So guys. Homework is already killing me. Also regular work. What's a type of forum game that I can run that
1) Is primarily text based
2) Can be updated in less than 2 hours a day (don't worry I write fast)
3) Doesn't require long-term or constant commitment
4) Doesn't require a lot of bookkeeping
4) Is still pretty interesting and not flat-out a minimalist RTD or something like that?
Define "Is still pretty interesting."
If you want it to be mechanically interesting, well, that's a tricky one, since the more complex things get the more bookkeeping and update speed get affected. You can cut down on things a bit if you do something with a well established mechanical verse since that will require you to think about it less, and more importantly, if the players have prior knowledge of the mechanics they won't waste (as much) time asking you questions about edge cases. So like, Pokemon suggestion game? The only other route I can think of would be to invent a game system that meets your criteria, which would basically imply a
non-minimalist RTD.
If you're willing to let things be interesting in terms of just storytelling, you can let the mechanics devolve to a narrative "you can do this/you can't do this" place based on a couple stats/established facts and just focus on telling a story or exploring a setting in a TSG (basically what I'm doing in You are Necromancer.) Of course, that just shifts the work from preparing mechanics to play with to preparing characters/places to interact with.
Also, The Stupendous Sojourn of Slog the Slime: A Prequel Story