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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 415730 times)

Harbingerjm

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2040 on: February 04, 2015, 01:28:32 pm »

Inb4 Authyrs.
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WillowLuman

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2041 on: February 04, 2015, 02:22:50 pm »

Inb4 Authyrs.
*Googles* Nothing like that, more like just these specific characters come to life. Though I do like me some metaphysical waffling and layers of reality messing about.
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Andres

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2042 on: February 10, 2015, 10:21:05 pm »

Thinking about running a game called 'Prototype vs Demon' based on the Prototype franchise. The playerbase will be broken up into two teams - Prototype and Demon. Each team will control one being - either a prototype or a demon - in an SG fashion. The ultimate goal of the game is to kill the other being. While the prototype will have a lot more potential physical ability, the demon has magic and is omnidisciplinary from the start. The prototype will gain power by eating people (as per usual) and the demon will get power by killing people with magic (enchanted weapons count), thus taking their souls.

Ideas? Comments? Criticisms? If you want to take this game from me feel free to do so.
« Last Edit: February 10, 2015, 10:58:54 pm by Andres »
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Squeegy

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2043 on: February 11, 2015, 06:47:02 am »

Just need one more player for a Vanigo Empire Game, Fertile Lands. I'm testing out lemon's new balance changes.
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Squeegy

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2044 on: February 14, 2015, 11:25:55 pm »

Wow, RIP this thread.
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IronyOwl

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2045 on: February 15, 2015, 12:15:01 am »

I have to admit, it's been edging that way for a while. Not entirely sure why, but we don't seem to have any real, well, discussions in here anymore. Usually just "would anyone be interested in" followed by a handful of yeses or dead silence.
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Squeegy

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2046 on: February 15, 2015, 12:17:29 am »

That's pretty strange. I wonder why.
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Empiricist

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2047 on: February 15, 2015, 12:33:54 am »

I'm working on a prototype for a system I mentioned here earlier. However, I've been having a bit of difficulty representing Ability Cards loaded with more Ability Cards that isn't an illegible clusterfuck.

The following are example ability cards:

Arcer: Fires a homing shot with a curving trajectory
  • Projectile: The shot itself
  • Guidance: How the shot homes into targets

Strike: Creates a temporary close-ranged weapon
  • Implement: The weapon itself
  • Effect: The properties of the weapon

Linker: Sends a pulse of energy through another spell on touch
  • Surge: The energy pulse
  • Fuel: Scales the power of the pulse proportional to the number of cards inserted here

Field: Generates a field around the caster
  • Nature: How the field itself acts
  • Effect: What the field actually does
  • Fuel: Scales the power of the pulse proportional to the number of cards inserted here

Weapon: Conjures a weapon that persists indefinitely
  • Implement: The form the weapon takes
  • Material: What the weapon is comprised of
  • Effect: The properties of the weapon
  • Sacrifice: Does nothing

The following is an example spell created using what few resource cards I've written up so far (as is evident, there are only action, animu and horror genres so far). It basically creates an unrealistically proportioned weapon made using ancient chinese forging techniques and imbued with eldritch power, it is capable of countering spells by generating an explosion that slows down time instead of dealing damage and which stalks its target in a similar manner to a drunk slasher villain.

Weapon
  • Implement: Strike
    • Implement: Shonen
    • Effect: Lovecraftian
  • Material: Wuxia
  • Effect: Linker
    • Surge: Arcer
      • Projectile: Field
        • Nature: HKCinema
        • Effect: HKCinema
        • Fuel: Wuxia
      • Guidance: Slasher
    • Fuel: Slasher
  • Sacrifice: Lovecraftian

Is this format adequately understandable?
« Last Edit: February 15, 2015, 12:36:10 am by Empiricist »
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IronyOwl

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2048 on: February 15, 2015, 07:15:07 am »

That looks pretty horrific, though I'm not entirely certain how much of that is formatting and how much is design.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Execute/Dumbo.exe

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2049 on: February 15, 2015, 08:04:07 am »

First up, perhaps the implement part just below strike can be replaced with the type of weapon? I understand that you could leave it up to interpretation, but perhaps it could be changed to Implement:X (X=type of weapon like broadsword, rapier, spear.), and the effect point could simply be changed to the specifics with a representation of how powerful the effect is (Fear {S]).

If I'm correct, the effect: Linker part would mean upon contact with another weapon or ability card, right? So why does Surge:Y need to exist? The definition says that it sends a pulse through whatever ability card it hits, so that's a bit unnessecary, From what I can tell, it would project a homing arcing field of force of undefinable dimensions, right? Well, that doesn't seem like it would work projecting it through another weapon.

So take out the surge, guidance, sacrifice and chuck out implement altogether as weapon already defines how it gets created and how long it lasts and you get:
Weapon:
  • Implement: Scythe
  • Effect: Causes corrosion around the site of the wound (S)
  • Material: Steel
  • Effect: Linker
    • Projectile: Field
      • Nature: Wave of heat (M)
      • Effect: Massive heating of Weapon or spell
Is this right or am I missing something?
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Squeegy

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2050 on: February 15, 2015, 01:16:14 pm »

The way I see it, you're way overcomplicating this. It's really hard to make sense of what the weapon does by looking at those words. It's all about making information flow naturally, so that the image of what you're making forms in the person's head as they scroll down. It's also confusing that you have a "Weapon" ability that persists indefinitely and for its form you've put down a card that "summons a temporary close-range weapon." Try something like this:

Spell
  • Effect: Weapon (First, we start with what the spell does; it creates a weapon.)
    • Implement: Shonen (The weapon the spell creates is "shonen," whatever that means.)
    • Effect: Lovecraftian (Additionally, the weapon is imbued with eldritch energies.)
    • Material: Wuxia (And the weapon's made out of "wuxia," whatever that means.)
    • Linker (Now we slap on this "Linker" card to indicate an extra effect.)
      • Surge: Arcer (The effect comes in the form of an "Arcer"...)
        • Projectile: Field (Which is a homing field...)
          • Nature: HKCinema (That does this stuff.)
          • Effect: HKCinema
          • Fuel: Wuxia (The field is powered by wuxia...)
        • Guidance: Slasher (The projectile is guided by "slasher"...)
      • Fuel: Slasher (And the surge is powered by "slasher.")
  • Sacrifice: Lovecraftian (I'm going to assume this is a spell component.)

It still looks much the same, but it conveys information much more fluidly. What's important is up front, and then it's followed by the extra information and effects. Here's the spell without the comments:

Spell
  • Effect: Weapon
    • Implement: Shonen
    • Effect: Lovecraftian
    • Material: Wuxia
    • Linker
      • Surge: Arcer
        • Projectile: Field
          • Nature: HKCinema
          • Effect: HKCinema
          • Fuel: Wuxia
        • Guidance: Slasher
      • Fuel: Slasher
  • Sacrifice: Lovecraftian

That's my two cents, anyway.
« Last Edit: February 15, 2015, 01:19:25 pm by Squeegy »
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Execute/Dumbo.exe

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2051 on: February 15, 2015, 04:18:59 pm »

Yhea, I can see that, though from what I can see, Arcer still seems a bit needless from Linker as linker sends whatever the effect is defined as through touch, or perhaps it just sends a curving wave around the weapon, who knows.
In any case, now I see it, I can't speak for anyone else, but I think I get it.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
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Empiricist

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2052 on: February 15, 2015, 05:34:28 pm »

Okay, thanks for the feedback.

Squeegy, yeah that definitely seems like a better way to format it, thanks.

Execute/Dumbo.exe, I kinda just cobbled together some cards randomly, so it indeed has a lot of redundancy and unnecessary fluff.
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Cryxis, Prince of Doom

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2053 on: February 15, 2015, 05:39:26 pm »

So would making a thread for doing multiple game tests be an ok thing?
Like just having a thread to test different game combats for different games sorta like the DF testing arena
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Kassire

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2054 on: February 15, 2015, 05:50:56 pm »

So would making a thread for doing multiple game tests be an ok thing?
Like just having a thread to test different game combats for different games sorta like the DF testing arena
Taw had one for a while, so I wouldn't see why anyone else wouldn't have one aswell
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