And to top it off we have the final human weapons and the other 2 starting armors.
105mm Xray Large Pulse Laser : A massive Laser cannon used on the biggest ships.
Heavy Block
Mass: 25
Power:-13
Restrictions: None.
Range: Cannot shoot at enemies in same Area. Normal
Durability: 150 Damaged at 90, Disabled at 50. Explodes doing 50 BS damage to 1-2 blocks when destroyed.
Damage vulnerability: Normal
Crew Protection:
Medium D100, protected at 76+. 25%
Ammo type: Pulse Xray
KP K KS M BF BS D
1st Stage: 0 0 0 130 0 80 0 2 Shots
Crew hit : High D100, hit at 61 or above. 40%
Firerate: 2 Bursts of 2 shots, sweeping across 1-2 blocks.
Accuracy: D100 hit at 21+ 80%
Aimed Long Burst x3 : 31+ for direct hit, 26+ for regular hit. 70%, 5%
Special Rules:Hits 1-2 blocks.
280mm Medium Coilgun : A Powerful Coilgun that is effective against most warships.
Medium Block
Mass: 12
Power:-5
Restrictions: None.
Range: Cannot shoot at enemies in same Area. Normal
Durability: 250 Damaged at 120, Disabled at 90.
Damage vulnerability: Normal
Crew Protection:
Medium D100, protected at 76+. 25%
Ammo type: Armor Piercing Sabot
KP K KS M BF BS D
1st Stage: 75 90 0 0 40 0 0 2 Shots
Crew hit : Low D100, hit at 81 or above. 20%
Firerate: 3 shot burst. Can penetrate 1 additional block.
Accuracy: D100 hit at 41+ 60%
Aimed single shot : 61+ for direct hit, 26+ for regular hit. 40%, 35%
Special Rules: none
180mm Ultravelocity Coilgun : A Powerful Spinal Coilgun that can pierce any armor made by humans. It can target ships that are not within normal battle range and it has additional crew and weapon Durability.
Heavy Block
Requires: 3 Titanium.
Mass: 32
Power:-10
Restrictions: None.
Range: Cannot shoot at enemies in the same area or within 1 Area, shoots into non combat zone.
Durability: 500 Damaged at 300, Disabled at 100.
Damage vulnerability: Normal
Crew Protection:
VeryHigh D100, protected at 46+. 55%
Ammo type: Armor Piercing Sabot
KP K KS M BF BS D
1st Stage: 125 80 0 0 50 0 0 2 Shots
Crew hit : Low D100, hit at 81 or above. 20%
Firerate: 2 shot burst. Can penetrate 2 additional block.
Accuracy: D100 hit at 11+ 90%
Aimed single shot : 61+ for direct hit, 26+ for regular hit. 40%, 35%
Special Rules: Targets ships under Block 7 with 10% accuracy.
Light Plasma Caster : A magnetically controlled blast of superheated particles that melts armor. Its crude but very powerful.
Light Block
Mass: 6
Power:-3
Restrictions: None.
Range: 0. Must be in same area to shoot
Durability: 100 Damaged at 70, Disabled at 30. Explodes doing 30 BS damage to 1-2 blocks when destroyed.
Damage vulnerability: Normal
Crew Protection:
Medium D100, protected at 76+. 25%
Ammo type: Plasma blast
KP K KS M BF BS D
1st Stage: 30 20 0 120 0 0 0 2 Shots
Crew hit : High D100, hit at 61 or above. 40%
Firerate: 1 Burst of 2 shots.
Accuracy: D100 hit at 21+ 90%
Special Rules:None
Medium Plasma Caster : A magnetically controlled blast of superheated particles that melts armor. This version is frigate sized and much more efficient.
Medium block
Mass: 15
Power:-5
Restrictions: None.
Range: 0. Must be in same area to shoot
Durability: 160 Damaged at 100, Disabled at 60. Explodes doing 40 BS damage to 1-2 blocks when destroyed.
Damage vulnerability: Normal
Crew Protection:
Medium D100, protected at 76+. 25%
Ammo type: Plasma blast
KP K KS M BF BS D
1st Stage: 40 40 0 230 0 0 0 2 Shots
Crew hit : High D100, hit at 61 or above. 40%
Firerate: 1 Burst of 2 shots.
Accuracy: D100 hit at 21+ 90%
Special Rules:None
Titanium Layer Armor: an advanced armor consisting of layers of Titanium, Depleted Uranium and Steel. It is much more effective against energy weapons. The mass is slightly higher due to the Uranium but it is a little more resistant to melting.
Requires 1 Uranium and 1 Titanium for Each level over 500mm. Overslot Requires 1 Uranium and 1 Titanium for Every block over 9 blocks.
100mm 500mm 1M 3M 5M 100mm(O) 500m(O)
Mass: 10 25 40 90 130 B*8 B*20
Durability: 200 300 420 630 850 360 570
KP Blocking 30 50 60 85 100 30 50
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Damage reduction:40% for Kinetic damage.
Degradation: K KS M BF BS D
% 20 200 180 10 180 500
Electric Reactive armor: an advanced armor that detonates warheads and slows down projectiles
Power: -B*1
Requires 1 Titanium for all types
100mm(O)
Mass: B*6
Durability: 400
KP Reduction 50%
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Damage reduction:40% for Kinetic damage.
Degradation: K KS M BF BS D
% 30 200 150 10 180 500