Progress update on forum MOBA:
- I have some basic lore going on but it needs some extra fleshing out still
- I only have one character done mostly for general "testing" (as in trying to figure out a good template) purposes
- Characters have 8 stats (health, physical damage, special damage, physical armor, special armor, speed, initiative bonus), each of which can be increased by items
- Characters have a unique basic attack, two regular abilities and an ultimate ability - there are no secondary resources like mana (right now - some characters might be centered around having a unique resource but nothing in that regard)
- Characters start out with all their skills (ultimate included), and certain aspects of their skills scale with their stats
- Characters can hold up to 4 items which increase their stats and possibly provide other unique bonuses
- Items can be bought at the base with gold, which is gained passively each turn, collected from around the map and from killing enemy minions and heroes
- There's no crafting system - however, certain items can be bought multiple times (without taking up an extra slot), giving extra stats this way
- The main base splits up into 3 lanes (hallways/corridors), each containing two smaller chambers
-- Characters can use teleport pads at the base to teleport to their team's chambers
-- Chambers are guarded by two golems each (one ranged and one melee) which are confined to the area of the chambers
-- Chamber golems have relatively low health compared to towers in actual MOBAs, however once they're down to 0HP, they will revive themselves a few turns later
-- To prevent the golems from respawning, players have to destroy generators present in the corners of the chambers - each golem has their own generator that needs to be destroyed
-- The main base contains 4 golems with their own 4 generators - destroying the generators and enemy golems guarantees victory
--- Upon destroying a base golem, a bridge will rise, leading to a platform containing its appropriate generator
A base, containing golems in the middle, generators in the corners, teleporter pads on the left, pitfalls and exits.
Chambers (standard and cornered layouts), containing golems, generators, pitfalls and teleporters.
A tunnel.
A game map. (4x4 squares representing bases, 2x2 being chambers and gray tiles being tunnels, with a neutral area in the middle of the map)
(I may drop the special/physical damage split for the sake of simplicity though, among other things but I'm definitely open for ideas here.)