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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 415692 times)

Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #525 on: July 29, 2013, 12:44:30 pm »

I'm making a post-apocalyptic forum game, and have devised a few rules. Would anyone mind giving them a look-over just to see if they're any good? I'm going to be doing a few special things with this one!

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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #526 on: July 29, 2013, 01:08:46 pm »

Combat seems a bit off. It just seems a bit weird to have common rolls resulting in retreat, and I suspect it might be frustrating if you were really close to kill something tough or were facing something really easy and then your character randomly ran away and dropped one of your items.

Maybe if a monster is clearly weaker than you or heavily outnumbered, or if they're sentient and they recognise that they have no chance to beat you, they might attempt a retreat, which you could roll for? And then for players they could choose to run in similar situation, retaining that chance to drop an item as a consequence.
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Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #527 on: July 29, 2013, 01:10:19 pm »

Well, combat is meant to be a one turn thing, hence why Force allows you to roll multiple times.

Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #528 on: July 29, 2013, 01:12:24 pm »

Well, combat is meant to be a one turn thing, hence why Force allows you to roll multiple times.
Ah. Then forget what I said. Seems solid all around.
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Nerjin

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #529 on: July 29, 2013, 07:01:32 pm »

I dunno about the military providing rations in a post-apacalyptic scenario but if you must... Well I also believe that the having to eat three meals is fine but why do you only need one ration? Why not just say "One ration is enough to sustain you for a day."? It'd make for less large numbers and be easier to keep track of.

"Oh I have 12 meals so that's... 12/3 = 4. 4 Days of food."

Versus

"4 rations? 4 days."

I dunno. That's just my thought on the food subject.


If "Health" is just your pain thresh-hold then shouldn't armor just reduce damage? You'd still get hurt wearing even the best of armor. So perhaps armor should be a little less effective and just reduces damage and doesn't block it entirely.



Are you going for "Hard-core survival is a REAL issue." or just "This is basically Fallout so nothing's too difficult you'll probably die but only if you're dumb."? Because the rest of my advice hinges on that difference.
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Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #530 on: July 29, 2013, 07:03:17 pm »

Hardcore survival is a real issue. I might change the ration mechanic around, I wasn't entirely satisfied with it myself.

Edit: Also, the game primarily takes place within a military safe zone, thus why you are provided with rations. Anyway, rations are meant to be much higher quality then the stuff you'd randomly steal from radioactive ruins.
« Last Edit: July 29, 2013, 07:08:08 pm by Fniff »
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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #531 on: July 29, 2013, 07:11:56 pm »

I dunno about the military providing rations in a post-apacalyptic scenario but if you must... Well I also believe that the having to eat three meals is fine but why do you only need one ration? Why not just say "One ration is enough to sustain you for a day."? It'd make for less large numbers and be easier to keep track of.

"Oh I have 12 meals so that's... 12/3 = 4. 4 Days of food."

Versus

"4 rations? 4 days."

I dunno. That's just my thought on the food subject.
This is probably a pretty good idea. Its important that, as a GM, you don't force too much work on yourself. That way you're much less likely to burn out. :P
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Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #532 on: July 29, 2013, 07:12:49 pm »

Okay, so one ration for one day. Good thing the game's still in sign-ups so subtle rule changes won't harm much.

Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #533 on: July 29, 2013, 07:23:52 pm »

Okay, so one ration for one day. Good thing the game's still in sign-ups so subtle rule changes won't harm much.
As a rule, most Bay12'ers are pretty adaptable and easygoing, so I don't think it would have mattered even if you had been on page 100. :)
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Fniff

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kingfisher1112

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #535 on: July 30, 2013, 07:16:46 am »

Reboot of People's Weapon Design Bureau, now with a fruity Caribbean twist! Keep El Presidente happy, and enjoy the lustrous new mechanics! Laugh at the gringos as you buy thousands of their weapons only to attack one of their allies! Tropico awaits! For the low low price of should I do it?
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #536 on: July 31, 2013, 04:14:16 pm »

So I found a picture that basically amounted to 'you find yourself in ancient ruins with well maintained effigies of various Olympusmon. Pick one and you get a companion pokemon as well as some awesome powers.' The downside is you have to assist in accomplishing their goals while avoiding taboos. (I remember that Mewtwo's followers couldn't be lazy or take credit for advances in technology while they try and assist in advancing technology.) I also have basically a list I can look on if anyone decides to pick up this idea and make a game with it.
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Nerjin

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #537 on: August 02, 2013, 05:44:04 am »

[It’s a M.A.D. World] – A Game of Diplomacy

The goal of [It’s a M.A.D. World] is to be one of the last two players alive or the last player all-together. To help do this each player has possession of 3 card types [Nuke, Bunker, Peace]. The turn order would go something like this:

1.   Each players is given 1 Nuke Card, [Players Left]/2 Bunker Cards, and Unlimited Peace Cards
2.   Players can do diplomacy
3.   Each player PM’s the mod on whom they want to use their Nuke, Bunker, and Peace cards on.
4.   The turn plays out
5.   The remaining players rerun the game from step 1.

Each card has its own effect to try to balance out the game.

[1] The Nuke – This is the only offensive card. Each player will only ever be given one of these per turn. This card, is successfully deployed, will eliminate the opposing player from the game. For this card to be successful your target must NOT use a Bunker card on you. If you are the only one who targeted a player with The Nuke then the use of The Nuke is declared publicly. Otherwise only the number of players using The Nuke is declared.

[2]Bunker – This card is a defensive measure. The number of Bunkers available to you is always half of the remaining players rounded down. This card protects you from enemy Nukes but only from players that you play this card on. Any other nukes will destroy you. Only the players you target with this are informed.

[3] Peace – This card has no affect and is automatically used on any player who you do not target with The Nuke or Bunker card.


[Example Turn]
There are 4 players: US, USSR, Germany, and Canada. The UN is the Mod.

[1] Each player receives 1 Nuke, 2 Bunkers, and Unlimited Peace cards.
[US] Nukes USSR, Bunkers USSR, Bunkers Germany, Peaces Canada
[USSR]Nukes Canada, Bunkers US, Bunkers Germany, Doesn’t Peace
[Germany]Nukes US, Bunkers Canada, Bunkers US, Peaces USSR
[Canada]Nukes USSR, Bunkers US, Bunkers Germany, Doesn’t Peace
[Turn is Processed] [UN sends the following PM’s]
[US’ Message] Your Nuke Failed/ 1 German Nuke was stopped by your Bunker/ You Survived
[USSR’s Message] Your Nuke Destroyed Canada/ 2 Nukes were used on you/ You have been destroyed
[Germany’s Message]Your Nuke Failed/ No Nukes targeted you/ You survived
[Canada] Your Nuke destroyed USSR/ The USSR’s nuke destroyed you/ You have been destroyed
[The UN posts in thread]
Canada was destroyed! USSR was destroyed! Germany and America are the only powers left on the planet. They are victrorious!


It’s a rough idea I think but simple enough that it might be fun to dick around with. Thoughts?
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IronyOwl

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #538 on: August 02, 2013, 06:13:52 am »

That looks pretty neat. A bit simplistic and pointless, though.
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Nerjin

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #539 on: August 02, 2013, 06:27:52 am »

Eh, the point wasn't to make something SUPER INVOLVING. There's a lot of those games out there. My design goal is actually just to make something short and fun. I'm not so sure what you mean by pointless though.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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