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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 415975 times)

GiglameshDespair

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2535 on: January 15, 2016, 12:32:02 pm »

So, uh, I had an idea.

Would there be any interest for a FEF game that's been beaten with a crowbar so hard it starts to look like Half-Life? I'm not planning on running this just yet, but I want to make sure there's interest before I begin wrecking homebrewing and reflavoring a FEF handbook.
Most people will try anything.

I will point out fefs do take a decent chunk of effort.
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Salsacookies

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2536 on: January 15, 2016, 12:34:10 pm »

I'd like to start up a themed Destroy the Godmodder game, with 5 Demi-Godmodders, each representing a horsemen in the Bible.

the Demi-Godmodders are...

Conquest: Creature of pure domination, strong in body and mind.
War: The master of battle, and also practices Blood magic
Famine: The essence of want and nothing.
Pestilence: A pitiful creature, sick in mind, body, and soul, and very contagious.
Death: The Doombringer, ender of everything.

Finally, the Final boss, and Godmodder, is...
Hell, the Judge, Jury, Jailer, and Executioner of all Mortalkind.

One problem is I have no idea how DTG works. Never read the games or anything.
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TheBiggerFish

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2537 on: January 15, 2016, 12:42:00 pm »

Right.
Well, first off, you should read at least some of MCF's DTG2, and possibly the end, unless you'd rather not be spoilered on a potential archive binge.
Second off, the Godmodder is normally not also a different force of nature.  He can have minions or such that are.  Like the Horsemen of the Apocalypse, in your case.
Third off, you should probably just sort of good-faith ask the prior GMs about it. 
Fourth off, if that's the game you want to run, don't call it Destroy the Godmodder.
« Last Edit: January 15, 2016, 12:44:02 pm by TheBiggerFish »
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GiglameshDespair

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2538 on: February 09, 2016, 06:49:17 pm »

I rise this thread from the watery depths to ask a question. I want to run a relatively simple in mechanics d20 game.

I'd like your thought on the initial lore for it. Does this sound interesting? Do you have any suggestions?

Ocean of Stars, Fantasy Space Exploration

Long ago, the mortal races lived on a single world - the shell of the great earth goddess, Teryavere. But when her heart was broken, so deep was her grief that her very body broke and scattered to the heavens. The mortal races were cast out into the void - but they persevered, building ships that sailed the Ether and colonies to rebuild what was lost.
 
Life is preserved by the binding of spirits and demons, who provide gravity and air, heat and fertile soil. Such binding are possible through mana, mined from the rock or through the blood rituals of the elves.
 
It is a tumultuous time, but great profit and power can be seized by those willing to sail the Ocean of Stars...
 
---
 
Spoiler: SPIRITS AND DEMONS (click to show/hide)
---
 
Spoiler: OCEAN MAP (click to show/hide)
---
 
Spoiler: RACES (click to show/hide)



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IronyOwl

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2539 on: February 09, 2016, 08:19:18 pm »

That sounds pretty awesome, yeah. No particular suggestions.
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My Name is Immaterial

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2540 on: February 09, 2016, 08:36:48 pm »

I've pretty much the same thing to say. I really like the idea of Ynidus, along with the rest of the cities. It sound epic.
That said, are the walking cities powered by spirits or demons? Or are they just vaguely magic?
And if you'd like advice about the Elves' bonus, what about a bonus to speed? Or a bonus to hit in the first few turns of combat?

GiglameshDespair

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2541 on: February 09, 2016, 09:04:09 pm »

I've pretty much the same thing to say. I really like the idea of Ynidus, along with the rest of the cities. It sound epic.
That said, are the walking cities powered by spirits or demons? Or are they just vaguely magic?
And if you'd like advice about the Elves' bonus, what about a bonus to speed? Or a bonus to hit in the first few turns of combat?
A mixture of demons and spirits. Both have their uses. Humans and elves specialise more.

A bonus in the first few turns might work, with their aggressive fighting style... yes, that might do.
Cheers.
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ATHATH

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2542 on: February 10, 2016, 11:06:58 am »

@giglamesh: I'd be interested in that.
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Salsacookies

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2543 on: February 10, 2016, 11:25:37 am »

I have an idea of a currently system-less game setting, which I plan to make a demo of, detailing the origins of Monopol, built on the ruins on New York.

Spoiler: setting (click to show/hide)

Spoiler: V.I.P.O.Ws (click to show/hide)

Thoughts? Do you know of any good god game systems I could use? I kinda see this as a Cyberpunk God Game, just replace gods with CEOs. :)
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2544 on: February 10, 2016, 11:32:03 am »

@gigla: I'm interested in your game. Do you plan to include orcs in your game, to complete the four standard races of Fantasy? Looks really good either way. I call Elf.
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My Name is Immaterial

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2545 on: February 10, 2016, 06:11:07 pm »

Thoughts? I kinda see this as a Cyberpunk God Game, just replace gods with CEOs. :)
Cyberpunk is very subjective, but most of the time, the setting has pre-existing infrastructure. This sounds a bit more like a futuristic city builder. In addition, the tone of cyberpunk is just as much punk as it is cyber; the characters are weak and downtrodden, fighting the power, not being the power. However, it could be an interesting spin on the idea, if sold well.

@gigla: I'm interested in your game. Do you plan to include orcs in your game, to complete the four standard races of Fantasy? Looks really good either way. I call Elf.
I'm going to jump on this bandwagon, and proclaim my interest.

GiglameshDespair

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2546 on: February 10, 2016, 07:38:04 pm »

@gigla: I'm interested in your game. Do you plan to include orcs in your game, to complete the four standard races of Fantasy? Looks really good either way. I call Elf.
I did think of adding a fourth race, but then, the three races I already had had a more distinct theme.

Humans were effectively the least magical, relying on spirits and technology.
Dwarves were the middle child, not really advancing and not decaying, either.
Elves were most reliant on demons, and in a constant battle against their doom.

Where would a fourth faction come in?

I did think of having gnomes, in a big fleet, who were basically quarians, before I really felt that was still fufilled by the humans.

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Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2547 on: February 10, 2016, 09:28:34 pm »

You could make Orcs the middle child, jack of all trades, which might be why they aren't succeeding as well as the other three, have Dwarves primarily use technology, and humans primarily use Spirits. *shrug*

I want to make a game where the primary gimmick/feature is lag. Almost certainly strategy game, but basically, it takes a turn to receive reports and a turn for orders to reach their targets. So your orders are based on the orders you gave last turn, and the report you just received, which should help inform how this turn might go, and you send orders based on how you think it should go now.

This applies to both your opponent and you. It's sorta about OODA loops, and how chaotic battles really get when you don't have perfect communications, but mostly I think it's a neat idea.

My first idea was for it to be space-ship battles, with speed-of-light limitations causing the lag, but fantasy or medeival could work pretty well. I would need to keep unit mechanics fairly simple, and make positioning important, for it be effective, and I couldn't easily do it as part of a larger strategy game without slowing down 'overworld' game too much though, which makes me wonder how I can really balance it at all effectively, or have more than like two players. :/
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Twinwolf

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2548 on: February 10, 2016, 09:33:18 pm »

I would be interested in that. PvP or suggestion game?
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Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2549 on: February 10, 2016, 09:35:34 pm »

Player versus Player, most likely. Possibly Team versus Team, though that would get complicated fast and I would feel uncomfortable about the possibilities of spying on the enemy's orders.
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