So there’s a lot of complex games around here… I figured we might enjoy a simple one for giggles. It’s based heavily on Knights of Pen and Paper (Stealing from it in several aspects). Basically the combat should be very simple and the story should be simple to follow but hopefully still fun.
Combat doesn’t have complex rules. There are 5 player seats and up to 7 enemy seats. You can attack any enemy seat you like. Some abilities target multiple seats [Cleave, for example, attacks the target and both adjacent seats] and some abilities target all.
There aren’t many stats:
Health: When this number reaches 0 you die.Mana: Your abilities require mana to use. No mana? No specials.Attack: The range of damge you can do with your basic attack.Critical: The chance that any damage you do will be doubled.Initiative: Higher initiative means you’re more likely to go first in a fight.Threat: Higher threat means you’re more likely to be attacked in a fight. [[Player threats are added together (Say 2+2+2+2 = 8. Then divide that by your threat. That’s how likely you are to be attacked. In this case it’s 25% chance. The enemies roll a d100 and attack that player.]]
Every player gets to pick a Class [[Which determines your base stats and abilities]] and pick two traits for that character which further customizes it [more health, man, gain health on attacks etc. etc.]]
You fight, gain experience, gain gold, purchase items (up to four per character), purchase equipment (which occupies a separate slot and is unique to each class).
Every time you level up [Level 1 to start. Level 20 is the cap.] you get a Skill Point. Skill points go into Abilities. Each ability gets better as you put points into it (Obviously) but might cost more mana to use. Every ability caps at Ability Level 10.
Any thoughts? I’m still working on it so it isn’t exactly a perfect thing yet… Just thought it’d be fun to have a silly little game. Here’s an example Dwarf (Which is a class based on absorbing damage for their allies. High threat, High HP).
Bob the Example
Dwarf, Level 1 [0/???xp]
HP:
14/20 MP:
2/2Attack: 2-3 Crit: 2% Initiative: 2 Threat: 6 (100%)
Weapon: Wooden Sword (No effects)
Armor: Torn Leather (No effects)
[[Items would go here]]
Cleave 1: Hits three consecutive enemies for (-50%) damage. (-1 MP)
Warrior Spirit 3: Regenerates (12) hp a turn and increases threat by (3).
This isn’t how a level 1 character will look. They’ll generally have 1 skill point only, but I gave Bob 4 to illustrate what skills will look like. Max level should be around 20 while max level for a skill will be 10.
Still needs done:
-Classes (Only Dwarf is ready. Would like to have at least six to choose from. This includes abilities and portaits (Which I am shamelessly ripping from a game I own. Seriously, dat art.)
-Items
-Equipment progression
-Economy (Costs of items and how much gold you get from enemies)
-Experience progression (Perhaps just have everyone level up at certain story thresh-holds? It'd be simpler.)
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(I’m sure there’s more I’m just not thinking of)