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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 407479 times)

kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #870 on: March 21, 2014, 08:40:35 pm »

Hey, if you know what you're doing, 173 is easy to handle in a team.

As for object classes, don't focus on them. A nuke counts as a safe object. Anyway, what if you roll keter on the first mission?

Point. Though, not really difficult enough to prompt it as a proper mission... probably.

I know, but a nuke is easily contained and predictable as well. And on the subject of a Keter on the first mission...

 :D
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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #871 on: March 21, 2014, 08:41:57 pm »

If you control the amount of available assets and the actual scenario surrounding the breach its very easy to control difficulty. The players don't necessarily have to handle the whole thing, they can just be tasked with one part of the containment, like driving the object to the containment site.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #872 on: March 21, 2014, 08:45:54 pm »

I was thinking the tutorial would be containing something like the infinite pasta producing thing.
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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #873 on: March 21, 2014, 09:30:11 pm »

Can someone help me turn all of these images into headshot portraits that are appropriate for using on the forum?

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Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #874 on: March 23, 2014, 10:45:28 am »

Oh yeah, by the way, Final Fantasy on Forums is now up.
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #875 on: March 26, 2014, 08:41:47 am »

This thread is for hashing out ideas for forum games and things like that, right? I'm working on a new forum game, but I'm having trouble thinking up interesting skills for the players. Would this be a good place to ask for help brainstorming?
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scapheap

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #876 on: March 26, 2014, 09:12:35 am »

This thread is for hashing out ideas for forum games and things like that, right? I'm working on a new forum game, but I'm having trouble thinking up interesting skills for the players. Would this be a good place to ask for help brainstorming?
Yep.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #877 on: March 26, 2014, 09:13:15 am »

So it wouldn't be a problem if I dumped what I have here for people to look at, comment, and think of new skills?
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scapheap

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #878 on: March 26, 2014, 09:16:18 am »

So it wouldn't be a problem if I dumped what I have here for people to look at, comment, and think of new skills?
If it a lot, put it in a spoiler(or a few to space it out.)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #879 on: March 26, 2014, 09:57:34 am »

Alright, here goes nothing...


Spoiler: Basic Gameplay (click to show/hide)


Spoiler: Weapons (click to show/hide)

Spoiler: Skills (click to show/hide)

Spoiler: Mutation Table (click to show/hide)

Uh... Yeah. There's a lot more here than I thought, but it's still not enough. I probably didn't explain everything well, so don't be afraid to ask questions to understand something. Otherwise... Any ideas for more skills?
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #880 on: March 26, 2014, 10:08:36 am »

Dude... I think you're done. Also I really want to play this.
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #881 on: March 26, 2014, 10:12:21 am »

Dude... I think you're done. Also I really want to play this.

No, I'm definitely not. I haven't even made up any status affectments, the mutation table is half done, the insanity table doesn't exist, and I only have 29 generic skills. I need more skills, especially support ones between the players. And more conditional/silly ones would be awesome too.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #882 on: March 26, 2014, 10:18:24 am »

Maybe you should change dome of the skills out for others. Afterall, what will happen if you make it to complicated to run?
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #883 on: March 26, 2014, 10:20:58 am »

Maybe you should change dome of the skills out for others. Afterall, what will happen if you make it to complicated to run?

What do you mean?

Also, I don't expect it to be too complicated to run, though it will be tedious to keep looking up what each skill does.
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Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #884 on: March 26, 2014, 10:29:43 am »

How many of the skills do you honestly expect to be used?

Multiply that by 1.5 and that's a good number of total skills to have.
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