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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 415699 times)

Remuthra

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #615 on: September 09, 2013, 07:20:43 pm »

Well, I have to look into playing this, don't I? The studio is called Evil Hat.

Kadzar

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #616 on: September 09, 2013, 08:06:58 pm »

FATE isn't combat-centric, so even if it did slow down PbP, it wouldn't come up very often. Unless you wanted it to. The combat system isn't exactly interesting enough to build the game around, though.

The kind of excellent writing you did with IGYNPADCA RPG would be perfect for a FATE game, come to think of it.
Well, even if a game isn't about combat, you have to consider it somewhat since you can't usually just gloss over it and say that the players automatically win or lose against their opponents (well you can, but I'd rather not have to arbitrarily decide the outcome of all battles); even just having combat be down to a single roll is enough to make it a game about more than just the GM's whims.

Also, another thing I like about Fate is that the game encourages and makes it easy to get players involved in world building, and the character creation encourages them to make their characters have some sort of relationship with each other. This is something I would have liked in IGYNPADCA RPG, since it was sometimes hard to figure out what kinds of things people would like, and especially there was the problem with most of the players not really having much of anything to do with each other, so that I had to write several different concurrent plots at once which eventually caused me to burn out.
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sjm9876

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #617 on: September 20, 2013, 03:26:11 pm »

 I have an idea for a game, but not the time to run it yet. To fill the gap I'm gonna stick it here. Feel free to steal the rules, just not my game world. After all, I kinda stole some of the rules myself :P

Spoiler: Context (click to show/hide)

Spoiler: System (click to show/hide)

Spoiler: Attributes (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Race (click to show/hide)

Spoiler: Stats (click to show/hide)

That's everything i can think of atm. May have missed something. Oh, and this takes place in my persistent world.

« Last Edit: September 21, 2013, 01:05:55 pm by sjm9876 »
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And there's chaos when push comes to shove, but it's music to my ears.

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Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #618 on: September 21, 2013, 12:44:22 pm »

I like it. My games tend to be incredibly complex: I find complexity fun.

I'm in the process of making a game, but it's still on paper and having exact numericals and ratios worked out. It's got a crapton of stuff though. Just needs real mechanics, instead of basic 'you need wood and people to make a mine'. I'd rather have 'you need x lumber and y people to make z mine.'
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sjm9876

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #619 on: September 21, 2013, 01:16:30 pm »

Ah. balancing can sometimes be it's own special hell.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Furtuka

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #620 on: October 08, 2013, 07:38:06 pm »

So uh... would any of you happen to know a quick way I could procedurally generate 297 sword techniques and spells?
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freeformschooler

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #621 on: October 08, 2013, 07:38:56 pm »

Write a script. Any language. Real easy, just look at your mechanics and give yourself enough variance.
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Furtuka

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #622 on: October 08, 2013, 07:42:29 pm »

I guess.

And suddenly I realize I did my math wrong. It seems I would actually have to make 72559410 possible skills >_<
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freeformschooler

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #623 on: October 08, 2013, 07:45:37 pm »

Okay. I'm going to take a guess and say it's a combinatorial thing. Every possible combination of [things], [things] and [things].

Let's say you're using a system. With game mechanics. That kind of thing. What you'd do is assign properties to each [thing] in a way that you could simply have a script that prints out the mechanical result of those two or three or however many things based on their properties alone. Python? Javascript? Z80 assembler? Up to you. Prevents you from having to make them manually.
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Furtuka

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #624 on: October 08, 2013, 07:51:43 pm »

Mmmm. Yeah I can see how. I'll probably have to save this for when I have to time to actually make the property lists and do the coding.

My idea was inspired by some PS2 JRPG my cousins showed me once. The plan is that everyone would have the same abilities, but instead of learning skills/attacks, on their turn they would input up to 10 commands, those commands being Up, Down, Left, Right, A, and B. Each command input would cost some amount of some sort of points, and each combination would have a different result.
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freeformschooler

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PHOENIX WRIGHT: ATTORNEY AT BAY
« Reply #625 on: October 13, 2013, 04:53:20 pm »



What would it take to create a PHOENIX WRIGHT forum game?

The Phoenix Wright series of visual novels are a wholly different genre than most forum games or even video games. You play as the titular defense attorney, facing off in a courtroom against corrupt witnesses, evil prosecutors and a three-day guilty-until-proven-innocent deadline. The games are dramatic, intense, and often hilarious. I've studied the difficulties in creating a forum/tabletop adaption and present them to you here.

Spoiler: The Investigation Team (click to show/hide)

This is another one of those things that would take far too much time away from my current projects, so I can't (currently) run it. Potentially, I may try a one mission or less playtest (in either limited RPG or suggestion format) to see what issues the system brings. If anyone has any input, I'd love to hear it - such an experimental concept demands Gaming Block brainstorming!
« Last Edit: October 13, 2013, 05:08:58 pm by freeformschooler »
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Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #626 on: October 13, 2013, 05:07:04 pm »

You should have the Prosecution and Defense be separate teams of players, though that might not be really "Phoenix Wright-ish" unless you have a mechanic for faking evidence and screwing with the judge... Which would also have to be allowed for defense, so it result in a situation where both teams of lawyers are making a mockery of the justice system. Which sounds hilarious, actually.

Unrelated: Since I'm not really sure where else to discuss this, I was thinking of running a New World of Darkness IRC game set in, rather then America as it's typically done, a fictional communistic Eastern European nation. However, I'm not quite sure how to present it. Should I post it here or in other games, should I mention it's a specific campaign, etc, etc. I mention this because my last attempt at making a thread for an IRC game here fell through completely due to a severe lack of players (Which has never actually happened to me except when making Suggestion Games), so I'm wondering what to do.

freeformschooler

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #627 on: October 13, 2013, 05:12:24 pm »

You should have the Prosecution and Defense be separate teams of players, though that might not be really "Phoenix Wright-ish" unless you have a mechanic for faking evidence and screwing with the judge... Which would also have to be allowed for defense, so it result in a situation where both teams of lawyers are making a mockery of the justice system. Which sounds hilarious, actually.

Unfortunately, this fundamentally changes the game from a single-focused game to a PVP game. Sure, it could fit: only the witnesses are fully aware of what they know. Both defense and prosecution are informed, but in the games, defense is far less informed. Separating knowledge and actions between players is tricky territory that I forgot to write about.

One possibility would be changing the dynamic of the accusations. In Wright, the defense is always innocent. In this, it might be more like a normal courtroom where neither side (prosecutor or defense) truly knows until the end, but they're working off different stories and evidence toward different goals.
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Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #628 on: October 13, 2013, 05:15:39 pm »

So, me and some friends(but mostly me) have been thinking about fake Pokemon, and a new, invented region. Since Bay12 is kinda a little bit creative and whatnot, I thought of presenting it to the community here, and trying to get a group of people who were interested to help me work on it. Different people can help with different things, since everyone here is pretty talented in some way or another, or have jobs that lend themselves to this sort of thing. Artists can help with concept design, pixel artists can make sprites and whatnot, geography specialists can help with what world area to base it off of and the map specifics, competitive battlers can help figure out how best to balance the 'Mons(when we're caring about balance), people who speak multiple languages/are very fluent in English can help come up with names, history buffs can help with legendaries, biologists can let us pretend we're being realistic, and interested coders might even try to make parts of the game! And of course, the rest of us without any of those talents and too much time on our hands, or with them and not enough, can simply pitch in ideas, comments, and suggestions. Community would probably vote on most things, might even make multiple threads so if you're only interested in one part, you can focus on that, and so that multiple things can be voted on, or discussed, etc., at once, because it would probably take way too much time to do otherwise.

My problem is where to put it. Other Games? Forum Games and Roleplaying? Creative Projects?

Well, that, and an interest check.

Fun Fact: whole idea came about because we were discussing how there should be a poison type legendary. We figured it would probably be in a legendary quartet of the Four Horsemen of the Apocalypse.

Edit: Also, consider that usually, in reality, the prosecution has far less evidence than the defense. Well, depends on the legal system in your location.
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Nerjin

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #629 on: October 13, 2013, 07:41:16 pm »

Well here's a bit of something on the idea of a legal game  y'know... Get the creative juices going. I'm not ENTIRELY sure how the game-play would work but I know that each player would get a PM telling them EXACTLY what they know [or think they know]. The twist is that two of the witnesses are each given a "Goal" which is their win condition. They win regardless of what the verdict is. The Jury and third witness win if they get the proper conviction. The Defense and Prosecuter win with a Acquittal or Conviction respectively. Obviously the Accused wins if he isn't convicted.

Spoiler: The Set-Up (click to show/hide)

How's it look? Needs work and all but I figured I'd toss one out.
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