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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 418768 times)

USEC_OFFICER

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #885 on: March 26, 2014, 10:34:05 am »

How many of the skills do you honestly expect to be used?

Multiply that by 1.5 and that's a good number of total skills to have.

Hmm... Good question, actually. I'm going to say... 20? 30-ish? I'm aiming for around six players, and with six different classes with different focuses, I don't expect everyone to all grab the same skills. But some skills are obviously going to be better than others, so the variety shouldn't be too large. Plus all the skills will be available at the start of the game, so people can decide what works well with what and plan out their character ahead of time. Or at least that's the plan.
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Remuthra

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #886 on: March 26, 2014, 02:10:29 pm »

Your skill list doesn't include coffee brewing.

Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #887 on: March 26, 2014, 02:11:11 pm »

Sounds cool USEC. I'm surprised you haven't been on this thread before!
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #888 on: March 26, 2014, 02:13:33 pm »

Your skill list doesn't include coffee brewing.

...

That's actually a good idea. This is why I posted in the thread.

Sounds cool USEC. I'm surprised you haven't been on this thread before!

I'm pretty sure that I have posted here before, for that mining game that I dropped almost immediately for reasons I cannot remember. Blah.
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Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #889 on: March 26, 2014, 03:35:36 pm »

Was the mining game a suggestion game? Then it was probably the deluge of those colored text suggestions. Those are shit-hot at making GMs stop doing their suggestion game. They're sort of like trying to make a suggestion game into a roleplaying game, which is annoying. I am not proud to admit I've engaged in them twice, the second time knowing it was a bad idea. Anyway, your game. How about a one liner skill like the pick-up one, except 1. it gives yourself a bonus to attacking and 2. you have to say something genuinely witty.

For the mutation table, I highly recommend looking up the Metamorphica for inspiration. As for the insanity table, what does it do?

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #890 on: March 26, 2014, 03:51:19 pm »

The problem is the one-liner skill is that it's wittiness is dependent on what I think, but it would definitely fit it. I'll probably just drop the wittiness part and base it on effort, like the boast skill.

...

I'll probably add in a facepalm skill, for when all of the other players start talking about how awesome they are. It'd be amusing and useful.

I'll look at Metamorphica for the mutation table. I've filled it out some more, but it could be improved.

Also, the insanity table is basically a bunch of random bad effects, for when the cultist class uses its powers (I'm going to make up some skills that involve it too). The effects range from pointless to instadeath, and serve to make the skills based around it unpredictable, to offset their power.
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Remuthra

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #891 on: March 26, 2014, 04:03:30 pm »

I'm pretty sure that I have posted here before, for that mining game that I dropped almost immediately for reasons I cannot remember. Blah.
The one like a year ago, or am I thinking of something else?

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #892 on: March 26, 2014, 04:07:39 pm »

The one like a year ago, or am I thinking of something else?

Something else, probably.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #893 on: March 26, 2014, 04:12:35 pm »

Actually you could do a class based around being unimpressed by everything around you. Maybe focusing on debuffs and buffs.
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #894 on: March 26, 2014, 04:17:07 pm »

Actually you could do a class based around being unimpressed by everything around you. Maybe focusing on debuffs and buffs.

Such as? I'm open to ideas and suggestions. The only problem is that the Wizard and Alien classes occupy the same kind of role.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #895 on: March 26, 2014, 04:23:05 pm »

Making scathing remarks to enemies and thus making them attack for less. Or maybe the same abillity used on a frenemy makes the strike harder?

Maybe point out flaws in their most obvious plan and stun them for a turn while the same ability used on an ally gives them a bonus since they close up ways they could have their attack turned on them.
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #896 on: March 26, 2014, 04:26:22 pm »

But how would it work mechanics-wise and be interesting and different from the other classes? That's what I'm asking.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #897 on: March 26, 2014, 04:31:11 pm »

Bonuses for effort as well as being funny while doing so? Also being able to make enemies cry.


To be honest I just had the idea so I don't have anything solid.
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #898 on: March 26, 2014, 04:35:20 pm »

Alright. Never mind then.
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Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #899 on: March 26, 2014, 05:13:35 pm »

I, do, however.

Have a class that gives debuffs and buffs in equal proportion. Especially with status effects, but, he has to be able to do both, is the catch. He can cure Poison and give an enemy Poison, but an ally has to be poisoned first. He can raise an allies attack while lowering an enemy's, but not if the ally already has maxed bonus attack or the enemy has maximum attack penalty.
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