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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 407531 times)

Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #915 on: March 28, 2014, 01:21:20 pm »

Idea for leveling up system. Characters start out with a class which gives a blanket but low bonus to actions relating to that class. However, as they level up, the player gives an adjective for the character. This gives them passive or active abilities as decided by the GM.

Remuthra

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #916 on: March 28, 2014, 03:50:18 pm »

The differences are mostly an easier class system (archetypes rather than shittons of base classes) and some small adjustments in a few areas to streamline and 'improve'(I put quotes because I dislike what they did with grappling...). Just find the areas that are different and bookmark them for reference. Other than that, just keep a close eye on what your players and doing and make sure you find out what everything means.

Pathfinder is incredibly similar to 3.5, just more streamlined without actually becoming simplistic.
That and they added several hundred words to the Fighter entry.

Funk

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #917 on: March 28, 2014, 04:02:57 pm »

Ok heres a basic idea, a team based game where the players are criminals trying to hold up a bank or some such thing.

Think reservoir dogs, heat,the usual suspects Payday: The Heist all rolled up in to a form room game.
Maybe a bigger mission like The Day of the Wolves later.
Players each take a class based roll/perk i.e. the Juggernaut class lets them wear loads of armour, or Dragonman class lets them take the biggest gun.

Throw in a simple map and a roll + stats system for the action.

Lets steal Keyser Söze so we have a reason way the players are doing the jobs/ crimes they are.

Any one got any ideas to add?
« Last Edit: March 28, 2014, 04:16:26 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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TealNinja

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #918 on: March 30, 2014, 08:15:35 pm »

Expecting to throw up my Pathfinder thread tonight sometime.  Rem, I'm sitting in the mIRC if you want to chat about being Co-GM.  I'll give it a go without, if you don't want to.
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Tawa

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #919 on: March 30, 2014, 08:45:34 pm »

What do you guys think about my latest idea:

FORUM MONOPOLY
?

It's basically the classic Monopoly game, but on a forum.

I can't elaborate much at the moment, but thoughts?
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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #920 on: March 30, 2014, 08:47:42 pm »

It's Monopoly, but on a forum.
Ooh. Not a fan of monopoly.
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Nerjin

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #921 on: March 30, 2014, 08:51:49 pm »

Forum games already take a lot longer than board games... Monopoly already takes a lot longer than most board games...

I don't think it'd finish anytime soon but I might join up.
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Remuthra

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #922 on: March 30, 2014, 08:57:52 pm »

Expecting to throw up my Pathfinder thread tonight sometime.  Rem, I'm sitting in the mIRC if you want to chat about being Co-GM.  I'll give it a go without, if you don't want to.
Sure thing.

WOO, MONOPOLY!

EDIT: What client/room are you in?
« Last Edit: March 30, 2014, 08:59:45 pm by Remuthra »
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TealNinja

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #923 on: March 30, 2014, 09:18:58 pm »

#bay12lb

DarkMyst server.  I don't think Client matters too much, but I'm using mIRC at the moment.
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Tawa

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #924 on: March 31, 2014, 04:35:06 pm »

Two out of three?

Motion carried. Expect to see ForuMonopoly within half an hour.
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Remuthra

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #925 on: March 31, 2014, 05:39:33 pm »

within half an hour.
Quote from: Post Time
5:35:06 pm
Quote from: Local Time
6:37:18 pm

:P

Parsely

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Remuthra

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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #928 on: March 31, 2014, 08:46:48 pm »

He posted the topic at 6. :l
From my timezone, he posted it at 9.
That doesn't matter. On forum time it only took him a half an hour.

NVM. It took him more than that I think. :p
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Empiricist

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #929 on: April 01, 2014, 01:54:35 pm »

An idea that came to mind recently was the following:
A high lethality, roleplaying based game set in a hospital. Specifically, a hospital ward to which those who are now beyond help are sent, one to which spend the last moment of their life, away from the monitoring equipment, away from the careful attention of the nurses, somewhere to die in peace.
Each character has a post limit. A very short one. Upon hitting that limit, they die. The objective is to characterize them as much as possible beforehand. However, players are not allowed to use explicit descriptions (such as "X looked [emotion]") nor describe thoughts, they may only describe their expressions, gestures, voice and whatnot, which hopefully won't be misunderstood.
Of course, this requires someone to start a conversation, thus using up one of their precious turns, however, this is balanced by the fact that they would be setting the starting content of the conversation and can perform some characterisation in the manner in which they do it, whether loudly with a grandiose quality or softly with a degree of hesitation.
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