them the most (only applicable if anyone loves them, familially or romantically) and dying immediately after, or by drinking the blood of one child every day exclusively until they die, eating or drinking nothing else and being killed by nothing but natural causes (i.e. only drinking blood for several days in a row).
Depends on the vibe you're going for, but I get the feeling you're overthinking this part. Does it really matter where vampires come from or whether they're weak to silver, if all you need is for them to keep popping up and die when mages punch them? I'd probably ditch or not worry about most of the historically inspired stuff and just worry about how they should act mechanically. Which, again depending on theme, probably means there's some relatively easy but not universal way for people, possibly mainly bad people, to become vampires and then start eating or otherwise inconveniencing other people.
I want to run an ISG, but I both suck at art and commitment.
gahh
"Sucking" at art isn't an issue; being able to make the art you want quickly is, from my experience. You don't want to burn out trying to make several masterpieces every single update.
There's definitely no getting around the commitment part, though. There's several ways to attempt to
make yourself more committed, however, so you might want to think along those lines. What, that's within your control, could you do to ensure that the game you're running is interesting to you?