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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 407723 times)

TCM

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1275 on: June 16, 2014, 10:06:41 pm »

Revolutions and civil wars are my jam. French, Russian, anything goes. There's just something indescribably delicious about it all, so much bloodshed, toppled regimes, powerful leaders, thousands of little factions and groups vying for power.

I've been working on a French Revolutionary-ish game and setting, might run it sometime. That's more of a standard RPG in the period, though - I'd also want to run a revolution game, let players create and lead their factions and try to grab and hold onto power by whatever means necessary.

"The French Revolution was pretty fucking metal."

I'd dig it.
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adwarf

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1276 on: June 16, 2014, 11:31:31 pm »

Then it's a good thing this is apparently the civil war. Also, the idea reminds me of Deadlands a little bit.
Same thing in my head.

That's unfortunate, considering they were very different wars.



The game actually looks really interesting to me so far. It might be interesting to do a Battle for Wesnoth defense thing where the basic accuracy of attacks is determined by the terrain the defending unit is standing on; a unit standing in the middle of an open field could be hit on a 3+, the base 4+ would be for situations where the defending unit has a little bit of cover to work with (a fence, a low wall, a ditch, small trees/rocks,) a more difficult 5+ for when the unit is well defended (completed field fortifications, dense forest,) and rarely a 6 or bust roll for when the unit is ludicrously well defended and should really only be targeted with artillery (stationed on a hill fortress, holding the high ground behind trees and fortifications, etc.)

Speaking of artillery, do they get their own special rules, or do they just use the base rules with some extra skills added?

Side note, the Civil War is a touch early for barbed wire fortifications; it wasn't invented until shortly after the war, though according to Wikipedia the idea of a wire obstacle allegedly originated in the Knoxville Campaign of the Civil War (the Union used telegraph wire to similar effect.)
Terrain is a factor in accuracy rolls though instead of changing the chart they hit on it is a straight bonus or penalty to the accuracy roll though that does basically achieve the same thing as having alternate charts just without me having to make and follow every single one. As for how artillery works it has a much greater range than standard units, and follows a couple of rules that other units don't such as being on higher ground increasing its firing range or being on lower ground reducing firing range. The terrain will actually have a decent effect on artillery as your artillery pieces sitting in the wide open plains won't have nearly as much range (and thus not as much damage potential) as the artillery positioned on a nearby hill.

Also thanks for the info about barbed wire, I did not actually know that O_o

I really don't like the American Revolution/Civil War as a setting, but the system looks promising. Is it just d6? How does damage work?
Everything in the game that needs to be rolled is a d6 for ease of handling as for damage each weapon has a damage value that if the weapon hits (on a direct hit) then the successful attack will do that much damage or (in the case of a crit) do twice that amount of damage. Of course that damage is then effected by armor and traits.
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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1277 on: June 17, 2014, 12:16:50 am »

Everything in the game that needs to be rolled is a d6 for ease of handling as for damage each weapon has a damage value that if the weapon hits (on a direct hit) then the successful attack will do that much damage or (in the case of a crit) do twice that amount of damage. Of course that damage is then effected by armor and traits.
Noice.
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Nerjin

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1278 on: June 19, 2014, 02:25:14 pm »

Is anyone planning on running a 3.5 DnD campaign? Specifically one set in the Dragon Age setting?

I was just wondering as that might be something I'd want to join into.
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Xantalos

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1279 on: June 19, 2014, 02:26:01 pm »

That might actually motivate me enough to figure out D&D character sheets.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1280 on: June 19, 2014, 02:27:43 pm »

DnD sheets are fairly easy.

Also, I would join as well if only to play as an expy of Varric or Isabella.
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darkpaladin109

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1281 on: June 19, 2014, 02:28:23 pm »

Would be alright, I guess. I'm not a huge fan of the Dragon Age games, or any RPG's beyond Fallout for that matter, but I'd be up for it nonetheless.
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Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1282 on: June 19, 2014, 02:34:39 pm »

That actually sounds really interesting, and I might be interested in running it.

Now to play Dragon Age again so I can get reacquainted with the setting.
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Xantalos

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1283 on: June 19, 2014, 02:36:07 pm »

I imagine no one will mind if Kirkwall accidentally gets bombed into dust via magical misfire?
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Nerjin

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1284 on: June 19, 2014, 02:37:16 pm »

DA2 is non-canon. It never happened. What Dragon Age sequel?
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1285 on: June 19, 2014, 02:37:52 pm »

Dragon Age Inquisition, I heard it's coming out in 2015.
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1286 on: June 19, 2014, 02:39:40 pm »

Ah, it's about time that Dragon Age got a worthy sequel. It'll be nice to play a game that recreates the world changing events and such in a new way.

Hopefully there aren't useless cameos in it. I loathe useless cameos. Hopefully it also doesn't ignore that it's Dragon Age and instead tries to be medieval Mass Effect. Dragon Age should do its own thing.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1287 on: June 19, 2014, 02:40:02 pm »

It was literally a story told by one of the least reliable people in the series so far.
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Xantalos

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1288 on: June 19, 2014, 02:41:31 pm »

Ah, it's about time that Dragon Age got a worthy sequel. It'll be nice to play a game that recreates the world changing events and such in a new way.

Hopefully there aren't useless cameos in it. I loathe useless cameos. Hopefully it also doesn't ignore that it's Dragon Age and instead tries to be medieval Mass Effect. Dragon Age should do its own thing.
Well, unfortunately Morrigan's back in it.
Time to get ready for taunting the fuck out of her as I did in Origins, then.
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Nerjin

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1289 on: June 19, 2014, 02:42:38 pm »

Confession time: I liked Morrigan.

Conession time 2: I actually do like 2 a bit. It's not god-aweful. It's just not as good. Which in the end I suppose I shouldn't hold against it.
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