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Author Topic: How do I make Miasma?  (Read 2270 times)

CyberUrist

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How do I make Miasma?
« on: May 24, 2012, 07:13:37 pm »

I have a little room for my refuse and corpse stockpiles, and they generated miasma twice, when I wanted it to be a source of unhappy stinkiness. How can I purposefully generate miasma?
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Azated

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Re: How do I make Miasma?
« Reply #1 on: May 24, 2012, 07:18:18 pm »

Throw a fresh corpse in there every so often.
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xeniorn

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Re: How do I make Miasma?
« Reply #2 on: May 24, 2012, 07:19:00 pm »

Let food and bodies lie on the floor inside.

Easiest way to have almost guaranteed miasma is to go to (o)rders and make the dwarves ignore (r)efuse. Then butcher something, and the dwarves will leave all the parts to rot in the butchery. Repeat butchering whenever you run out of miasma.
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WealthyRadish

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Re: How do I make Miasma?
« Reply #3 on: May 24, 2012, 07:22:38 pm »

If you're looking to give dwarves the "doesn't care about anything anymore" trait, miasma won't cut it. They'll need to experience a 'tragic' thought, usually involving the death of relations and exploding puppies.
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CyberUrist

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Re: How do I make Miasma?
« Reply #4 on: May 24, 2012, 07:41:29 pm »

No, I don't want to torture or traumatise them, I just want to make a miasma generator, and I don't exactly have fresh corpses all the time. I just had a poof of miasma from my butcher's shop, because my lazy dwarves didn't move the fat barrel.
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WealthyRadish

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Re: How do I make Miasma?
« Reply #5 on: May 24, 2012, 07:44:09 pm »

Oh, in that case, disable meat from all food stockpiles, butcher a bunch of animals, and make a meat stockpile in your dining room. Remove it, let it rot, and bam.
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HiEv

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Re: How do I make Miasma?
« Reply #6 on: May 24, 2012, 08:57:59 pm »

It doesn't have to be meat.  Just make a plump helmet stockpile that doesn't allow barrels, and once one is hauled there, forbid it and remove the stockpile.  Forbidding it should keep dwarves from hauling it, and removing the stockpile designation will allow it to rot.

Keep notes on how long it takes to start rotting and how long the miasma lasts if you feel like doing some ‼Science‼ for the Miasma wiki entry.
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Warlord255

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Re: How do I make Miasma?
« Reply #7 on: May 25, 2012, 01:14:49 am »

It doesn't have to be meat.  Just make a plump helmet stockpile that doesn't allow barrels, and once one is hauled there, forbid it and remove the stockpile.  Forbidding it should keep dwarves from hauling it, and removing the stockpile designation will allow it to rot.

Keep notes on how long it takes to start rotting and how long the miasma lasts if you feel like doing some ‼Science‼ for the Miasma wiki entry.

I've never had plants rot, but plant-based roasts do.
In that vein, I think something like this will work;
1. Produce 1 Easy meal from any 2 ingredients at regular intervals. The "regular intervals" is the hard part. Limiting the ingredients with a selective stockpile that gives to the workshop is optional.
2. Have a line of 1-tile no-barrel food stockpiles which give/take in a chain. The first should only take from the workshop, the second only from the first, etc.
3. The last stockpile gives to a mine cart, which is auto-pushed when it's full of 1 item, over a track stop that dumps its contents onto your Miasma Generation Tile.
4. If it all works out, you will have regular automated miasma generation as each meal rots in succession.
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ab9rf

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Re: How do I make Miasma?
« Reply #8 on: May 25, 2012, 01:17:13 am »

It doesn't have to be meat.  Just make a plump helmet stockpile that doesn't allow barrels, and once one is hauled there, forbid it and remove the stockpile.  Forbidding it should keep dwarves from hauling it, and removing the stockpile designation will allow it to rot.
Plants wither, rather than rot, and withering does not generate miasma.
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HiEv

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Re: How do I make Miasma?
« Reply #9 on: May 25, 2012, 03:18:04 pm »

It doesn't have to be meat.  Just make a plump helmet stockpile that doesn't allow barrels, and once one is hauled there, forbid it and remove the stockpile.  Forbidding it should keep dwarves from hauling it, and removing the stockpile designation will allow it to rot.

Plants wither, rather than rot, and withering does not generate miasma.

Funny then that I actually got the idea that they rot the same way as prepared meals from you.  What about cheese, eggs, and fish then?  Do they all produce miasma when rotting?  Or just fish (raw and/or prepared)?
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WealthyRadish

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Re: How do I make Miasma?
« Reply #10 on: May 25, 2012, 04:22:41 pm »

Yeah, I was under the impression that only rotten meat and corpses produced miasma. Could be wrong, though.
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Tirion

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Re: How do I make Miasma?
« Reply #11 on: May 25, 2012, 05:53:24 pm »

Prepared meals definitely rot after a while, if not placed in a food stockpile.
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ab9rf

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Re: How do I make Miasma?
« Reply #12 on: May 25, 2012, 10:35:09 pm »

Funny then that I actually got the idea that they rot the same way as prepared meals from you.  What about cheese, eggs, and fish then?  Do they all produce miasma when rotting?  Or just fish (raw and/or prepared)?
Prepared food will rot on the same terms as meat, plants, cheese, eggs, and prepared fish.  The only places where food etc. will not rot (or wither, for plants) are, as far as I am aware, in a stockpile, in a trade depot, in the embark wagon, or while being carried by a dwarf or caravan pack animal or wagon or used as a reaction component.  Additionally, eggs (and only eggs) can be left indefinitely in the nestbox in which they were laid without rotting.  It does not matter if it's in a container: a barrel or pot full of meat left in a corridor will eventually rot.  Plants wither rather than rotting and do not produce miasma.  I'm not certain whether rotten eggs produce miasma.  The other categories definitely produce miasma.

While you'd expect milk and tallow to rot if left out, it seems that they don't.  This is probably a bug.  Nor do any of the other categories of food, including flours, drinks, seeds, and rock nut paste.  Fat, raw fish, and corpses rot no matter where they are, which is why it is important to process them in their respective workshops as quickly as possible.
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