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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 418544 times)

kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1620 on: October 03, 2014, 05:11:30 pm »

If it's like that then do what most games do, reward creativly breaking the puzzle and otherwise make them have to do it properly.
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Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1621 on: October 03, 2014, 05:12:21 pm »

I'm not entirely sure if Layton would really transfer to a roleplay format, but you're welcome to try.

Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1622 on: October 03, 2014, 05:38:09 pm »

I'm not entirely sure if Layton would really transfer to a roleplay format, but you're welcome to try.
I just specifically told you it's a puzzle game not a rolepaying ga- You know what, nevermind. >_>
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Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1623 on: October 03, 2014, 05:42:17 pm »

Yeah, I'm thickheaded. I just call things on forums roleplays by force of habit. I've heard people call suggestion games roleplays so it was only a matter of time before everything becomes a roleplay. Anyway, I just don't see the appeal of a puzzle game on forums, then again I've never been a fan of puzzles in videogames either.

10ebbor10

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1624 on: October 05, 2014, 04:58:33 am »

For millennia, humanity has dreamt of the stars. The people of old thought of them as the edge of Heaven, the ceiling between our world, and the realm of the Gods. The truth proved perhaps more impressive. The universe is a massive void, it's full expanse and solitude not comprehensible by the mere mortal minds. And somewhere in this vast emptiness, this mindboggling spaciousness, flies a single errant star, accompanied on it's lonely trip through the void by a surprising guest.

Humanity still dreams.

But they're about to wake.


Short Introduction

Spoiler (click to show/hide)

The World

A Von Neumann Probe, a self replicating machine, a terraformer. A massive machine, the apex of human technology and engineering, sent forth through the stars.  Yet at it's core, the Genesis Mechanism is but one thing: AGI. An Artificial General Intelligence. A mechanical mind capable of learning without being thought, unfaltering and patient, a benevolent God to create a new Eden here,  far from Earth.   

Spoiler (click to show/hide)

Rules

Spoiler: Map (click to show/hide)

Spoiler: Economy (click to show/hide)

Spoiler: Research & Culture (click to show/hide)

Spoiler: Military and War (click to show/hide)


Sign-up Sheet

Spoiler (click to show/hide)


Starting traits

Spoiler (click to show/hide)
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PrivateNomad

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1625 on: October 05, 2014, 10:46:46 am »

I made an RP based on DotA.
It's mainly an experiment to adapt DotA's combat system to a play-by-post format, but I'd be interested to see what you guys think. Or maybe even join.

BlitzDungeoneer

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1626 on: October 07, 2014, 01:25:23 pm »

I really wanna run a Bleach-based game, hopefully without finishing it within the first 10 turns. Would anybody be interested?
« Last Edit: October 07, 2014, 02:04:19 pm by BlitzDungeoneer »
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Execute/Dumbo.exe

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1627 on: October 08, 2014, 11:14:05 pm »

Found that Mushi Shi idea thing!
Piece wise explained it way better than I ever could.

((Ginko is the coolest son of a bitch around. I'd relish a Mushi-Shi game (not necessarily on this forum) where you are Ginko, but I just don't know how that would work, or if there is a single group of sentient beings on any plane of existence talented enough to make it without fucking it up royally.))
Eat her.
I actually thought about a Mushi-shi game. It's one of the inspirations-vaguely- around here. The problem with a mushishi game is that you run into the two fold paradox of the mystery story.

1.The main character knows things you don't.
2.clues that the main character finds are given out in such a way as to keep the reader in the dark until the answer is ready to be revealed.

In a Mushishi case, this takes the form of him knowing about all these mushi that the audience doesn't know about. As such, a game that stuck close to the original would have to either have you pulling information out of thin air or just give you a massive lexicon to search through. The second option is obviously the best, though it may annoy some people to have to do read what amounts to a book worth of data just to play a forum game.

Oh well, maybe I'll make one when this game is over with in...what are we up to...5 years?
He obviously rolled a 5 for speech.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

IronyOwl

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1628 on: October 08, 2014, 11:28:40 pm »

I really wanna run a Bleach-based game, hopefully without finishing it within the first 10 turns. Would anybody be interested?
I might be, but I'm pretty dubious of the system as you've presented it and I don't know enough about anything else.

For instance:
Basically, there is technically only the 1 stat, Reiatsu, which is shown to be really important in Bleach, since with enough of it, you can even disintegrate weaker would just by approaching them, as demonstrated by Butterflaizen.
This right here reeeeeeeally worries me, because it sounds like you're copying a bad game mechanic over verbatim simply because it seems to exist in the inspirational material. I don't doubt a simple power level system can work, but this doesn't look you were particularly concerned with whether it's a good idea or not.

Other major things missing- how techniques work exactly, how one levels/grows/learns/powers up, and what the plot would likely be all come to mind. I really don't feel like I have a good grasp on what playing this proposed game would be like.
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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1629 on: October 08, 2014, 11:31:08 pm »

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TealNinja

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1630 on: October 08, 2014, 11:40:11 pm »

I really wanna run a Bleach-based game, hopefully without finishing it within the first 10 turns. Would anybody be interested?

Continuing from Irony, Reiatsu is literally just latent power; it actually has little to do with how much skill and power you can put into your sword.  Ichigo and Kenpachi both have ridiculous latent power (Reiatsu) but neither one of them has any skill in using it (at least at the start.)  Byakuya and Rukia both have relatively low latent power, but their skill with kidou, shunpo and their blade puts them above their usual peers (notably, Byakuya is stronger than Ichigo despite having a Reiatsu much smaller).  There's also inherent learning capability, like Hitsugaya and Kurotsuchi; Hitsugaya progresses to Captain level ridiculously fast without having a mentor to guide him.  He is still lacking in the Reiatsu department, though.
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Execute/Dumbo.exe

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1631 on: October 08, 2014, 11:44:29 pm »

I really wanna run a Bleach-based game, hopefully without finishing it within the first 10 turns. Would anybody be interested?
I might be, but I'm pretty dubious of the system as you've presented it and I don't know enough about anything else.

For instance:
Basically, there is technically only the 1 stat, Reiatsu, which is shown to be really important in Bleach, since with enough of it, you can even disintegrate weaker would just by approaching them, as demonstrated by Butterflaizen.
This right here reeeeeeeally worries me, because it sounds like you're copying a bad game mechanic over verbatim simply because it seems to exist in the inspirational material. I don't doubt a simple power level system can work, but this doesn't look you were particularly concerned with whether it's a good idea or not.

Other major things missing- how techniques work exactly, how one levels/grows/learns/powers up, and what the plot would likely be all come to mind. I really don't feel like I have a good grasp on what playing this proposed game would be like.
Well, lets check the source material a bit more here.
The main problem someone might encounter forming Blach into a forum game would be the fact that Bleach mainly consists of 3 things, fight and win->get the crap beaten out of you->power up and try again.
The most interesting/original part I could extract from this stuff would be the blades themselves, but then, it's something any player who would be interested in would already know about, yhea, the swords have a soul, right?

It's hard to explain (for me) but I just don't feel it would be something you could easily translate into a game without taking serrrrrrrious liberties with the source material.
I dunno, it just seems to me that, as a forum game, it loses it's biggest draw, and that's the action porn, which is basically most of what makes up bleach.
Ugh, I'm horrible at explaining things.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

BlitzDungeoneer

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1632 on: October 09, 2014, 03:11:21 am »

So how would I go about making this workable/fun?
Add more stats, or some such?
Also, that's really just a rough overview, as the spoiler implies. I haven't really fleshed out much so far, more checking for interest than anything.
Apparently not gonna work, not enough people interested though, so I'll just put this into storage.
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IronyOwl

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1633 on: October 09, 2014, 03:21:17 am »

So how would I go about making this workable/fun?
Add more stats, or some such?
Well, just figure out how it should play out, not how it plays out in the show. It's generally better to make the system inaccurate and fun than accurate but boring to play or rife with problems.

For specifics, I probably would go for the "more stats" approach, if only because you want ways for the players to be different from each other. Having one all-important Power stat, among its other issues, doesn't really cover that beyond "this guy's better." You could also try going for specializations or traits or something, but those tend to be a bit wonkier to pull off.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Execute/Dumbo.exe

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1634 on: October 09, 2014, 03:40:21 am »

Hmmmm, well, the blades are certainly a interesting.... No, no that wouldn't work, would it? You might as well let the player choose their Bankai and their swords 'True Form', Perhaps one skill... What do you call the areas where you put points into? Nodes? Point Nodes? eh, that'll do.

Anyway, this Point Node Could be called something like Attunement, it would basically allow you to more easily tap into your blades power and more easily converse with your blade?

Also, there isn't much customization potential after character creation there, can't really get your blade upgraded, not following the original basis of bleach, anyway, can you upgrade your sword?

What else... What else...

So how would I go about making this workable/fun?
Add more stats, or some such?
Well, just figure out how it should play out, not how it plays out in the show. It's generally better to make the system inaccurate and fun than accurate but boring to play or rife with problems.

For specifics, I probably would go for the "more stats" approach, if only because you want ways for the players to be different from each other. Having one all-important Power stat, among its other issues, doesn't really cover that beyond "this guy's better." You could also try going for specializations or traits or something, but those tend to be a bit wonkier to pull off.
As well as being wonkier to pull off, I, myself can't really think of any skills I would be able to logically apply to a Bleach forum game... Are there even that many?
But yhea, with the best part of that idea being the swords turning into better swords, I would suggest just taking... Hmmmm.
I'm just not sure, it seems even the theoretical supports are a bit wonky here, and there's not that much to say about it.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."
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