I'm working on a prototype for
a system I mentioned here earlier. However, I've been having a bit of difficulty representing Ability Cards loaded with more Ability Cards that isn't an illegible clusterfuck.
The following are example ability cards:
Arcer: Fires a homing shot with a curving trajectory
- Projectile: The shot itself
- Guidance: How the shot homes into targets
Strike: Creates a temporary close-ranged weapon
- Implement: The weapon itself
- Effect: The properties of the weapon
Linker: Sends a pulse of energy through another spell on touch
- Surge: The energy pulse
- Fuel: Scales the power of the pulse proportional to the number of cards inserted here
Field: Generates a field around the caster
- Nature: How the field itself acts
- Effect: What the field actually does
- Fuel: Scales the power of the pulse proportional to the number of cards inserted here
Weapon: Conjures a weapon that persists indefinitely
- Implement: The form the weapon takes
- Material: What the weapon is comprised of
- Effect: The properties of the weapon
- Sacrifice: Does nothing
The following is an example spell created using what few resource cards I've written up so far (as is evident, there are only action, animu and horror genres so far). It basically creates an unrealistically proportioned weapon made using ancient chinese forging techniques and imbued with eldritch power, it is capable of countering spells by generating an explosion that slows down time instead of dealing damage and which stalks its target in a similar manner to a drunk slasher villain.
Weapon- Implement: Strike
- Implement: Shonen
- Effect: Lovecraftian
- Material: Wuxia
- Effect: Linker
- Surge: Arcer
- Projectile: Field
- Nature: HKCinema
- Effect: HKCinema
- Fuel: Wuxia
- Guidance: Slasher
- Fuel: Slasher
- Sacrifice: Lovecraftian
Is this format adequately understandable?