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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 418382 times)

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1575 on: September 07, 2014, 08:30:00 pm »

Any good ideas there?
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1576 on: September 07, 2014, 08:42:17 pm »

It looks fun!

... What's a Toriko?
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Squeegy

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1577 on: September 07, 2014, 08:50:18 pm »

Fair enough.
I mean, you're welcome to make one. I can't stop you. But any resulting shitstorms are entirely on your hands.

Off topic, but nice avatar, Squeegy.
Thank you. On topic: Any opinions on the games I run/have run?
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1578 on: September 07, 2014, 09:30:42 pm »

It looks fun!

... What's a Toriko?
It's an Anime/Manga thing, so far we have the main character turning into a blue ONI and fighting something who's footsteps cause entire lands to become desolate thousands of years later and who's donkey kick creates a shock wave that could have destroyed a small planet.

You really have to watch it from the beginning.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1579 on: September 07, 2014, 10:24:22 pm »

And it somehow relates to food?
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1580 on: September 07, 2014, 10:28:53 pm »

And it somehow relates to food?
YES.
The world in that thing is in what is called the 'gourmet age', the entire main purpose of out main character is to get the legendary food 'GOD', which stopped a war because of how delicious it was, there are hundreds of weird creatures including one called a "Coffever", the characters get stronger from eating good food, there has never been an episode that haven't revolved around food, CASINOS ACCEPT FOOD AS GAMBLING MONEY, and the chips in said casinos come from a fish, whose scales look just like coins but are high grade chocolate.
So yes, it relates to food.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Nerjin

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1581 on: September 07, 2014, 10:43:14 pm »

Does anyone remember that "Fighting Foodons" show or whatever it was called?

Do you think it'd be possible to have a team based competitive game where each player is part of one or two teams. Every player gets a certain amount of money to spend. Each player on the team PMs the mod about their list of ingredients. They aren't told what the ingredient does specifically but they are given a brief description such as:

Code: [Select]
Jumbled Rice: This rice has a mix of flavors that, while slight, can add great texture to any food

or something to that affect. Then the players each add two ingredients to their Dish along with the other players on their team.

Each ingredient adds some form of ability or increases attributes [Damage, Health, Resistance, Range, etc.] and then the battle starts. The players may or may not get involved here. I'm still not sure how to do that.

Then the next round starts. Along the way the teams are supposed to find out what each ingredient does and stuff.

Any thoughts on how to make such a thing work?
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Squeegy

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1582 on: September 08, 2014, 01:03:05 am »

You guys just need to play Harvest Moon, damn.
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1583 on: September 08, 2014, 03:47:28 am »

So there can be three players, put over the course of a year, the first takes a few months (as many as the team is fine with) to grow the food or plants, while optional, this can give the players massive advantages in the producing of money (you could sell it) or ingredients.

As well as this, the first player can be given any amount of money deemed reasonable by the team to buy better equipment (for better produce, faster growth, less chance of screwing up etc. etc) or seeds for plants, or even animals, it would be assumed that during other turns, the plants and animals would give food at a steady rate, as well as that, perhaps there could be a few months set aside for an 'adventurer' class, who finds better ingredients and upgrades the strength of plants and animals, or perhaps those two classes could be separated.

Finally, after the year has been completed, the final team member, the 'fighter', will come into play, perhaps the fight could take place over about a week? Anyway, the food prepared (Perhaps a 'chef' class would be good.) Will give buffs depending on the types of food used, and how good the ingredients were.

I am going to continue on thinking about this.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1584 on: September 09, 2014, 08:06:57 am »

Ok so have an idea for an team RPG, the idea is that player are basicy time police, that travel in time keeping history on the path right
 and so on.
But the thing is i'm having problems balancing the setting, you see the idea is that the PCs have been "lifted" from across time.
Im toying with the idea of Time Shock, basicy our PC may not be able to cope with some things outside of there time period, with worse out comes depending on how you encounter it.

A normal car or a plane up high is unlikely to scare any one, a tank charging to attack or a dive bomber that's scary.
Of course people from the year 9001 are scared of simpler things, like fires, wild animals and things they haven seen before.
Now if i just give out Time Shock tolerance based on era, then the ranks will be filled with people from a post apocalyptic future.

Now i'm toying with future characters haveing bonics as perks, but then what do characters from the past get? i'm not a fan of the superhuman cavemen/vikings/knights theory
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Squeegy

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1585 on: September 09, 2014, 04:42:11 pm »

I'm wondering if it would be apropos to ask people in the politics threads in GD if they're interested in the UA.
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1586 on: September 10, 2014, 04:49:19 pm »

I don't suppose anyone plans to run another 3.5 DnD game soon?

I have a Dragon Shaman I'd like to try out.
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1587 on: September 10, 2014, 04:52:25 pm »

Sorry, no dice.

Although I am considering shelving a game and updating it in tandem with a d20 Modern Matrix-themed (yes, that Matrix) campaign.

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1588 on: September 10, 2014, 04:54:12 pm »

Speaking of The Silver Wolf... Any plans to update that? We're kinda stumped on what to do.
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1589 on: September 10, 2014, 05:18:01 pm »

You were saying?
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