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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 419031 times)

kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1110 on: May 17, 2014, 09:29:56 pm »

Fair.
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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1111 on: May 17, 2014, 09:59:08 pm »

I pimp my games in the forum game list where they belong, gosh darn it.
You should pimp your games in my thread exclusively dedicated to pimping games. That's right. I just pimped the pimp, sucka.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1112 on: May 18, 2014, 06:41:12 pm »

How would everyone one feel about a game where you start out playing a small time vigilante with a minor super power and work your way up?
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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1113 on: May 18, 2014, 06:47:11 pm »

Can't see anything wrong with it. What's the extent of the powers?
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1114 on: May 18, 2014, 06:48:21 pm »

Which end of the spectrum? Because the PC will start at the low end of the spectrum and go up.
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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1115 on: May 18, 2014, 06:58:27 pm »

Which end of the spectrum? Because the PC will start at the low end of the spectrum and go up.
Mostly I just meant: Marvel-style super powers? Transformation? Is it a virus that unlocks normal human potential? Magic? What kind of powers are we talking here?
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1116 on: May 18, 2014, 07:02:54 pm »

Think Marvel style powers but occasionally people get a little bug that makes them be able to unlock powers after events like, defeating a number of enemies, or being defeated in a big way. (Kind of like Saiyans from DBZ? I think that's something about them.)
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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1117 on: May 18, 2014, 07:05:26 pm »

Think Marvel style powers but occasionally people get a little bug that makes them be able to unlock powers after events like, defeating a number of enemies, or being defeated in a big way. (Kind of like Saiyans from DBZ? I think that's something about them.)
What kind of power can the PC start with?
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1118 on: May 18, 2014, 07:10:38 pm »

That's to be decided. It has to be minor but I am open to suggestion.
Spoiler (click to show/hide)
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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1119 on: May 18, 2014, 07:13:47 pm »

Go for it then.
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Funk

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1120 on: May 18, 2014, 07:19:18 pm »

A super powered vigilante, that sound like fun.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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kj1225

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Mesa

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1122 on: May 19, 2014, 02:36:03 pm »

Here's a random idea I had:

A "create-your-own-boss-and-then-fight-it".
Essentially, there are two phases to every round of this game.

In phase 1, players can suggest and vote for various aspects of a giant monster creature they're willing to fight in the phase 2. It'll probably go based on a list to keep things somewhat organized.
Every player can choose a character from the list of X characters, each having a unique basic attack and two "active" abilities. Said abilities can be upgraded between rounds with specific upgrades. Because chances are that you will NOT defeat one boss in a single round. But you will gain gold that you can spend on upgrading your abilities, "unlocking" new heroes for other players to play as, and whatnot.
Not sure what kind of combat system it would use, but it should be somewhat emergent to keep things interesting and prevent people from just abusing some loophole in a lame way.

It would be relatively fast-paced, too.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1123 on: May 19, 2014, 08:09:00 pm »

Maybe making the heroes based on the demeanor and avatars of the suggestors? Like, if someone repeatedly suggests merciful parts a healer or buffer gets added?
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Squeegy

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1124 on: May 19, 2014, 08:27:29 pm »

Anything where people control individual characters will not be fast-paced, unfortunately.
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