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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 418363 times)

Remuthra

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #705 on: December 27, 2013, 12:20:37 am »

I ask because, mainly on the ground, there's more than one kind of cover. If someone's vehicle is halfway behind a rock, you have no chance of hitting the hidden part, but if there's smoke obscuring your shot you can hit all of it, just with less accuracy. If you're using guided missiles, you don't have to worry about either of those problems, and if you're using an indirect-fire weapon cover works very differently.

Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #706 on: December 27, 2013, 12:49:47 am »

True. I hadn't gotten into that, yet, really. It would probably come down to a few set of rules(lowered accuracy in general for smoke or decoy type of things, possibility of hitting cover instead for hard cover) and exceptions that say what they do(like indirect fire and homing weapons). Just specifics that would be about terrain more than units most of the time.
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Nerjin

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #707 on: January 08, 2014, 04:24:31 pm »

Remember all those moons ago when I mentioned a possible Fallout RPG based off the system in Fallout 1? Well I've gotten around to a few things. First off, I have a lot of the common weapons. Secondly I've assigned some traits I want in the game, a bit of the story, and a character sheet. I was hoping people could look at this and tell me if there's enough there [or too much as it may be] for the sheet. Specifically I want to make sure it's understandable. So um... if y'all could look into this for me and make sure it all checks out. I'd do it myself except that I KNOW what it all means. I need people who aren't working with the system.


Character Creation
In order to participate in the world after nuclear Armageddon you will require a player character. How do you make one? Simply fill out the following sheet:
Spoiler: Character Sheet (click to show/hide)

Quote from: Known Traits
These are documented traits that have been observed within those living in Vault 222. During character creation you can select up to 2 traits. All traits have a positive and a negative effect. There are other traits that have been observed outside of Vault 222 and they will be mentioned here for completeness though their likelihood of appearing within the vault is negligible. Note that some traits are mutually exclusive. These will be noted via underlined text

Bloody Mess: Your attacks are always all out. You can cause a lot more damage but you rarely cause a critical hit. To reflect this you will always do +4 points of damage but your critical hit chance gains a -9% modifier. Finesse
Bruiser: Your large, muscular, frame is almost freakish. You hit a lot harder but are also slow due to the amount of mass you have to move. Your strength is +2 but you lose 2 action points. Small Frame
Chem Reliant: You are more easily addicted to chems. But who could with-stand their rush? You are twice as likely to be addicted to a chem BUT they effect you twice as long. This does not apply to Stim-packs or other healing chems. Chem Resistant
Chem Resistant: You don’t see the point in chem-use. They just don’t seem to do that much for you. You are half as likely to get addicted to a chem BUT they only effect you half as long. This does not apply to stim-packs or other healing chems. Chem Reliant
Conqueror: You love the taste of combat! You seek it out at every opportunity. Unfortunately this leaves your non-combat prowess a little stunted. All of your combat skills gain a +20% bonus but your First Aid, Doctor, Speech, and Barter skills gain a -10% modifier.
Fast Metabolism: Your metabolic rate is abnormally high. You heal twice as fast as you normally do but have halved resistance to radiation and no resistance against poison.
Fast Shot: You don’t have time for fancy trick-shots. Who would? Instead you simply unload the weapon while the enemy is still aiming their weapon. You cannot take aimed shots but all weapons cost -1AP to use. Steady Shot
Finesse: You handle weaponry with a lot of grace though you sacrifice pure power to do so. All of your attacks deal -20% damage but your critical hit chance is increased by 10%. Bloody Mess
Gifted: Others learned skills, you were born with attributes! Things come a little easier to you but you’re starting to find that maybe you shouldn’t have coasted through life like that. All SPECIAL stats gain a +1 modifier but all skills start with a -10% modifier. Furthermore you receive 2 less skill points per level.
Good Natured: You studied less-combatitive skills as you were growing up. Your First Aid, Doctor, Speech, and Barter skills gain a +20% bonus but all of your combat skills gain a -10% modifier. Conqueror.
Jinxed: Nothing ever seems to go right around you. You used to think this was a curse until you noticed that your enemies ALSO seemed affected by this! If people around you fail at something it will be upgraded [downgraded?] into a critical failure. Their weapons could explode, they could break their leg while jumping or any other wide range of bad things.
Kamikaze: You charge head on into fights! You rely on hitting the enemy first to avoid damage because your reckless nature negates any natural agility you might have in that regard. Your sequence score gets a +5 bonus but your natural armor class is 0.
One Hander: One of your hands is very dominant. Thus you can use one-handed weapons with great skill but two-handed weapons and dual wielding can cause great problems. You have +20% to hit with one-handed weapons but -20% with two handed weapons and -40% when dual wielding.
Overlooked: No one ever seems to take notice of you. You don’t know why. Sometimes it seems like a curse but sometimes it has helped you out. NPC’s will always treat you as though you have 0 karma, but your reputation gain will be half as fast.
Skilled: You couldn’t rely on natural gifts to get you through life so you focused on honing your skills to make up for it. You gain perks one level slower than others BUT you gain +5 skill points per level. Gifted
Small Frame: Your body is much slimmer than most others but you don’t let that slow you down. Quite the opposite in fact as it grants you increased agility! You gain +1 agility but your carry weight is reduced. Bruiser
Steady Shot: You don’t like wasting bullets and as such you try to make each shot count. Some may prefer firing more often but that leaves them with only a knife by the time a death-claw comes creeping about. You have a +10% chance to hit enemies when using Aimed shots. Fast Shot
 

There will be a few other traits I think, but these are the important ones.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #708 on: January 08, 2014, 05:01:46 pm »

YAY. I like progress!
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Nerjin

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #709 on: January 08, 2014, 10:51:49 pm »

As do I. Thankfully most of this stuff is already sorted out for me. I just have to add to it a bit and make it nicer in some areas. Thankfully I've basically completed combat and the character sheet. Now I just gotta go about getting all the items set up and the like.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #710 on: January 08, 2014, 10:52:54 pm »

Yay!
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Nerjin

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #711 on: January 11, 2014, 01:47:39 pm »

Alrighty... So the Fallout RPG should be starting up sometime soon. I'll probably start sign-ups later today and then actually start the game sometime next week.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #712 on: January 11, 2014, 01:51:04 pm »

Yas, good. The messiah shall come!
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UristMcWanderer

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #713 on: January 16, 2014, 12:13:26 am »

Vault 222
According to official Fallout lore, only about 125 Vaults were constructed (122 for the public, the Secret Vault, Vault 0, and another one whose name escapes me ATM)
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Digital Hellhound

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #714 on: January 16, 2014, 03:19:47 am »

I've been considering (after reading Horus Heresy books again), a sort of You are King-style game where the players are superhuman leaders of humanity. Primarchs, Princes, Renaissance Men, Great Ones, Autarchs, Champions - whatever you call them, they stand high above the grey masses of humanity, beacons of hope or of fear, dragging mankind out to space whether they want it or not.

The players would be these superhuman leaders, perhaps with their own army, vast world-ship, shadow organization etc., tasked with leading the charge into the stars. Virtually unchecked, they could forge their own empires, choose how to deal with races and things they encounter, engage in petty rivalries and wage war on eachother if they so wish, uncover the mysteries of the universe (and perhaps then jealously guard them from all others), and so forth.

Roleplay and strategy'd be the focus. Personal-scale gameplay'd be sweet, but I know from experience combining it and grand strategy is difficult. That said, the strategy level could be scrapped and just come from personal RPG mechanics (Command rolls etc.). Remains on the idea stage. Suggestions welcome.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #715 on: January 16, 2014, 03:23:51 am »

I like the idea. And I suggest the personal RPG mechanics since number one it would feel more like you are the reason that your people won and it would be easier on you. After all if you take a thousand years to update because you made it hard to do so you might as well be doing a game that focuses on those mechanics.

In short, RPG system is good for everyone and I like the idea.
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Kadzar

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #716 on: January 16, 2014, 04:07:53 am »

Yeah, I dunno. I like the idea, and I think both implementations have their merits. I don't think a strategy game can't have meaningful interpersonal interaction if you do it right.

On the other hand, an RPG puts you on the personal level and lets you handle things that aren't warfare or whatever. But it sucks with things that are those things.

In conclusion, it's 3:00 AM and I can't brain anymore.
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Funk

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #717 on: January 16, 2014, 12:27:34 pm »

Im thinkong of running an RPG, i have two ideas:
1: Time commandos, a team based RPG where the players go back in time and change with events and generally muck about with the past.
I kind of want to have fun with the player characters, im thinking there skills should be based on there back grournd, I.E. playing a viking means you good fighting skills, but your no good at useing high tech weapons.

a yet to be named martial arts based RPG, maybe team vs team or every one for them selfs.
stat/skill based perks based on old corny movies i.e. high toughness lets you use the iron armour power and ignore some attacks.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Digital Hellhound

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #718 on: January 16, 2014, 03:11:41 pm »

I like the idea. And I suggest the personal RPG mechanics since number one it would feel more like you are the reason that your people won and it would be easier on you. After all if you take a thousand years to update because you made it hard to do so you might as well be doing a game that focuses on those mechanics.

In short, RPG system is good for everyone and I like the idea.
Yeah, I dunno. I like the idea, and I think both implementations have their merits. I don't think a strategy game can't have meaningful interpersonal interaction if you do it right.

On the other hand, an RPG puts you on the personal level and lets you handle things that aren't warfare or whatever. But it sucks with things that are those things.

In conclusion, it's 3:00 AM and I can't brain anymore.

I've managed to cobble together a system where the strategy elements are fairly light and tie into the personal RPG mechanics. Mainly the very very nice thing here is that the different levels are not separate and, for example, there's no need to rush along personal-level narratives so you can update the strategic part. Especially if all players are not at the same place at same times.

For example, rolls can be made for a phase of space combat, and then change to a smaller scale of, say, you boarding the enemy flagship, while the space combat is still going on (perhaps affecting its outcome). The personal mission can drag on for as long as it needs to, with the battle still running in the background, because it has no effect on other players and they don't need to wait for it. The strategy mechanics could be as complex as hell like this - though they won't be.

I decided to use RPG mechanics I've already used in some forms in the past, simple and flexible. Four stats (Physique, Social, Intellect and Will) determining base dice used, with a wide variety of traits giving bonus dice to specific actions. With a narrative focus the mechanics can be simple enough, so there. Armies/organizations/etc. use another set of stats that basically correspond to those. In any case, the flexibility allows players to be warlords, scientist-kings, empire-builders, masters of shadow organizations, seekers of the mysteries of the universe etc. as much as they wish.

Now, to actually see if I could ever muster up enough time to do this. *sigh*
« Last Edit: January 16, 2014, 03:30:47 pm by Digital Hellhound »
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #719 on: January 16, 2014, 04:51:31 pm »

Ah yes time... never enough of it for anyone huh?
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