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Author Topic: InsurgentQuest  (Read 3455 times)

CubeJackal

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InsurgentQuest
« on: May 25, 2012, 02:23:22 pm »

InsurgentQuest: Bombs, booby traps and bad puns ahoy

The nation of Resco has long suffered under the tyrannical gold-plated boot of King Lescu II, a modern-day Louis XIV. The king's opulent lifestyle has come at a clear cost to his citizens, many of whom are forced to inhabit shanties or slums as food and living prices sky-rocket to compensate for the sheer amount of money the monarch has claimed from the national treasury. None are spared from the mad king's all-encompassing greed - even the military must make do with imported surplus equipment and vehicles. On top of that, the king is a very paranoid individual - all perceived threats to his power are put down with brutal force, from armed rioters to satirical comedians. The people of Resco live in fear and oppression, each one fearing that their next breath may offend their dictator-king in some manner.

It is in times like these, however - times of great depression and loss of hope - that heroes are born. You never thought that you would amount to much, seemingly content with a near-certain future working in one of the many Royal Garbage Processing Plants or Royal Food Recycling Plants. One day, however, in your early adulthood, this changed. You were suddenly snapped into the reality of the cruel machinations of your country when your cardboard shanty was demolished without warning to make way for a small statue of His Royal Majesty (fully gilded, of course). You had ignored or dealt with the various injustices dealt to you by your government, but on that day, something snapped. A huge torrent of anger filled your brain, lighting your dulled senses and awakening your thirst for justice - for freedom. You would be the one to topple the greedy, egotistical king, to show your repressed brethren the light of liberty. You knew that day would simply be the beginning of your path to glory.

You easily procured a firearm - guns are not hard to come by in Resco's crime-rife cities - and gathered what was left of your belongings, tearing apart a red shirt and wrapping it around your head as a crude bandana. Not much protection from military munitions, but more of a proclamation. A symbol of your new-found will, as it were. You made your way to the outskirts of your home city, Harlsbern, and used what you could find to set up a small shack. Barely larger than a lean-to, but large enough to house and shelter one free man. Eventually, tired from your first few hours of liberty, you fell asleep, sleeping easily and awaking feeling exactly the same way you had the previous day - full of power and eager to overthrow Resco's royal shackles. That day is the present day - your revolution has only just begun.

Spoiler: Abilities (click to show/hide)
Spoiler: Rolling system (click to show/hide)
Spoiler: Statistics (click to show/hide)




You slowly rise from your sleeping bag and realise that your sudden rush of revolutionary emotions may have forced out some other thoughts and memories. Your name, for example... what is your name?
« Last Edit: May 26, 2012, 04:17:11 am by CubeJackal »
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OscarComrade

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Re: InsurgentQuest
« Reply #1 on: May 25, 2012, 02:42:37 pm »

You are RUSLAN BORISOV, heir to the BORISOV DYNASTY.
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CubeJackal

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Re: InsurgentQuest
« Reply #2 on: May 25, 2012, 02:56:41 pm »

Ah, yes, of course, you're Ruslan Borisov, heir to the once-grand Borisov family line. Such a shame that someone along that line was a compulsive gambler - you'll have to work hard to reclaim your dynasty's fortunes. (Stats updated!)
Now that that essential piece of information has been catalogued in your long-term memory, you turn your attention to the events of the coming day. How shall you proceed in getting your new-found insurgency off on the right foot?
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OscarComrade

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Re: InsurgentQuest
« Reply #3 on: May 25, 2012, 03:14:42 pm »

Verify that your MAP is accurate.
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jc6036

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Re: InsurgentQuest
« Reply #4 on: May 25, 2012, 03:39:57 pm »

>Light cigarette in bad ass manner
>Take the time to properly conceal firearm
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CubeJackal

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Re: InsurgentQuest
« Reply #5 on: May 25, 2012, 03:44:09 pm »

You take a quick look over your map.



Cripes, it's older and more basic than you thought. You're not entirely sure whether there are any cities within the missing area of the map. Tossing the map aside after memorising its contents, you take out your pack of herbal cigarettes in preparation for some morning stress relief, then stop in thought - you're lacking anything to light it with. You grumble quietly and take out your gun instead. You don't have a holster, but you suppose that you could shove it under the waist of your pants. Better than having it stick out of your pockets, but it won't fool a particularly close inspection.
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Dragor23

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Re: InsurgentQuest
« Reply #6 on: May 25, 2012, 03:46:14 pm »

Lick your own elbow.
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OscarComrade

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Re: InsurgentQuest
« Reply #7 on: May 25, 2012, 03:46:28 pm »

Check if we have any materials we can craft a holster from.
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jc6036

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Re: InsurgentQuest
« Reply #8 on: May 25, 2012, 03:47:20 pm »

>Recall people you know
>Any body else that wants to take down the king?
>Find them.
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CubeJackal

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Re: InsurgentQuest
« Reply #9 on: May 25, 2012, 03:50:36 pm »

You stick your tongue out as far as it'll go, but alas, you cannot quite lick your elbow. It eventually strikes you how silly you must look, and you stop trying.
Your only possessions are what you have on you, a sleeping bag, a few day's provisions and the stuff you made the shelter from. You daren't risk removing anything from your shelter. It's unsteady enough already.
You were never much of a social person, and you can't quite recall any past acquaintances. However, it shouldn't be hard to find support - let's not forget that the king is almost universally hated. The problem is finding people brave enough to abandon their former lives and hole up with you.
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Dragor23

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Re: InsurgentQuest
« Reply #10 on: May 25, 2012, 03:52:07 pm »

DAMN YOU ANATOMY!
ONCE AGAIN YOU FOOLED ME!
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jc6036

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Re: InsurgentQuest
« Reply #11 on: May 25, 2012, 03:55:25 pm »

>Take a walk around the outskirt shanties
>Look for desperate people, people that look like they have absolutely nothing to lose
>Chat with them
>Subtly ask what they would think of rebellion
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CubeJackal

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Re: InsurgentQuest
« Reply #12 on: May 25, 2012, 04:16:07 pm »

You run down the shallow incline towards the outskirts of the city and slow to a brisk walk as you enter the shanty town, attempting to remain as inconspicuous as a man wearing a red bandanna can be. You begin looking out for people who seem particularly down on their luck, which shouldn't be too difficult given the neighbourhood...
Spoiler: Action Roll (click to show/hide)
You spot a young-looking fellow with messy hair and tatty clothing slouched against the wall of an outhouse, staring at his feet intently. You subtly approach him and get his attention. After a short conversation about the state of the country, you smoothly segue into the idea of some organised resistance against the tyrannical regime. He expresses interest in the idea, at which point you bring up the little venture you've begun...
Spoiler: Action Roll (click to show/hide)
The man jumps at the idea! He introduces himself as Radovin Kelpak and is eager to begin serving the cause. You inquire as to his specialities and skills. He claims to be but a simple scavenger, but you're sure that you can put him to good use. Many hands make light work, after all. You direct him to your 'base of operations' and advise him to find some way of constructing his own domicile there, since yours can hardly contain you, let alone a friend. He jogs off, full of vigour and vitality. You can't help but smile as you contemplate your next move...
Spoiler: Radovin's stats (click to show/hide)
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lawastooshort

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Re: InsurgentQuest
« Reply #13 on: May 25, 2012, 04:19:49 pm »

Ask around for a swimwear store. It looks pretty tropical, it shouldn't be too hard to find.
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CubeJackal

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Re: InsurgentQuest
« Reply #14 on: May 25, 2012, 04:23:38 pm »

You don't have a single Rescash cent to your name, and you doubt that Radovin's §0.50 would get you anything. That, and walking deeper into the city with a suspiciously gun-shaped bulge along your waistline may not be the best of ideas.
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