So unfortunately I don't think that the dryad game is going to happen (:C), but here's another concept I had.
If anyone here follows
my Gun Francisco project, you may know that I tried to do a suggestion game based in that universe.
But it failed. Rather horribly.
And the following concept may as well fail even harder, but HEY, why NOT?
Basically, it would be a multiplayer vs. strategy/tactical(-ish) game, with 3 (humans, frogs, birds) teams of 3 players, taking place on this WIP map, with the simple purpose of smashing the opposition.
(The map seems fairly self-explanatory - omegas represent cities of varying sizes and colors determine the team)
All teams start out in their respective cities (which would have some witty names, naturally; the city in the middle is of course Gun Francisco, even though the geography of its area does not look anywhere near like that map.
) and after negotiating can do the following (probably by sending a PM to me by someone from their team):
- move their vehicle (convoy/fortress/airship) and all that is on it (weapons/ammunition/troops) and possibly meet another vehicle/attack a city
- purchase weapons/upgrades/ammunition (with ammunition) at a city
- evolve a mutation for their troops (which costs mutagen; more about that later)
- build another vehicle (which costs ammunition, mutagen and can only be done at a 2x2 city)
- split resources between vehicles
- possibly something else I've forgotten about
If two teams are about to meet (either in a city or off-road as two vehicles), a battle begins, which uses some-sorta turn-based roll-based system (which is gonna be fairly minimalistic to keep things tight and easy). During battles all players of the participating teams play (and possibly control multiple characters at once to make the action interesting).
In combat players can move, attack, dodge roll (which prevents shooting but provides a quick burst of speed and a (fairly high) chance to avoid incoming attacks), change and reload weapons and make use of their passive mutations. (I wish I could incorporate jumping into this but unfortunately I can't...) :/
When one player dies, they get to pick another mutant from their local "pool" until it's completely depleted in which case the other team wins and gets to get their weapons and ammunition.
(I've done a few posts about weapons in the GF thread and the overall system should remain the same in this game ie. three primaries (SMGs/shotgun/bow), three melees (chainsaw/harpoon/sledgehammer) and three explosives (missiles/grenades/mines). With some adaptations to a forum game system.)
Overall goal is a game that's big, fun and yet manageable for me to...well, manage. So it needs to be relatively simplistic mechanically.
So any help in relation to that would be more than appreciated.
(I'm pretty sure that my post is missing something...)